Jump to content
  • Sign Up

HotDelirium.7984

Members
  • Posts

    1,053
  • Joined

  • Last visited

Posts posted by HotDelirium.7984

  1. 9 hours ago, DanAlcedo.3281 said:

    The elder dragons are sentient forced of nature. It's easier to comprehend them by putting mortal attributes on them. 

    Like how in many cultures around the world see the Sun as female. 

    exactly, similar to personification.

    • Like 1
  2. Parthenogenesis?

    I think it's just a game design decision of gendering them to make them more relatable and understandable to a degree. A concept can be more interesting with more creative details for their character development. Are the Elder Dragons non-binary and/or hermaphroditic? Probably and maybe some officially will be (if aurene has children) but when you make them some mix of feminine and some masculine you have the option to give depth.

    • Like 1
  3. Fashion Wars is certianly taking a whole new meaning.

    In summary, trying to gatekeep fashion is really behavior unbecoming of our community. Anyone can earn and create any other possible look so some reactions are very silly.

    LOVE the feature! Some people are too busy or don't see your message about what armor you're wearing so it cuts down on all missed connections.

    • Like 10
    • Thanks 3
    • Confused 9
  4. On 4/7/2024 at 2:19 AM, Danikat.8537 said:

    I think the big reason they didn't use a similar map design in PoF (and beyond) is that at the time HoT was not well recieved and it's only in retrospect that some players have decided it's the best part of the game (possibly helped by having mounts to make navigating easier?). They had to make the enemies easier, make it quicker to unlock elite specs, people still call the maps mazes and recommend putting off map completion until you've got at least the springer and ideally a flying mount, and complain about map completion and hero challenges being locked behind the meta events.

    Don't get me wrong, I love the HoT maps, but that was an unpopular opinion around here for years.

    Let's be clear though- not well received because many players thought they could just steamroll the content with any build like they did with Central Tyria.

    It wasn't well received not because it was a dynamic, compelling, interesting and sometimes brutal map. Were fighting an Elder dragon... of course this is supposed to be hard.

    • Thanks 1
    • Confused 1
  5. On 4/6/2024 at 10:24 PM, Invoker.5462 said:

    This is a wholesome art/gameplay-relationship and not one of progression, guilds, ect. In other words, an objective take whilst disregarding the burdened bloat of RPG elements.

    Magumma is the 1st -Wonder of the gameworld- to exist. At a time when people raved about the new zelda or God of War, I'd often wonder how they'd react to Magumma. Taking into account this area runs butter smooth on an MMORPG server with hundreds of players, the gameplay-art relationship is without compromise - almost as if the artist, game designer and software dev were the same person. Indicative of a team working in perfect unison to create something the likes which has still to this day not been challenged by any other gaming company.

    That magic, however, seems to have been a one-off, one time thing. Perhaps this was the pre-covid, pre trump Era when Anet saw its team blossom to something beyond a buisness model, and into the realm of world leading game game/art development.

    And I believe that since then, due to the turbulence of the world- as we see quality drop across the board (not just in gaming) so too will this golden age of Anet remain as such, a measurable period of excellence, creativity and teamwork the likes the world may never see again.

    While still unmatched (not even close) by anyone else in the industry. Magumma stands tall even for Anet. Something they may try time and again to build off of, only to come to a realization that it may very well be the best work they ever did - a timeless creation.

    It stands to reason then, that none of the dlc released since the has no where near the quality and ambition of Magumma. Players beg for drip fed content only to find more of the same mediocrity ever since crystal desert which - was not a bad expansion by any means from a GAMEPLAY perspective. But lacked tremendously in the area Magumma masterfully executed - The Art

     

     

    In summary, ArenaNet- DO maps similar to the ones in Heart of Thorns and the game will prosper for a long time.

    Do maps like Nayos, and you will falter significantly.

    Thank you for coming to my TyriaTalk.

