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Edward.8904

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  1. I don't know why you're so condescending and rude to me. You just continue to make assertions about my intentions. This isn't worth the time. Have a good day.
  2. So, the point is to not to grind for gold anymore. That is one of the points. That's not what the point is aaaat all and I don't want that. I don't know how you came to that conclusion. That sounds really cool! :] Gamemodes tend to be more about community than the individual, but doing self-made challenges are fun and rewarding. I'm glad yours was too! It's an awful idea that seems to cloak avarice in armchair dev speak. Thanks for the input, I'll take that into consideration.
  3. Yeah, that's sort of right its a 'zero to hero' playstyle. From a casual perspective, its not really adding a gear treadmill, its more of a 'play with what you find' approach while the grinders have the option to do what they find fun.It's not so much about adding challenge, but shifting the end game from grinding for gold to grinding for cosmetics\legendaries to more of a GW1 style end game. As GW2 exists right now, there are enormous gold grinds if you decide you want some in-game cosmetic or a legendary.
  4. A lot of the fun from SSF is in the community that surrounds it, but I really enjoy playing this way on my own as well. :]
  5. Hey everyone, I come from the Path of Exile and was curious if there was any interest in an SSF game mode for Guild Wars 2? For those that don't know, “SSF” stands for: 'Solo Self-found' and is a character type in which the player can't benefit from trading or sending items from other characters\players, nor can the account benefit from advantages of Real World Transactions. The key thing these accounts do for the player is give up benefits for a heightened sense of agency. Why Arenanet should consider creating an SSF gamemode: + It appeals to people who have already spent the money they were willing to spend. Eventually, players (outside of rare occasion) become ‘capped’ in a lot of ways. Endgame players simply have the cosmetics, legendaries and accessories they want already and new cosmetics have a very low appeal to them. You can see a similar environment in PoE. + SSF characters would attain a different form of meaningful character progression that people who are attempting to transition from another game desire. + Lastly, it gives players who don’t like the gem store to vote with their money and time. + Adds an additional layer of replayability on a character to character basis. + Huge casual appeal. + Dev time spent on it has an incredibly long tailwind.Guild Wars 2 certainly doesn’t feel like a grind in how it asks you to level and prides itself on horizontal progression. I think it's the most successful MMO of all time in doing this, except in regards to its economy. To put it plainly, once you decide you want gear and in-game cosmetics the game becomes a herculean grind that could take weeks or months to complete. SSF trades ‘gold grinding’ for ‘item finding’, additionally, it provides an endgame in the form of cosmetics, similar to how GW1 does. For Casual players, SSF is awesome when framed right. The suggestion seems as though it is aimed primarily at Veteran players, but I don’t believe this to be the case. For casual players, letting go of the economic base is very freeing and rewarding. It allows you to let go of multi-character | account management on daily rewards, puzzle rewards etc. which is becoming much more normal in GW2. In fact, the only reason I became invested in PoE was this very gamemode where I attained levels I never thought I would aim for because of it. +I want the value of one Eternity to be exactly one Eternity, not x many ingots farmed or x number of jumping puzzle daily rewards or x many gem conversions. Moreover, farming x many ingots doesn’t feel much like a legendary task, but attaining one normally would be an egregious misuse of time. This has been the biggest barrier for me playing more than a month or two at a time in the past. +Additionally, ‘SSF’ style accounts lend themselves well to roleplay, as they start as a bit more of a blank slate than a character with x hundred Laurels, x thousand Karma etc. For me, its much easier to get invested into my SSF characters headcannon, than it is my other ones because I’m watching the character start at the ground and work up with in game shopkeepers, not just a Trading Post interface or my long list of items in the bank. For veteran players, SSF gives immense replayability to a game they believe they know everything about and get to experience the sense of discovery for a second, third or fourth time. The unique limitations of ‘SSF’ modes in games that aren’t designed for them, make them that much more fun to play. It also gives meaningful character progression. What I think a GW2 'SSF' Mode would be: A purchasable character slot that has the following characteristics:disable daily log-in rewards, level up rewards and daily rewards. Boosters of any kind would not be receivable\usable even through birthday\holiday events. Additionally, limited time vendors could only sell you cosmetics.Account wide statuses, cosmetics and currencies would be set to 0 at start for that character. (Including Achievement points/Laurels). This would include bonuses for purchasing deluxe editions of the game.The Black Lyons Trading Company would not be usable, additionally, the Gemstore would not be usable. This character would require its own bank and ideally would be a heavily expanded one.This character would be able to still mail stuff to others, but can’t open mail with items. (give something to a friend, etc.)While it's normal to make these characters not able to kill the same mobs as other players, I feel like that would do a lot of harm to the game and wouldn’t want that feature. Criticisms of 'SSF' gamemodes: People feel as though 'SSF' players can get an elitist attitude for playing them, although, I don’t think that would be the case in GW2, as this community really steers the other way. Additionally, they use up dev time when those players ask for gamemode specific Quality of Life updates. For me, I think updates to QoL in game modes like this are fine if they happen once or twice a year.Food for thought Questions:Experienced players: What are the unique challenges related to Guild Wars 2's content that would make an 'SSF' gamemode hard to implement (*Either by leeching, or other means?) What would be impractical about the gamemode? Is this something you would want?For example, you would be limited in the number of Legendaries you would be able to attain, making the choice that much more interesting.Casual players like myself, have you played other games with SSF modes and did you play\enjoy them and is it something you would want to try out in GW2? Good night, and good luck! Ed.
  6. My response time was long, but, I had gotten an email with my problem sorted on a Sunday. I didn't have the expectation for this and was really appreciative of the support.
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