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Slapnchop.1670

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  1. I foresee this to create a lot of issues very quickly in the WvW world. While yes, there are some unbalances, this whole new system opens up a possibility for an even worse environment to something many players already shy away from to begin with. First, If you have one guild that would be your WvW guild, yet you are part of others that may be part of another WvW world and you run different guilds at different times during the week, this becomes an impossible move unless by chance ALL of the guilds are in an alliance. The only groups that this will be probably effecting is the more militant type servers, whose guilds will probably just form alliances week in and week out to keep it very similar. Second, this system is promoting severe elitism from the beginning. In order to get to the upper tier, you have to already have high rank, commander time, etc..., meaning to get into the highest ranked worlds, they are going to pick and choose who come, whereas many servers and groups open the door for all to come and enjoy WvW. There already is some form of elitism, however this will make things run seemingly rampant and ruin what is a fun environment, in my opinion. Third, Many guilds share a server world identity already in various ways not seen within the game. My server (HoD) support a high volume TeamSpeak and Discord channels, along with several guilds that collaborate on various items during the week, not just WvW. Creating a system like this will destroy what little server pride is left, and put the focus on to the guilds and commanders to be the "best of the best" to have some kind of remotely good time in WvW. Fourth, not all players consistently play at the same exact times each week. Vacations happen, sick days come in to play with work, schedules change, and if a player, in one guild/alliance, has some kind of permanent change to their schedule, immediately may lose the peak time to play WvW. This penalizes players for having lives and jobs that sometimes have to adjust, and mind you many of these players have invested years and thousands of dollars into GW2. In my guild's weekly WvW session tonight, we had approximately 15 people through the night running, and every single one of them was not in favor of this system (my guild leader posted earlier already on this thread). At the same time as that discussion, another guild that I am a part of (one more WvW focused) had approximately 40 people commenting in their chat at their disapproval of this setup. Please listen: change for the sake of change is not good. It forces a lot of good people away. Is there a perfect system for millions of players? No. But there should be some other alternative. I would strongly suggest that before a new system is implemented or even proposed, that representatives from each server and most guilds be polled on what they think may be a better alternative to having a server such as Blackgate with coverage at all times. Another point to consider, Blackgate's players are extremely dedicated to WvW. No doubts there. Is it fair that one server should sit atop the rest week in and week out? No. Perhaps the solution may lie with the server linking being done based off of WvW participation data, not tier score each cycle. I know that for HoD (my server), there are bigger groups that run during EU, NA, and OCX times, some more focused (EU having AIR guild, for example). Maybe the solution lies with finding a way to make a few guilds move to help the coverage times with incentivized moves across servers instead of nuking and replacing the entire system. Maybe the solution lies with bringing the players in WvW most to get together with devs to discuss possible adjustments with the current system to make it more balanced. This is just a few ideas that come to mind just being a player who likes to PvX, and not just WvW all the time.
  2. MacBook Pro Early 2011 w/ Retina Display (Don't have specific stats). val >=0x001FFFFF error given on crash right as Tequatl spawned on my map. This is getting to be so frequent I cannot play. Any thoughts?
  3. Ok. So I am running the Mac launcher to play PoF. Last night my guild captured the new guild hall (yay), however in doing so there have been several crashes that normally would not happen. All noting a TOLERANCE error code each time (This last one this morning had 3 lines referenced) upon crash, which is also different. Any "crash" I had prior to PoF was in WvW after several hours and the application itself just shut off, however now it is affecting my gameplay since the guild hall capture. Jon, are you able to provide any insight into this? My graphics are lowest possible since I run on a MacBook Pro (early 2011 model).
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