    • Haha 1
    • Confused 2
  6. On 4/3/2024 at 10:13 AM, Bobby Stein.3612 said:

    That may have been true of the core Personal Story, but we've definitely tried to add a bit more nuance such that it's not as black and white. Granted, you're always playing a heroic character who is trying to do the right thing, but our villains (and friends!) should have enough depth to make them feel more realistic and have shades of gray. Sometimes we hit the mark and other times we don't. Often that depends on how much "runway" we have to introduce and develop a character, including how much time you spend with them, where/when you encounter them, etc. Also, allowing the Commander to fail and/or make mistakes has always been part of the player's journey.

    Bobby for this return to heart of thorns event its still unclear if Laranthir is officially in charge of the Vigil or is second command again? Can you clarify?

    • Like 3
  7. 22 hours ago, Mistwraithe.3106 said:

    Can’t tell if OP is joking or not. Seems like quite good rewards, particularly for just 3 events per day per MC instead of 5 with the LWS2 return (tho events are very easy in Silverwastes).

    It's the lore aspect of it. This seems like a good way to make a few gold but lots of us want relevant lore loot for this "return to" event like how we got the interesting map cloak for doing the return to dungeons event. IMO if they would have saved something like that leaf glider for this event it would make this event that much more interesting (with of course ways to earn or buy it after the event). This event is profitable but not interesting.

    Also, IS Laranthir leading the Vigil now or not?

    • Like 3
  8. On 4/3/2024 at 11:37 AM, Konig Des Todes.2086 said:

    It is a bit shoehorned in due to the sudden retcon of turning the deep sea dragon from yet another evil dragon into a sad mother lamenting her dead evil children, moreso when she's only there for a single expansion with no proper screentime in that very expansion, but as to the initial question: she did not create them to be evil, but as mindless tools to ease the burden. Those tools became "children" to her mind, and developed personalities of their own over time, seemingly influenced by the domain of magic they were made to balance.

    ah, the good ol unforseen consequences. We have to infer A LOT and I don't love that for us.

    • Like 1
    • Confused 1
  9. On 4/3/2024 at 10:13 AM, Bobby Stein.3612 said:

    That may have been true of the core Personal Story, but we've definitely tried to add a bit more nuance such that it's not as black and white. Granted, you're always playing a heroic character who is trying to do the right thing, but our villains (and friends!) should have enough depth to make them feel more realistic and have shades of gray. Sometimes we hit the mark and other times we don't. Often that depends on how much "runway" we have to introduce and develop a character, including how much time you spend with them, where/when you encounter them, etc. Also, allowing the Commander to fail and/or make mistakes has always been part of the player's journey.

    I guess some feedback is if we have only a year to bond/have quality time with the expansion allies I'd include them in most of the content. A little bit of Frode and his daughter and galrath in Nayos isn't cutting it. We need the whole astral ward there right now with us doing events. My feedback is a bit more useless IF we will be seeing these characters continuously in further expansions but I wouldn't know that.

    Also, killing Mabon was a mistake :P!

    • Like 1
    • Thanks 1
  10. On 3/9/2024 at 12:12 PM, Cameryn.5310 said:

    I haven't felt as invested in SotO, and it's taken me some time to figure out why.  It's not just that the story is unengaging this time -- and I do agree with other people about the "filler" in story steps, i.e. fill-the-bar stuff -- or that the maps are a little too unspired.  I'm not really a fan of reused content, which is what Skywatch Archipelago feels like (just cut-and-pasted from other expansions), the Wizard's Tower is just a hub, and Amnytas and Inner Nayos aren't all that exciting.

    No, it's that I miss my regulars.  I miss my team.  My pact.  Taimi, Rytlock, Rox, Braham, Aurene, Kas & Jory, and even Caithe and Canach.  Plus some of the other characters that joined me like Gorrik and Yao.  I was sad when Taimi's body started to shut down, and when we lost Aurene (we thought, for good).  I loved it when Braham came around again.  I loved Kas & Jory getting married.  I LOVE grumpy old Rytlock.  They're part of my overall GW2 game play and I miss them. 

    I don't care about Peitha or any of the others.  I couldn't tell you who the others are in SotO, in fact.  I don't care about Zojja or the new folks... they just don't do it for me.

