I have played many mmo's and joined (and left), many guilds in my time, however I admit I am baffled by the guild system in Guild Wars 2.I mean, 5 guilds?Taking Black Desert Online as an example, one is expected to join one guild and give one's life blood to help the guild grow and do unmentionable things to people who have the effrontery to join other guilds and compete.For this, one gains a number of buffs, companionship and assistance to progress in one's bloodthirsty career in the game. Oh, and lots of guild goodies depending what guild activities one takes part in ... all good. So, obviously I don't have to join 5 guilds ... what I'm querying is why this system grew (different from any other mmo I have played) and how it is meant to work .i.e. pros and cons of having 5 sets of pals to contend with. I'm not trolling, honest, I am really keen to know how a player can use this system to best advantage ... so far, I have only figured out it might be a plan to have different guilds for different activities e.g. PVE, PVP, Crafting, Raids, Fractals, WvW, exploration, yada yada ...but why? surely some guilds cover all these activities? What am I missing?{Well, apart from the fun of having different people and flavours of guild to interact with, looking on the bright side} Sorry if this has been discussed as nauseum elsewhere, a friendly steer to the guild gurus would be much appreciated.Thanks and cheers ...