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ArmoredVehicle.2849

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  1. When in WvW does it occur in large fights or even by yourself/small group? Sometimes I get these errors too, they happen at random areas, even on the login screen. As of lately I haven't had any though. In case you need, I've uploaded the old Wine 5.7 based version however it's running a slightly older version of DXVK too. Links: http://jrugia.com/wine_gw2_2.2.0_nvidia.tar.xz http://jrugia.com/wine_gw2_2.2.0_intel_amd.tar.xz If you think the old version runs better for you, I guess I can make a mini update with newer DXVK. 🙂
  2. Unfortunately yes, usually depends on my mood and schedule 🙂 The good news though: The update is finally here and that includes a modern Wine version (6.10) and the newly released DXVK 1.9 (async patched). Both Google Drive and HTTP direct links are now updated and working.
  3. Hello everyone, I'm happy to announce that a new package version is available, I have 'finally' rebased it to a newer Wine version (6.10). Please note that I don't personally use ArcDPS so I don't know if it will solve the issues you've been having with it. Nevertheless I tested the game and didn't notice any issues. Happy Sunday 🙂 EDIT (15/6/21): I'm aware DXVK 1.9 has been released today, GW2 package update will be available in a day or two.
  4. Most likely there will be a release with just dxvk update and then a rebase to Wine 6.10 soon after it. 😉
  5. Thanks for checking it out :) And with that solved, I guess it's time to rebase the package to Wine 6.5
  6. Thanks for the headsup, I was aware of this issue which is why the package is still at Wine 5.7. Didn't know it's still not fixed. If I'm not mistaken, the connection issue is also present in later 5.xx versions. At this point it wouldn't make much sense especially since the game works well enough as it is. There are a few things I'm looking forward though such as: Mesa's single file shader cache which might debut in Mesa 21.1fsync2-futex2 implementation which might replace esync for performance benefits. Eventually Wine will have to rebased in order to welcome the new features. It's only a
  7. Can you please post your system specs and gpu drivers version? Also in the same folder as the play.sh script, you can run the 'debug.sh' script in a terminal window, which will print out any errors that might help indicate where the issue is coming from. You can copy and paste that log here :)
  8. Hi mate, here is the async patch build of dxvk 1.8 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" This will be slightly faster than the vanilla aysnc 1.8 version for your testing. https://www.dropbox.com/s/3daz94ardnugo34/dxvk-1.8-async%20%281%29.tar.gz?dl=0 Thanks for your help, had some time to test out the new builds, no issu
  9. A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :) Sorry, no Wine rebase to 6.x yet.
  10. Between those GPU's it won't make much difference (if any at all) in GW2, I've played the game on various desktop cards GTX 1060, RX 5500 XT, RTX 2060 Super and RX 6800. Game didn't perform any better with one or the other. As has always been the case with this game, the CPU is a more contributing factor to performance.
  11. Hi, this issue is occurring in Linux due to a regression in modern Wine versions. Using an older version (such as 5.7) resolves the issue. You can find more info here: https://en-forum.guildwars2.com/discussion/31192/playing-guild-wars-2-on-linux-performance-optimizations-and-more/p21 Also, on the same thread, I'm providing a package for GW2 on Linux which has most optimizations out of the box and is compatible with many distros. It's also portable, won't touch your personal files and doesn't require root access (sudo) either.
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