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ThatOtherAlt.2984

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Posts posted by ThatOtherAlt.2984

  1. @mortrialus.3062 said:I do think there's room for giving Chrono's unique shatters but I feel they should reinforce Chronomancer as a spec that super charges it's teammates and debilitates it's enemies by locking them down with stuns and especially heavy slow uptime. It shouldn't just be worse shatters for the sake of adding worse shatters. It should play into the idea of time manipulation more, and in a more flexible and updated way than it does now.

    You can do something like

    Split Second: Shatter Clones applying quickness in a 600 unit radius around them mesmer and procing damage and slow for all enemies struck. 10 ally limit.Rewinder: Shatter Clones Applying Alacrity to allies in a 600 unit radius the mesmer and procing slow and Confusion for all enemies struck. 10 ally limitTime Sink: Shatter Clones providing stability and healing allies in a 600 unit radius and applying stun and slow for all enemies struck. 10 ally limit.Continuum Split: Same as now.

    Overall I do feel Chronophantasma is a problem trait akin to Infinite Horizon. As we've seen initially after the phantasm rework and how Anet responded to it, none of the phantasms are allowed to be good in PvP on their own when Chronophantasma exists in it's current form. I'd rather see Chronomancer really augmented into being more of a proper team support the way Firebrand and Tempest are, and if it is winning fights 1v1 it's winning through playing into the themes of Chronomancer, stealing opponents time an accelerating your speed through it. I think an elite spec that augments mesmer's power damage should be reserved for the upcoming third elite spec.

    Also after the Signet of Inspiration change mesmer in general has really had zero presence in WvW zerg content. Being able to more easily give allies the Chrono's quickness and Alacrity will help improve it's place in those types of situation.

    There's also the serious issue of Chronomancer getting completely sidelined in Fractal content due to how much more easily and reliably the way Firebrand and Renegade provide the Quickness and Alacrity without the need for awkward outdated wells.

    Well duuuh.

    I do wanna raise the objection about IH. It was either you or Viquing that put it best way back when. IH was only OP because they didn't adjust staff condi output for clone ambushes. Other than that, IH really doesn't bring all that much to the table other than clone sustain and unique effect depending on weapon used.

  2. @Dawdler.8521 said:

    @ThatOtherAlt.2984 said:The Warclaw changes are actually a blessing to small scale and roamers. You can now get rezzed when outnumbered without having to worry about SlowJoe, that lagged behind the blob and shows up, just in time to stomp and seal the deal.Too bad it's the outnumbering zergling that's downed and being ressed when the slowjoe roamer comes just in time to stomp and seal the deal... no more.

    I don't know what kind of small groups you guys run with across the Ocean, but over here we tend to take a more pragmatic approach and small group content is actually a thing on NA. When you have a properly organize group of talented individuals and you all have your roles in check. You can dare tackle larger groups (havoc, side blobs) and achieve profitable results. The warclaw stomp was a major setback when it was introduced.

  3. @Leonidrex.5649 said:

    @"ThatOtherAlt.2984" said:Hey there,

    Some of you know, I'm currently unable to play due to hardware issues that I'm working on resolving. That being said I can still theorycraft.I would like to get some feedback about the Chrono changes, to see if I can make a workable build.I'm looking at a Hybrid Chrono, likely with some sacrifices to build armor to around the 2500 mark (25% dmg reduction). I'm looking at sw/sh - sc/p combo. The thought process behind it being that with the loss of distortion, shield becomes borderline mandatory in trying to offset the loss of survivability. Without further adieu:How reliable is the shield phant in terms of hitting? Last time I was playing Chrono, it was usable but that was pre-chrono genocide.If you chain rotate sw2, sc2, sh4 (twice, or more looking at some possible interractions with a 6 sec CSplit), has anyone done an average iframes per 30 secs?The f3 daze reduction is actually a buff if you plan on capitalizing "on interrupt" stuff, as it punishes twitchy heal spammers.How exactly does the interaction with the new f1 work? Does the 2nd hit appear out of thin air for every clone shattered or what? What if a target was hit but then moved 150 units in the 1 sec delay?

    Thanks a lot for any and all input.

    I Will try to explain everything.1 During csplit you dont need to worry about power hits, only condi. blink during csplit will keep you safer then all the dodges and blocks in the world.2 Shield phantasm hits the target reliably, but its still squishy with 3,4k hp. It dies ALOT, expecially since people throw away at you at the end of the block to catch you and it kills the phantasm that spawns there as a bonus, AND dodge makes it not spawn...3 I doubt you can make chrono with 2500 toughness and still have decent offensive tools4 I have tried sword/x + scepter/shield X -> being another sword and pistolThe main problem I have with chrono RN is that it relies on phantasms and illusions MUCH more then other mesmer builds, their combat style is much slower.and phantasms AND clones die before you reach your gr8 finale.5 Every illu shatter ( and yourself ) leaves some purle cloak like thingy that explodes after 1s. you can lave the area even when crippled, the only way to land it is stun/immob or afk enemy

    Well that is disappointing, to say the least. Thanks for the info.

