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Vladish.3940

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Everything posted by Vladish.3940

  1. Hi there, I am returning player looking for a guild to enjoy the game with and to learn the game with. I am interested in at least giving all content a shot. On my main I have finished all post thorns content (finished up to that point on my previous main) story-wise, but have no experience with fractals, raids or other end-game activities.
  2. Hi there, Returning player here after several years of inactivity. Catching up with recent xpack right now. I am a former raider (in other games such as WoW and FFIVX) and was interested in a casual guild with whom I can learn raids, fractals, dungeons, etc. I'd like to see if we are a good fit if you have spots open.
  3. Fixed it for him. Also here's a video of someone unlocking every waypoint in Queensdale without touching the ground once: Totally not a flying mount. Totally doesn't change the game, other mounts do the same things! Totally doesn't invalidate content. People can make an argument that it's a good or bad thing, but it definitely changes the game a l o t. It still doesn't allow him to participate in any content. He can travel faster than others? So what. He had to go out of his way in the first place to be able to use that ability in the first place. He still can't use it for hearts or vistas, and he more likely than not will not be able to do that trick again after initial heart/vista unless he actually goes out of his way again for that sort of elevation. That sounds more redundant than not. Not only that, there are many places that are underground/instanced/etc. rendering Griffon useless for that content. Its funny how someone unlocking WPs or PoIs can ruin your game, doesn't ruin mine or makes me feel like it's overpowered. It only puts more pressure on GW2 team for better map design down the line that takes that feature under consideration, nothing more.
  4. You save more time than a non griffon player, so it's a need as QoL.Unless you are saying that taking a different path, switching mounts and maybe got engaged by enemie won't slow you down.Or that loosing time moving from A to B is ok to you. If so, hands down. ps: i can too manage to avoid fights, and optimize mounts switch, but still i have to earn it instead flap over em. Just to make some differences between using a griffon or all 4 mounts combined. Thats not what need means. "More efficient," or, "more enjoyable," or the like, perhaps. But not a need. Not even a universal need for QoL. If what someone enjoys in game is fighting mobs then the ability to bypass mobs doesnt improve his QoL. The only reason I am intending to get the Griffon is because griffons are my favorite mythical creature. Beyond that I dont actually like gliding or flying in this or other games regardless of the ability to bypass mobs.He obviously never heard of the HoT expansion and gliders. I have been gliding over content for like 2-3 years now?
  5. Would be appreciated.When People do it wrong and then Fix and Say ''we are sorry for the inconvinience'', there's nothing wrong. And after have read things like ''Cause i paid 250g then i have the right to skip things'' i do really hope they are going to nerf it to the ground. But Since the game is getting year after year more casual, i really doubt they'll do something which could cost em additional earnings. And really it's a Shame. Skip what things? Mobs? What is the difference between me flying over bunch of mobs and me just blatantly ignore them while running past them? The Danger of interaction? There are very few mobs that I can't get past with ease on my foot already. The amount of dodges, heals and defensive utilities we have, I chuckle to myself at any 80 dying to mobs. It makes your travel faster? So what, please relate to my previous post on that. And it isn't gold they spent on the Griffon that gives them right to use it. Not even work they've put into obtaining it. It is an item that is their property, that doesn't affect other players (unless you are talking about those poor players' envy, jealousy, hate). What gives them the right is that they WANT TO use it, as it is an option available to them. I am a casual player, sometimes I can't play for days, so it will be months before I personally can afford it. Does it look cool when people soar over me on griffons? Yes. Does it make me little jelly? Yes. But seeing those players gives me something to look forward to as well (if I choose to buy it in the end anyway), and if I continue to like how they look, etc., it gives me something to strive for. It's just a goal for some, it's not necessary for story progression (which was always the main selling point of GW2, because quite frankly events/farming/dungeons/raids/mounts... all that stuff is just standard now across the board for almost all MMOrpgs on the market. We play it because we like the world, griffons are part of it). Sorry you are jaded because you are dirt poor. So am I, but I don't take out that little frustration on others. I play at my own pace and WORK for that gold, just like they did. It's not like Anet came and just gave them mountains of gold or the mount itself. They worked for it (be it from time investment and in-game farming or real life work and gem conversion. Give me more gold or nerf the griffon... ridiculous. Try again dude ( maybe read it better before, it could really help ). The option to avoid everything that anet gave with this expansion is due to the casual community.You could, as casual, do not care at all, but since the game is moving toward that direction you can't think on your own and be selfish as a kid. The proposal was Less WP and Mounts to move through all the new zones ( different mounts, in order to pass through different terrains ), and the griffon destroyed everything they set the expansion for.It's not a gold issue ( i made around 500g in the first 5 hours i played the expansion, just by TP ), and if you see like this or "Envy" for the players who has a griffon listen to me, then it's something that concerns yourself and the way you pretend to play a game.But that's, fortunately, not my problem. Except 'cause players like you we'll continue to go toward the casual way.And there will be issues for me too. ps: And if you also are not able to see that using a griffon incrases the QoL and would be a need for every PvE players, then i should really give up. With you i mean.Avoid everything Anet gave with this expansion? You going to avoid nodes and farming spots? Good for your income. Avoid content you essentially had to finish/already experience just to get the griffon in the first place? LULZ. I am a casual player with thousands of hours in this game, so I use this term loosely. Griffon didn't destroy shit. The only thing it did, is put more pressure on their map design team to create better maps. That is something they CHOSE to put on themselves as a company. Oh right, gliders did that already. Griffon isn't necessity, sorry to burst your bubble. You are obviously nothing more than a troll. I am done with you.
