Jump to content
  • Sign Up

Vakky.7241

Members
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Vakky.7241's Achievements

  1. Ah, sorry, I should have put everything into one forum post and edited the original. That info is below here quoted along with the other issues that I am running into. I'll try disabling Fsync and see, thanks! Though, I do get other crashes like below in my other post quoted below: OS: Fedora 36 (GNOME 42.3 on Wayland) CPU: AMD Ryzen 5600X GPU: AMD Radeon 6800 XT Drivers: 22.1.4 (RADV / Open) Kernel: 5.18.13 DXVK: DXVK 1.10.2 / 1.10.1 / dxvk-async-1.10.2 / dxvk-async-1.10.1 + the DXVK build from here: https://github.com/doitsujin/dxvk/issues/2729
  2. Yes, this seems to be what suddenly closes my game now without an ArenaNet / GW2 event crash. 184:err:fsync:get_shm Failed to map page 63393 (offset 0xf7a1000). 0184:err:fsync:get_shm Failed to map page 63394 (offset 0xf7a2000). 0158:err:virtual:alloc_area_in_reserved_or_between_callback Could not map in reserved area. -autologin: /home/ubuntu/buildbot/runners/wine/wine-src/dlls/ntdll/unix/virtual.c:1520: create_view: Assertion `!((UINT_PTR)base & page_mask)' failed. 0158:err:seh:call_stack_handlers invalid frame 0000000006D2E420 (0000000006C12000-0000000006D10000) 0158:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception. Initial process has exited (return code: 0) Monitored process exited. Exit with return code 0
  3. Update: I do have a different crash, it does seem separate from the one below. The one below (related to AwCohContext.cpp) doesn't seem to happen as often now on dxvk-async-1.10.2 with lutris-fshack-7.2. The game just closed when I tabbed out: 015c:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range 0x7fab39a00000-0x7fab39e00000, unix_prot 0x3. 015c:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range 0x7fab3a760000-0x7fab3ab60000, unix_prot 0x3. 015c:err:virtual:alloc_area_in_reserved_or_between_callback Could not map in reserved area. -autologin: /home/ubuntu/buildbot/runners/wine/wine-src/dlls/ntdll/unix/virtual.c:1520: create_view: Assertion `!((UINT_PTR)base & page_mask)' failed. 015c:err:seh:call_stack_handlers invalid frame 0000000006E4E420 (0000000006D32000-0000000006E30000) 015c:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception. Initial process has exited (return code: 0) Monitored process exited. Exit with return code 0 This seems to be a problem for me: File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\ArenaWeb\CoherentUi\AwCohContext.cpp(375) I also see a lot of this when I open items in the Trading Post / Black Lion Store. However, this seems to only happen on DXVK 1.10.1, not 1.10.2: info: DXVK: Using 7 compiler threads info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 1 info: - Height: 1 info: - Format: D3D9Format::R5G6B5 info: - Auto Depth Stencil: false info: ^ Format: D3D9Format::Unknown info: - Windowed: true err: Failed to create swap chain + on 1.10.2 but without crashing: info: DXVK: Using 7 compiler threads warn: D3D9DeviceEx::SetRenderState: Unhandled render state 26 + some of this, unsure when: warn: D3D9: Failed to write shared resource info for a texture err: Failed to create shared resource: VK_KHR_EXTERNAL_MEMORY_WIN32 not supported I keep seeing 32-bit libraries mentioned. What do I need to make sure I have? wine-core.i686 vulkan-loader.i686 are both installed. I am using Lutris and had problems initially post-patch but got everything (mostly) working after the patch by creating a new Wine prefix and using lutris-fshack-7.2 instead but I still ran into the odd crash. The Trading Post / Black Lion Store were working too. I never got to see the dialog box though, it just closed. Sometimes, when I opened the map and tried to waypoint somewhere. I enabled the debugging logs now so I can keep an eye on it when it crashes again. I'm not sure if the random crashes I have are the same as the above as I didn't often see that dialog nor did I have the logging enabled. It doesn't seem to make a difference whether or not I have the Lutris runtime enabled or disabled. Fsync + Esync are both enabled. Feral GameMode is also enabled. I can replicate a crash (due to the line mentioned at the start) consistently now though by clicking around the Black Lion Trading / Trading Post. Lastly, if anyone knows how to fix this one, when I launch the Guild Wars 2 launcher, sometimes I will get a message about running greater than Windows XP. Why this doesn't happen consistently is beyond me. However, my Wine Configuration is set to Windows 10 and the regedit CurrentVersion confirms this. However, the Guild Wars 2 crashes note Wine 7.0 or Wine 0.0, like this: OSVersion: Wine 0.0-unknown (64 bit) I was on a slightly older release and usually, I only use dxvk-async but just wanted to rule it out. I am now on: OS: Fedora 36 (GNOME 42.3 on Wayland) CPU: AMD Ryzen 5600X GPU: AMD Radeon 6800 XT Drivers: 22.1.4 (RADV / Open) Kernel: 5.18.13 DXVK: DXVK 1.10.2 / 1.10.1 / dxvk-async-1.10.2 / dxvk-async-1.10.1 + the DXVK build from here: https://github.com/doitsujin/dxvk/issues/2729
×
×
  • Create New...