    @Leonidrex.5649 You kids keep forgetting about Celestial. Think Core Ele of old, but Mesmer edition.You gotta keep in mind, ANET brainwashed everyone into instinctively thinking Cele is trash because of a huge PvP nerf aimed at tuning Ele aka the roaming Gods of the world, in any game mode.But Cele isn't nearly as bad as they want you to think.

  4. what's the point? They're likely to get DH in a good spot finally in the next 6-12 months, then finally nerf FB and in doing so, break DH. Then 6 months after, Xpac time, whole new meta, whole new list of problems. Nobody remembers about the elite specs from 2 Xpacs ago.Sorry for the nihilistic view. Seeing today's patch notes and comparing them to the philosophy of the previous balance patch, I keep asking myself "Why the sudden 180?" "Wasn't the goal to establish a baseline and bring overall power down? All I see is damage bumps."

  5. Hey there,

    Some of you know, I'm currently unable to play due to hardware issues that I'm working on resolving. That being said I can still theorycraft.I would like to get some feedback about the Chrono changes, to see if I can make a workable build.I'm looking at a Hybrid Chrono, likely with some sacrifices to build armor to around the 2500 mark (25% dmg reduction). I'm looking at sw/sh - sc/p combo. The thought process behind it being that with the loss of distortion, shield becomes borderline mandatory in trying to offset the loss of survivability. Without further adieu:How reliable is the shield phant in terms of hitting? Last time I was playing Chrono, it was usable but that was pre-chrono genocide.If you chain rotate sw2, sc2, sh4 (twice, or more looking at some possible interractions with a 6 sec CSplit), has anyone done an average iframes per 30 secs?The f3 daze reduction is actually a buff if you plan on capitalizing "on interrupt" stuff, as it punishes twitchy heal spammers.How exactly does the interaction with the new f1 work? Does the 2nd hit appear out of thin air for every clone shattered or what? What if a target was hit but then moved 150 units in the 1 sec delay?

    Thanks a lot for any and all input.

  6. @mortrialus.3062 said:Also Infinite Horizons was never a particularly strong trait for PvP aside from staff where there was an oversight in ensuring the clones had weaker attacks as their condition are 100% the capabilities of the mesmer itself. Infinite Horizon became the defacto choice after a double whammy of Anet completely nuking condi shatters to not even being worth doing anymore and Elusive Mind was nerfed into becoming a massive massive liability. If we were still at pre-megabalance numbers and we got the Elusive Mind rework condi mirage would probably have swapped to running that. Other than staff none of the ambushes did more than boost individual ambush attack damage by 50%.

    The main problems with Infinite Horizon when it was meta in terms of health of the game was that clones would ambush even without the mesmer's input, which was an actual toxic interaction of the trait that wouldn't be an issue if they just made it so that clones ambush when the mirage ambushes, not immediately when Mirage gets Mirage Cloak.

    Also they should unnerf the staff ambush on the Mirage itself. It should have always followed the reduced duration/stacks of the other ambush skills and when they nerfed it they shouldn't have touched the actual mirage's damage.

    Well I think you were able to articulate properly, exactly how I felt about The Pre-CI and CI Mirage era.

  7. @bravan.3876 said:

    @bravan.3876 said:Current Condi/Hybrid-Mirage works without using any Mirage specific condi applications, also not the ones from clones. They do not even use IH and they also do not waste time to use their own ambush on axe. The whole condi application comes from core skills and combos (shatters, clone normal autoattacks and weapons, except of axe 2 and 3 ofc what could also be replaced by a core weapon like scepter). Means there is absolutely no problem to just remove most of the condi dmg from ambush skills (clones and mesmers ambushes). Ofc not only removing most of the condi dmg from ambushes BUT give it more effect/ utility purpose INSTEAD to create the need and incentive to dodge pure offensive to apply effects like immob or daze well timed to actively outplay opponents or to apply boon/debuff effects like might/vuln to prepare a burst shatter combo is the way to go here.

    God will you kitten off with this nonsense? Mesmer has subpar damage and condition damage. Mirage is about specializing into a more evasive condition skirmisher that gives it competitive condition damage in PvE and PvP. Your suggestions would not only completely gut condition mirage not just in PvP but also permanently remove mesmer as a viable DPS on the fighters where it's still strong to take a condition mirage.

    No, it will not cut current Condimirage builds. As said current Condimirage builds do not even use any Mirage specific condiapplication. So stop crying about losing something that doesn't even get used atm because the one dodge change nerfed it into uselessness. I guess you are too afraid you can't be carried by passive condi playstyle anymore to see that current Condimirage doesn't even use ambushes or IH clones to apply condi dmg. Start using brain pls, ty. The above suggestions make IH usable AGAIN, also for condi builds (what it currently isn't with only one dodge) and it makes using condi ambushes (from Mesmer itself and clones) worth using AGAIN because of the utility condis they would get instead and will either boost condidmg or make hitting condi skills easier (immob for scepter ambushes for example). YOU GET A SECOND DODGE AND UTILITY CONDIS INSTEAD, THAT IS A VERY GOOD DEAL. At least when you are not afraid of adding some skill ceiling to IH Condimirage (what is probably your problem rofl).