    I spent YEARS becoming the Pact Commander and shaping my team.  So why have all of them been left behind?  It's really put a damper on my enjoyment of this expansion.

    I don't know why ANet decided to leave all of those characters behind with this new expansion, and I really hope there's a course correction to bring them back this summer/fall.  I'm not saying it's BAD, I'm just saying I'm bored.

    I think its unrealistic to always have the same companions...forever. Maybe for a long time sure but imagine the friends you had in highschool vs the ones you have now? Things change and the timeline is a bit less extended in game so we haven't seen our companions for maybe just a few months.

    • Like 1
  11. 8 hours ago, DanAlcedo.3281 said:

    If you really look at it, what happened is really not that crazy. 

    Soo-Won wanted to have her own little place is the vast multiverse. 

    But she is no god. She needed a solid plan to get things going and keep things going. 

    And what she did worked. Except for some details. Like not knowing that her kids would suffer from torment, them getting addicted to magic and it causing the dragon cycle. 

    She simply set up a system that didn't work in the long run. 

    On a multiverse level. This entire story is just a big "oops" moment. 

    I can stomach the oops but the relationship between her and allegedly all the native races of Tyria is almost nonexistent. They missed that mark. Its great she decided to help Canthan humans out but does she give an F about the norn? The sylvarri (who are technically her dragon great-grandchildren)? Quaggan? Did she used to view humans as an invasive species?

    • Like 1
    • Confused 2
  12. 5 hours ago, Konig Des Todes.2086 said:

    Well the ritual never solved anything about conflicting magic (read: torment) anyways. All it did was provide free will to those enslaved. This is why when the Forgotten tried it on Kralkatorrik off-screen it didn't work, resulting in the Forgotten all getting branded afterwards (thus their appearance in PoF and LWS4). So even if they could use it anywhere at any time, or somehow managed to lure the Elder Dragons to that tiny kitten platform in Arah, that wouldn't have worked on the remaining Elder Dragons anyways. Especially Jormag and Soo-Won, who held full free will at the start of their narratives.

    And as End of Dragons and the Gen3 legendary weapons highlights, even if they were cleansed of torment, they were still evil (or at least aggressive to mortals) to begin with, so it wouldn't really solve a problem. Kralkatorrik still hunted down mortals for sport well before being afflicted with torment, and Jormag still drove a wedge between the Elder Dragons making them enemies (and wasn't even heavily affected by torment until halfway through Champions anyways). The only Elder Dragon that might have been good (or at least benevolent towards mortals) before torment aside from Soo-Won is possibly Primordus, and we can only say that due to the sheer lack of personality he and his legendaries' text has.

    This is where the lore gets a little underdeveloped. Soo-Won, mother of all creation had no concept of what she was creating? Did she even care about any of the other races? Did she create all the ones native to Tyria? Some of this might have been an analogy for bad parenting but that seems a bit basic for an epic high-fantasy franchise. Lots of shoehorning...

    • Thanks 2
    • Confused 1
  13. 11 hours ago, Konig Des Todes.2086 said:

    I know, that's why I was more directly responding to Kavalier, and started my post with "in a serious light".

    Eh, not at all. I mean, first off Joko was outright lying half the time, but more on topic, if the reason why the Pact didn't do it again was "they literally couldn't because of lacking resources", then it's not the Commander's fault at all.

    Stupid in the sense of not fully critically thinking about the situation enough and its impact to try other options.

    However, what I'm getting at is if there really was no other possible way to resolve the dragons and their torment or would it have been an escalating room filled with claymores mines that never slowed down eviscerating reality eventually?

    Over what we got from IBS I'd take a half-baked stretch of them reverse-engineering the golden seal to do SOMETHING to the elder dragons.

    Also where's the chicken?! lol

     

    • Haha 2
    • Confused 1
  14. 21 hours ago, ZephidelGRS.9520 said:

    Assuming this is asking about PvE, then there’s no such thing as a “pure” healer role in the group (”pure” as in a healer that brings neither Alac or Quick).