  6. I never slid off a mountain and have been kicked and I am pretty sure you would not want to do acrobatics next to the borders of the instance zone.In Borderlands there were guns that killed you when you ignored the warning message. I rather being removed :-) If that never happened to you, that's great. Don't assume everyone plays the game same way you do. And this isn't Borderlands. Besides, in this game, getting killed and having to restart from a checkpoint would often be much less debilitating than having to start entire instance from scratch is.
  7. WPs are ultimate skip content tool, not mounts. They are just buffed swiftness boon as far as my experience goes with them.
  8. Don't forget swiftness, block, blink, stealth, rush, leap, dodge And don't forget .... just running outside a mob's aggro range! See that bunch of mini-raptors ahead? Just swerve a couple of metres to the right and they won't notice you. It's killing the game, I tell you. They should completely remove any ability to change direction. Once a player has decided to run in a direction, they should be forced to run in that direction until they hit a mob. In fact, once a player has aggroed a mob, they should be rooted on the spot until the fight is resolved one way or the other. That'll teach people to skip content.Oh god that made me laugh hard, Thank you!
  9. Pretty opposite, a lot of opinions here would be thumb downed into oblivion for having the gall to say that they think the griffon was a mistake. People can compare it to WoW because, while no where near the extreme as WoW's flying mounts, there are some comparisons to be made regarding mounts and invalidating older content, making the world feel smaller, etc etc. This has been (and continues to be!) discussed to death on the WoW forums. in GW2 zones and overabundance of WPs makes older content look smaller, not the mounts. After initial unlock of a WP, good luck trying to see me actually run anywhere. Doesn't help that there is a WP (what it feels like) every 5 feet, either. As a vet, all my open world builds included a way of getting perma-swiftness already anyway, so should they remove that boon now too let alone any other fast travel skills classes may have?
  10. Thanks for naming all the specific situations where every transport has its specific purpose. It underlined the main point that the Griffon combines all the above and makes them obsolete. No, Griffon makes nothing obsolete. Its ground speed is shit. It cannot jump anywhere near as high as Skipper, meaning most of the content is still locked for it vertically. It often needs skipper or a long climb the hard way, to find places of altitude. Jackal is great for rough terrain travel and Raptor for more flat surfaces. Without gliding spot griffon isn't good at all. It can glide over SOME Skimmer content IF it can find place high enough (which I can do with a glider anyway already). It still doesn't use leylines and updrafts to stay airborne permanently (like gliders can)... no, Griffon doesn't combine all of the above and makes no mount/content obsolete. The only thing that mounts did for me is that I won't have to always go out of my way to implement perma swiftness in my open world builds. If you want Anet to reduce travel modes that make content obsolete, tell them to take away 75% of waypoints that over-saturate vanilla and HoT content.
