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BerriosC.7295

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  1. Revenant is not Ritualist. While they do commune with spirits from the Mists, that's the extent of their similarities. Energy management was not a feature of the Ritualist but every Profession back in GW1, and Urns (what you called bundles) didn't drain energy. While Spirit Spammer isn't the only aspect of Ritualist, it's the most prominent and liked aspect.
  2. That sounds like an awesome concept. Longbow Necro with spirit arrows would be so cool to play
  3. I think Revenant getting Legendary God Stance and channeling Balthazar (if he's in the mists again, I don't remember exactly what happened to him) with greatsword as the new weapon would have been the best way to go about bringing Dervish back since it wouldn't make sense for any race besides Human to worship them.
  4. With the release of End of Dragons, we were given two new stat combinations. Dragon and Ritualist. We were also given NPCs and Enemy Units that are Ritualists. And now we have the Ritualist Staff skin, the Ritualist Outfit, and equipment stats for Ritualist, but not Ritualist. I know that Ritualist is not something everyone wants to see return, largely due to the number of players who have never played GW1 or never cared about the profession. Either way, there are thousands of players that want to see Ritualist come back and bringing it back would be incredibly easy. Just make it an Elite Spec. End of Dragon's would have been perfect, since we're back in Cantha. There are 3 Profession it could go to. Necromancer could gain Spirits that act like stationary Minions with a trait that teleports them to you when you dodge, referencing the Kurzick skill. Guardian already has Spirit Weapons and are described in one of the books as having Ritualist magic, so mobile spirits would work. And Revenant already has the theme of communing with spirits from the mist. Give it the Legendary Ritualist Stance that channels Master Togo or Razah. There's literally no reason not to do this. Just about every Elite Spec, outside of their role or a couple mechanics, has been something no one has asked for. So even if the number of people who want Ritualist back is a small percentage, it's still a higher percentage than nearly every Elite Spec we've gotten so far. And before you say it, because I know someone's going to. No, Engineer and Renegade are not suitable Ritualist replacements. If that's what you're going to comment, I will assume you are a troll and have nothing worth saying.
  5. Has anyone been able to figure out what dye colors the Mythic Weapons are? I want to create a toon with a Mythic theme but I can't figure out exactly what dye to use for the armor that matches the Mythic Weapons. Anyone have a clue?
  6. Why did I feel the need to do what?
  7. Just because no one else has ideas doesn't mean your ideas are good.They're gonna bring in a new race, one that can't do the story of the other campaigns at all?And just doing 'Heart of Thorns 2: We're underwater this time' sounds... less inspired. I'd rather they do another knockoff of a a GW1 plot. Nightfall 2 Electric Boogaloo was actually pretty alright It wouldn't be the first time ANet has done that. Both Factions and Nightfall had you play new characters that couldn't replay the previous story. And it worked. There's no reason they can't do it again.
  8. Gonna be honest with you. It really is a copy of S2+HoT. As much so as PoF is a copy of Nightfall (more so, actually). And the egg did absorb energy from Mordremoth's death (ergo "dragon energy"). It was half of the premise starting Season 3. Also, the egg hatched during Season 3, not during Heart of Thorns. Create an alliance. Find an egg and take it to a city. Dragon launches assault on city. Counter offensive that . Okay, so It's been a couple years since I played HoT, my timeline was a little off. Regardless, I don't see anyone else here coming up with ideas. Other eggs are just the logical way to go. It was made clear that we can't just kill the dragons. Something needs to replace them. Ergo, new dragon's. And we're not gonna get new dragons without dragon eggs. Another idea could be that the Largos already found an egg, hatched it, and are raising it. As I said, "While space lets you ascend, there is no button, THAT I KNOW OF, that lets you descend."
  9. @Sajuuk Khar.1509 said: I don't see the Tengu being added. Largos make the most sense since they're humanoid, almost unknown, and already reside in the Unending Ocean.They did say, if the story called for it, they would add a new playable race. Not really. The egg was discovered before HoT even started and hatched during the campaign. It also didn't absorb dragon energy. The new egg would be found in the campaign and hatch in the following Living World season. And we've had 2 campaigns where we killed an Elder Dragon. They're kinda the main antagonists of the series.
  10. Guild Wars 2: Sea of ShadowsLocation: Unending OceanAntagonist: BubblesNew Playable Race: LargosNew Mount: Megalodon It could consist of 5 Acts.Act 1: Largos Personal StoryAct 2: The Pact and the Largos meet and form an alliance.Act 3: The Pact discovers a Dragon egg belonging to Bubbles and transports it to the Largos city to be protected.Act 4: Bubbles launches an attack against the Largos city in an effort to get back its egg.Act 5: The Pact forms a counteroffensive against Bubbles, killing it. Bubbles' death releases a massive amount of energy that is absorbed by the Dragon Egg. The following Living World Season could be about Aurene training the new dragon. I also thought, what if there were more dragon eggs, and what if each one chose a different member of Dragon's Watch to be it's "partner", in the way the Commander and Aurene were. The new dragon egg could choose the Largos. I've read many forum posts about potential problems with adding a new playable race and underwater combat and I've thought of a few potential solutions. New Playable Race: The issues normally presented are armor models and the Personal Story.Since the Largos are humanoid creatures, they would use the same model as humans, so that wouldn't be an issue.As for the personal story, I thought of something implemented in the first Guild Wars games. Obviously, Largos characters can't be the Commander, since they weren't around for the forming of The Pact and the events of the core game, Heart of Thorns, and Path of Fire. But what if they didn't have to be? Largos characters could be new members of Dragon's Watch. And the Commander? Character Heroes. Heroes were introduced in Guild Wars Nightfall as a more customizable party option. Shortly before the release of Guild Wars 2, Character Heroes were added to the game. The idea was that you could turn a character you had created and played into a hero that other characters could use. My idea works similarly. You would choose a character you created to become your Commander, and when playing your Largos, they would appear when playing any mission that would involve the Commander. Underwater Combat: While I don't have any personal qualms about underwater combat, many people do. To help, I have a couple ideas.One complaint I see often is movement. The additional dimension of the Z axis is fun but can be troublesome to some people. I think the simple idea would be to add a button that allows travel along the Z axis. While space lets you ascend, there is no button, that I know of, that lets you descend.Additionally, many people have problems with profession balance while underwater, and it's pretty noticeable that some professions excel in underwater combat, and others don't. The solution would be to rework underwater combat for specific professions. Adding new weapons and skills would greatly help. And adding a new underwater mount would help with travel. So, let me know what you think, and if you have any ideas to add.
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