Jump to content
  • Sign Up

raykor.6723

Members
  • Posts

    199
  • Joined

  • Last visited

Posts posted by raykor.6723

  1. On 4/29/2024 at 2:43 AM, Spellman.4719 said:

    It's been almost two weeks since ANET completely ruined a core EoD feature. For  two weeks now they neither address this issue, nor do they have the gall to even talk to us. After all, we are all customers and we have paid for this feature back in the days, so we are entitled to at least some explanation what is the logic behind this really bad change and why was it imperative.

    Two weeks is nothing. Eight months ago they removed dozens of effects from the old rune system and have yet to comment on whether or not they will ever return in future relics.

    • Like 1
    • Confused 1
  2. The first coin room (A-MAZE-ing hiding spot) requires jumping over some spikes. At one point, you have to make an angled jump that requires first jumping up on a box. The problem is that the box is bugged and you cannot jump on to it. You just fall through the box. Can anyone confirm this bug.

  3. I need to kill a champion Toxic Alchemist for this collection.
    There is one on the third level of the Tower of Nightmares. Killed it but didn't get the credit so I guess that was the wrong one.
    There is another that can spawn in the open world, near Togatl Grounds in Kessex Hills. It is part of the event: Prevent the toxic alchemist from contaminating Togatl Grounds. the problem is that you need to get a large group together to scale the event up; otherwise you get a veteran Toxic Alchemist and not a champ.
    Is there any other way to get the item for this collection?

  4. Can we get an option to right-click and hide boons we don't want to see? Perhaps move them to a 'more' section like the Windows taskbar icons ^.

    Leader of the Pack in cities. Really? Right-click, hide.
    I don't need to be reminded which Jade Bot service/sensory chips I am using. Right-click, hide.
    I haven't changed my guild boost in years. I don't need to see it all the time. Right-click, hide.
    Do ele's really need an icon showing current attunement on the boon bar in addition to the exact same larger icon already on the class mechanic bar?
    Do we really need signets to show on the boon bar? Other utility skills don't take up space on the boon bar; why only for signets?
    And on and on.

    • Like 6
    • Sad 1
  5. Legendary crafting as a Vault objective is indeed a lame choice. Many of us already have full sets of legendary armor.

    It would be interesting if they offered a sort of side-grade option for legendary armor to unlock the skins and satisfy the Vault objective. Similar to the way gen 3 legendary weapons can unlock additional skins for a fraction of what the original Aurene weapon cost to make.

    • Like 2
    • Confused 15
    • Sad 1
  6. Six months of waiting for the legendary relic and it still didn't include any of the missing rune effects. Is it asking too much for a statement from ANET? I just want to know if they are planning to someday bring back the missing effects or are they permanently gone from the game.

    • Like 1
    • Confused 4
    • Sad 1
  7. I know it's been out for quite a while but just getting around to trying it. My first two observations are:

    1. The hammer's fire and air skills are ranged but then earth and water are melee. Every other weapon is either all melee or all range. Very strange.
    2. The hammer's swirls are a primary mechanic with powerful effects but what a pain trying to keep them active. Fun for a short time but gets tiring.

×
×
  • Create New...