    This is because yes, while a DPS can be hybrid and bring either of those so in theory you can have a team composition of 2 boon DPS and 1 pure healer, but the total DPS output of this team is not optimal, so several things can happen:  

    - First, this team will take longer to clear an encounter, in which some of the mechanics can be lethal and if prolonged can make room for individual errors and decrease the group’s overall success chance. No matter how powerful the healer is, they can’t out-heal a deadly mechanics, and so having them in the team doesn’t immediately offset any mechanical errors.

    - Second, if the encounter in question has a timed DPS check, then this group is very likely not going to meet said DPS check. While calling a healer as a dead weight is wrong, most healers already don’t do any damage and stunting 2 DPS and cutting the group’s total DPS further to cover for that healer is wrong. 

    This is why the recommended team composition is 1 aheal or qheal, 1 boon DPS to cover whatever the healer doesn’t have, and the rest are DPS. This is also why a Mirage heal build doesn’t exist yet, because it doesn’t bring Alac or Quick. Now technically you can make it happen by bringing Staff, but it’s very clunky and like Micah said above you’re just playing a worse Chrono by juggling buttons for nothing better advantage-wise. 

    If you have a close group of friends and you guys are confident enough to be cool with playing whatever you want then a Rifle Mirage healer is still more functional than a lot of other healing builds, it just doesn’t bring the 2 boons above. But for pug groups then please stay away from it, it’ll keep you out of trouble. 

    Lastly, do note that Anet is aware of this Mirage heal problem and did say during the new weapon livestream that the Fury is just a placeholder while they’re working on other ideas to realize Mirage heal. So do be expected that in future patches they might give Rifle Mirage its Alac or Quick and make the build become viable. It’s just not for now.

    Good to know about the placeholder rifle ambush. However, even if it did something cool like "spray" chaotic aura on teammates it still doesn't have alac or quickness. I suppose they could break up chrono and mirage and give one to each but now you're doing some butchering. Mirage has their condi trait which would be useless so they really would have to reduce both specs to optimize healing and boons IF they wanted both specs to equally be viable. They are in a tough spot 😕

  15. 5 hours ago, Konig Des Todes.2086 said:

    In a serious light? Yeah, devs told us later outside of the game that the ritual required specific resources and geographic requirements that the Pact couldn't replicate. Implying that our test run of the ritual on the risen chicken was basically using up the entire reserves of it.

    Bit of a shame since I feel that Siren's Landing / One Path Ends would have benefitted from reusing Arah map like Lake Doric / Head of the Snake did with Caudecus' manor (instead of creating out of thin air a massive reliquary network and destroying the river that Arah set up as being Orr's naval route to and from the capital city).

    The ritual also didn't cleanse torment, but instead gave free will to the subject again, removing the brainwashing / will enslavement / however-you-define-it effect of dragon corruption. This is why when the Forgotten performed it on Kralkatorrik, it didn't work (at best, some headcanons out there use that ritual to explain his dual personality inside his, eh, body). Still, plenty of uses for it... if the Pact didn't waste their apparent one time use of it.

    My post was mainly jest. If they wanted to they could have reverse-engineered any part of that plot for the rest of the Elder Dragon saga but never chose to which is....unfortunate.

    The pact commander definitely deserved the Joko speech about being monumentally stupid.

    I do wonder what ever happened to the chicken and if it lived a normal life?

    • Like 1
    • Confused 1
  16. 5 hours ago, Geronmy.3298 said:

    Is not viable at all. Rifle's ambush is just plain awful to use and gives no boons whatsoever. It's even worse on your clones.

    c'mon now, if you're going to critique you gotta be accurate- rifle ambush gives vigor and with mantle trait it gives fury.

  17. 1 hour ago, Lithril Ashwalker.6230 said:

    repair the broken orrian fiery dragon sword already! repairman is alive!

     

    *The Pact struggling to deal with the elder dragons*

    *Discovering the gold seal and the Orr ritual that cleanses the torment out of dragons*

    *us just now remembering we had those things available after murdering the rest*

    *kicks seal down the drain* 

    <_<

    >_>

    • Confused 1
×
×
  • Create New...