Exactly that! I'm talking about the freedom to keybind anything to those keys like maybe skill 1 to lmb and skill 2 to rmb. Shift+lmb, etc. It wouldn't take much to unlock those keybind options at least not from the developer side....and it's not like people aren't allowed to use third party sources for the option already...so why not unlock the option and cut out the middle man? You can keep the tab targeting as well...that would actually make the combat system (for those who use it) similar to games like Wildstar It is more complex as you might think it is. LMB have a pre-set use as well RMB which is used to show option on item in Inventory among other. If you change key bind on RMB, then you can't use those option that way. There is different settings that is dedicated for how mouse work when activate Action Camera when you look through those options that must tick in General settings. Another part is how Targeting work. Well they've already laid the groundwork for multi-functional keybinds (rmb = targeting, toggle auto attack, interact in standard mode for example) They're not far away from what I'm asking about, coding-wise.