  11. I can't agree with you here. Yes, mounts affect content, but I don't think that ws the case with mounts here. If PoF had smaller maps, I would totally not get the feeling of a "vast desert," not only as a GW1 vet, but also as a map design itself. They could have easily split PoF maps and try to sell them as "We implemented 20 maps", but that would completely kill immersion for me. I love that they are ACTUALLY vast desert maps, and only cringe I have is lack of dynamic events which to me makes them feel dead. I think mounts were designed around the maps, and not other way around, or in very least WITH the maps. Another point is that I LOVE is that I don't have to change zones every 5 minutes when I am traveling, so I would love to see more and more vast maps implemented (just maybe not so damn boring - personal opinion). Having mounts now allows them to go in that direction. I think mounts are great feature that in the future, will allow them to explore new approaches to map design. Will it be more work for them? Well, yes, but I think maps will only get that much better thanks to it. Also, it's not like you didn't have Waypoints for like what... five years? You mean I can get to my destination by ENTIRELY skipping content whatsoever? How is that new? On the contrary, like how few WPs we have on these maps so we actually have to explore the content. Griffon is a glider of sorts, and even that mount doesn't invalidate actual gliders. Personally I think it's a fresh new approach to gliding while yeah, if I go to old content, unable to use all those leylines and updrafts, it will feel sufficiently nerfed. As for vanilla maps, they are boring and void of people anyway. I even stopped doing map completion on my alt because it was so damn boring. Thanks to mounts, now I actually might do it. Yes, Blizzard made their lives more difficult, because they failed to think sufficiently ahead, but they did not destroy their content with it. It just put more pressure on them to design content around the feature, and personally, I think it made their content way better developed in the end. It was new feature so they struggled adjusting to it a bit at the start, but that's normal. I love they implemented it, because it allowed me to explore their world and appreciate it that much more, as well all the work they had to put in its design. And as for Blizzard approach, they always disabled flight in the early stages of content, in order to allow people to explore it traditionally, and once few months have passed (vets stayed, many casuals moved on), they enable that feature so people can fully explore and appreciate the content. Personally, I don't see it as a method of rectifying "shit, we effed up," but as an excellent marriage of two approaches to game exploration. On the same not I agree that flight would not work for GW2 content, because game is designed differently. While Wow is a huge open world, GW2 has zones. Flight wouldn't work, but imho gliding is fine, even with a faster, less efficient "glider" in form of a griffon. Anet knew what they were doing, and they did pretty decent job at it. And I am not defending Griffon because I have one. I won't be able to afford one for months. But I appreciate the feature, and I think it was a great, healthy addition to the game, and I look forward to possibly one day using it. Even if I don't, I am not gonna try to rain on other people's fun just because I can't partake.
  12. I was able to "skip" all that content since gliders were implemented. Just because their base airborn speed/flight length isn't as long by default, doesn't mean I wasn't "skipping" all that content already fro past three years. You point is moot. GW1 game design? This is GW2, and the games are vastly different. Comparing the two is a joke.PoF maps are huge. Old maps are smaller? So what. Vets played those maps for up to five years now, many are bored of them and rarely even do them for map completion. At lest that may motivate them to go back to these maps periodically on their alts and make them feel less like a ghost town.
  13. Thanks for giving all of us an example of why the griffon is way too powerful. The other mounts overpower some old content but also have their problems to compensate. The griffon? Just no. It is either now SOP or PVE is being broken into people who have it and people who do not as you will have a tougher time designing content that is equally challenging to both groups. Given the number of gates to get one and fully train it it is not reasonably achievable for a majority of the population. I can fly from one end of the map to the other never touching ground for hours on my glider using leylines and updrafts. How is griffon more op than that? How is griffon invalidating content by doing something worse, than a glider that the content came with? You are just trolling now, aren't you?
  14. Would be appreciated.When People do it wrong and then Fix and Say ''we are sorry for the inconvinience'', there's nothing wrong. And after have read things like ''Cause i paid 250g then i have the right to skip things'' i do really hope they are going to nerf it to the ground. But Since the game is getting year after year more casual, i really doubt they'll do something which could cost em additional earnings. And really it's a Shame. Skip what things? Mobs? What is the difference between me flying over bunch of mobs and me just blatantly ignore them while running past them? The Danger of interaction? There are very few mobs that I can't get past with ease on my foot already. The amount of dodges, heals and defensive utilities we have, I chuckle to myself at any 80 dying to mobs. It makes your travel faster? So what, please relate to my previous post on that. And it isn't gold they spent on the Griffon that gives them right to use it. Not even work they've put into obtaining it. It is an item that is their property, that doesn't affect other players (unless you are talking about those poor players' envy, jealousy, hate). What gives them the right is that they WANT TO use it, as it is an option available to them. I am a casual player, sometimes I can't play for days, so it will be months before I personally can afford it. Does it look cool when people soar over me on griffons? Yes. Does it make me little jelly? Yes. But seeing those players gives me something to look forward to as well (if I choose to buy it in the end anyway), and if I continue to like how they look, etc., it gives me something to strive for. It's just a goal for some, it's not necessary for story progression (which was always the main selling point of GW2, because quite frankly events/farming/dungeons/raids/mounts... all that stuff is just standard now across the board for almost all MMOrpgs on the market. We play it because we like the world, griffons are part of it). Sorry you are jaded because you are dirt poor. So am I, but I don't take out that little frustration on others. I play at my own pace and WORK for that gold, just like they did. It's not like Anet came and just gave them mountains of gold or the mount itself. They worked for it (be it from time investment and in-game farming or real life work and gem conversion. Give me more gold or nerf the griffon... ridiculous.
