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Rillasi.1852

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Everything posted by Rillasi.1852

  1. Not sure if this thread is still checked, but there's a QoL thing I've been desiring for a good while now: Allow players to consume skins and transform them into a transmutation charge rather than apply them to an armor. This would serve the intended purpose of the skin allowing one free application AND give purpose to the extra skins that come from armor bundles. So if someone buys an Aetherblade armor pack and doesn't care for the mantle, they can still get some value out of that mantle skin by consuming it and using that charge to transmute something else. Or if you wanted to apply different parts of the armor set to different characters, this process would make it easier than shuffling the skins to shared inventory or bank space. It also lets the player decide later if they want to use the skin on one character or another without taking up valuable inventory space. If making each skin = 1 charge is overkill, perhaps bring back those old transmutation shards that can be combined to make charges (like how BL ticket scraps are combined to make a full ticket.) And ofc it probably should not apply to skins sold by vendors (that would be a bit broken). I say this as someone who already has more than enough transmutation charges but still feels a little twinge of pain at deleting a skin I'm not planning to use yet (not a big fan of things going to waste.)
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