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Reindhart.7456

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Everything posted by Reindhart.7456

  1. Oh, and I forgot to mention that they've already nerfed the mech by removing the ferocity it inherits from the mechanist and also the passive Aim-Assisted Rocket. 😕 I think that if they are so concerned about the range of the mech's off leash, then they should limit the distance that it moves away and that's it. lowering its damage by 50% (already reduced in the previous patch by the way) is too much...
  2. ok i think the nerf on the mech is too harsh in terms of distance and time this is mainly because if i use a melee deck build and my mech is ranged most of the time it will be 900 units from me which will force me to get close to the mech at melee range which makes it useless to have a ranged mech if it isn't going to do any damage because of it, the same is true if my mech is melee and I go with rifle. please take note on this facts, also remember that unlike the other engineer specs, the mech specs ONLY affect the mech and not any attributes, abilities, or passives of the engineer itself, making it dependent on the mech only
  3. Thanks for fixing it arenanet! at las I can play my necro again! gw2 is more fun now to play for minionmancers
  4. im a minion master necro and its so annoying that every time i mount in say, drizzlewood coast, my minions are dismissed and in cooldown making me extremely vulnerable in base rushes please fix this!
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