  15. I always hate these types of posts. When they introduce content that invalidates other forms of content, people always say "just don't use it then". Hello? Why would anyone NOT use it if it makes their life easier? You're kitten to not use mounts, but that doesn't mean you can't look and notice how much it trivializes some content and how much of a game changer it is. Mounts don't invalidate or trivialize nothing. If you are an old player you have spent 5 years on foot. At best 2 - 3 years gliding. The content that you will be "rushing" through are pretty much only open world maps you probably know by heart now and are thanking gods for ability to cross that content faster now, even if on alts. If you are a new player... they trivialize nothing for you. They are just a standard part of a game you know because you don't know game without them. Ask then those people to do any other content on foot and they will look at you like you are mentally challenged. If you are a vet, at least you get bragging rights that you walked the map the hard way? LOLZ... oh right... waypoints... And what game changer? because I can travel little faster than perma-switness buff? If I could use them in combat and they essentially doubled or tripled my health pool, yeah, I'd agree, but they don't. You have zero valid arguments, if I can even call those arguments. We can't use them in competitive mode either (which is a good thing). Not only that, they don't invalidate any content. not even gliders which have their use still and are only "mount" that can achieve near perma-flight ability due to updrafts and leylines. Chicken is just a glider that's too heavy to use HoT mechanics. Seriously, trolls nowadays will look for any TRIVIAL thing to bitch about.
  16. But there is still enough. Story + 4 masteries from Oasis = Raptor 3 with a point to spare. Meaning there is a surplus of 1 point. That means one of the hated memory mini-games cant be entire skipped too for those that hate it, while still having Raptor 3 achievable. I don't do achievements unless I accidentally manage to finish them, so I don't even look at those points. The whole discussion is moot at this point.
  17. Paying attention to the game screen and not the mini map. Exploring the map for possible hidden content like achievements. Following roads in the maps that may go nowhere other than into red screen of doom of "redo mission from start now sucker". I personally like to immerse myself in the game, even to the point of playing it in the lack-luster first person mode, to the point of "zoning out" the mini map and UI in general. It's just my play style but it can sometimes cause that. I have friends who completely hide their UI and only use Discord to communicate (and they hate red zones more than I do for obvious reasons, lol).
  18. I agree, sometimes you may accidentally exit and it doesn't even give you time to get back as you are kicked split second after seeing a message. Sometimes you may also get stuck in a crevice (like sliding off a mountain due to misstep) and not even be given a chance to get out as you are kicked and have to restart. I get it's pretty much always been there, but after five years it still is frustrating.
  19. I agree on both accounts. As much as I liked my shield, it is slowly becoming tedious seeing it. We have a "hide backpack" option, we could use "hide shield" option for those of us that actually like their backpacks. I wouldn't mind having my backpack displayed in the loading screen either.
  20. There are four points achievable on the map. Without the chef mastery point I would have exactly enough points for it after the initial introduction scenario in second map (I did the chef and had one extra point). The points I got were:1) Chef (obviously)2) Underwater in the port of the city (west)3) On a rooftop of a house just outside of the Amnoon, you shouldn't need Raptor3 for it (east)4) memory game just past the Divoner's Passage right before going into second map, you don't need Raptor 3 to reach it (west of passage)That should give you enough points (with story) to get Raptor3 with a point to spare (if you do chef)
  21. The only thing I could gripe about (aside from lack of repeatability) is that he could be made to rotate less frequently as it takes time between a throw and ingredient landing, and he will often either start going to the next place while ingredient is mid-air and thus missing, or he will stand in place longer than expected and ingredient will end up on the floor because he was half a second too late in his rotation into that spot. I also agree that having a fair amount of people will make that point that much more difficult. On the other hand as the bulk of people moved on with their story I don't see many people doing it no more, because as frustrating it may be to some, it's not that difficult and most of us that started at launch (to some success) did it and moved on to other maps altogether. it's account wide completion, so it's not like anyone will be going back there on their alts either.
  22. Mastery isn't a lock imho. By the time I needed Springer3 I had enough points for it with two points to spare and only thing I was missing was xp. What really is disruptive is having to interrupt your story progression to farm friggin gold in order to buy these mounts. I don't care about griffin, the 250g price wall make sense, as it is a bonus mount, but to do that with mounts that are part of a story is ridiculous. I don't mind mastery points because I obtain them WHILE playing the story, but story doesn't provide you with enough gold to afford those mounts. Having to take few days off from playing story (limited time to play) just because I am forced to farm gold is ridiculous (and yes, with my limited time I only play story because that is what I enjoy, I don't have time to waste on boring crap like farming, etc.).
  23. It was a bit annoying since completion of the quest is almost entirely RNG based (which ingredients spawn and how close id chef to them), but in the end it was enjoyable mini game even f it took several attempts. I wouldn't mind having become a daily either.
  24. Yes, you are right, and with only those points and the story progression I am at Raptor3 with a point to spare...
  25. I see no gating being worse. People need to learn to not rush through maps "to the end" and just explore too. I finished only Crystal Oasis and have points to spare, with mastery points still left on the map, so yeah....
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