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Leto.6497

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Everything posted by Leto.6497

  1. Hi everyone,let me start with appreciating the QoL aspect of GW2, which I haven't experienced in any other MMO I've been playing so far. Despite all the opinions exchange upon every new update I think it's constantly pushing the playability and enjoyability of this game forward. Of course, we all have different ideas and feelings about this, but we keep playing this game after all, don't we? So, let's move to the matter:In my opinion it's DEFINITELY a good move! Crafting a legy item is a big devotion and it could become even more attractive and rewarding. I look forward to using my set of legy trinkets on all my chars without the need of swapping them from one to the other every time I need to swap class in raids for every other boss. And I assume everyone who made the effort to craft them shares this view. Furthermore, crafting legy runes and sigils (legy underwater weapons etc.) will become worth considering. As for skins: Let's just have a system that duplicates the legy item making the new items independent units - and keep other mechanics (transmuting skins, infusing, socketing with runes or sigils) unique for each single item.As for weapons: Would having one legy one-handed weapon (e.g. bolt) or legy ring or accessory enable the char to use it in both weapon (trinket) slots or not? As for armor/trinkets: Perfect! Crafting all 3 weights was/is quite a big deal anyway. Considering the devotion some other players needed to prove by crafting 9 or more of them:What about making the newly crafted legy armor Soulbound on use (and making the change RETROSPECTIVE as we experienced it before with the other feature as the Stat selectability was introduced) and making it (at least the PVE raid versions) saleable as 1st gen legy weapons are. Legy achievements would be bound to precursor crafting and the 1-time only precursor crafting policy would remain the same (making the precursor to be saleable as well). Players will choose upon the crafting of a legy to soulbind it or to sell it. For some players it would be a brand new (and maybe the only) chance of acquiring them and the veterans would get the compensation and a way how to monetize other spare LIs as well. This COULD (or not) also apply to (some) trinkets and/or other legy gear (runes, sigils maybe also some new items in the future). This also COULD (or not) apply to PVP or WvW game mode legys - in my opinion these legys could remain exclusive for that game mode with no possibility of buying them on TP as the 2nd gen legy weapons are keeping them somehow exclusive and worthy of a challenge. Each character with current legy armor could be given its new soulbound on use version instead of the equipped one with a set of skins (or multiple sets of skins) currently used on it in its free inventory slots or a mailbox. Can imagine some global reward chest (or chests - for every single wing) for raids as there is the one for strike missions weekly progress with some similar system of rewarding with the rare chance of acquiring legy PVE armor precursor (instead of possibility to craft unlimited number of them), which could keep raiding very attractive for the future.As for templates: modifying some specific features before some specific evet (raid boss etc.) could be sometimes annoying. For example, when I modify my tank gear on Mesmer to a chosen combination, it takes some time to enter every single piece or armor and select from a long list of stats the right one. There could be some mechanics that in some newly created equipment panel (like wardrobe, dyes, finishers etc.) a char would select from a list of all stats its "favourite" stats to some sort of "bank" or preferred items (as dyes have) and then use these favourites in the similar way dyes are used. The same could be done with runes and sigils - character could store or withdraw (for example with new right click mouse option - deposit in a store/withdraw from a store) all these in a panel like finishers are stored with a specific quantity of each item possessed, and then use these items in the same way as mentioned above. The same could be done with infusions (and other upgrade components). For all these modifying changes there should be an "apply to all equipped gear" option added (or probably some other panel with subsequent categories to highlight before applying: armor, weapons, trinkets, underwater gear).I personally also wish the equipment template (and also build template) expansions were much cheaper or at least "account wide" since I would spend a fortune to fulfil all my char requirements by buying them at the current price.I believe that whatever will finally be introduced by Anet development team will be for a good sake of the game and I'm really looking forward to it.Lots of fun with the game!
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