    Also those changes would solve the problem with op MC which does not exist on power because of the better and more active ambush desing being more about effects and not mainly pure dmg and for that they finally create the incentive to dodge pure offensive and with that create enough opportunity costs in dogemanagement to limit the op MC ability uses of dodging while stunned and dodging to cover casts, what also adds more counterplay (mind gaming and the better ability to bait dodges from the Mirage for opponents). Either that or stay with only one dodge and play without IH and ambushes on condi because overnerfed.

    Otherwise make some constructive suggestions yourself instead only complaining about other ppl posts, while you are too arrogant to waste your own time to make a constructive post yourself.

    Ok guys, play nice. There's so few of us left, that it makes no sense for us to be fighting amongst ourselves.

    A new account ArlAlt? I see you support the game in your own way! xD

    You'd be incorrect, I found a loophole so this is June :wink:

  8. @bravan.3876 said:

    @bravan.3876 said:Current Condi/Hybrid-Mirage works without using any Mirage specific condi applications, also not the ones from clones. They do not even use IH and they also do not waste time to use their own ambush on axe. The whole condi application comes from core skills and combos (shatters, clone normal autoattacks and weapons, except of axe 2 and 3 ofc what could also be replaced by a core weapon like scepter). Means there is absolutely no problem to just remove most of the condi dmg from ambush skills (clones and mesmers ambushes). Ofc not only removing most of the condi dmg from ambushes BUT give it more effect/ utility purpose INSTEAD to create the need and incentive to dodge pure offensive to apply effects like immob or daze well timed to actively outplay opponents or to apply boon/debuff effects like might/vuln to prepare a burst shatter combo is the way to go here.

    God will you kitten off with this nonsense? Mesmer has subpar damage and condition damage. Mirage is about specializing into a more evasive condition skirmisher that gives it competitive condition damage in PvE and PvP. Your suggestions would not only completely gut condition mirage not just in PvP but also permanently remove mesmer as a viable DPS on the fighters where it's still strong to take a condition mirage.

    No, it will not cut current Condimirage builds. As said current Condimirage builds do not even use any Mirage specific condiapplication. So stop crying about losing something that doesn't even get used atm because the one dodge change nerfed it into uselessness. I guess you are too afraid you can't be carried by passive condi playstyle anymore to see that current Condimirage doesn't even use ambushes or IH clones to apply condi dmg. Start using brain pls, ty. The above suggestions make IH usable AGAIN, also for condi builds (what it currently isn't with only one dodge) and it makes using condi ambushes (from Mesmer itself and clones) worth using AGAIN because of the utility condis they would get instead and will either boost condidmg or make hitting condi skills easier (immob for scepter ambushes for example). YOU GET A SECOND DODGE AND UTILITY CONDIS INSTEAD, THAT IS A VERY GOOD DEAL. At least when you are not afraid of adding some skill ceiling to IH Condimirage (what is probably your problem rofl).

    Also those changes would solve the problem with op MC which does not exist on power because of the better and more active ambush desing being more about effects and not mainly pure dmg and for that they finally create the incentive to dodge pure offensive and with that create enough opportunity costs in dogemanagement to limit the op MC ability uses of dodging while stunned and dodging to cover casts, what also adds more counterplay (mind gaming and the better ability to bait dodges from the Mirage for opponents). Either that or stay with only one dodge and play without IH and ambushes on condi because overnerfed.

    Otherwise make some constructive suggestions yourself instead only complaining about other ppl posts, while you are too arrogant to waste your own time to make a constructive post yourself.

    Ok guys, play nice. There's so few of us left, that it makes no sense for us to be fighting amongst ourselves.

  9. @"Jazz.4639" said:just to give you a start point:cmc couldnt say a lot about chrono (changes were done by someone else, but he will look into it) but he clearly said, that they found that mirage cloak dodge is an unhealthy mechanic, too forgiving (what was kind of funny considering how forgiving other classes are to play in their defensive mechanics compared to a squishy mesmer). sure, the 2 abilities to cast while dodging or to dodge while being stunned combined in one dodge is by itself broken, or at least pretty strong. they did "hardhandle it" with deleting one dodge, i guess duo to missing ideas how to deal with it otherwise and prob due to some problems to get mechanical pvp changes done which are mostly in hand of the pve skill team.

    i asked if it is possible to delete the ability to dodge while being stunned and didnt get a clear answer, but it sounded more like it might not be possible. the dodge is either instant and has no animation and for that the mirage can cast while using the dodge and can dodge while being stunned (same way you can use every instant skill during stun and during using other skills) or they turn it into a normal dodge and mirage cant do any of it anymore. with other words changing mc itself (the mechanic, the abilities mc brings by itself) seems not possible.

    so all we can do is to put the strong mechanic of mc into a mechanical concept that balance out the strong abilities. anet did it with deleting one dodge what is a bad solution bc it destroys the mirage mechanic and even dumbs it down. i think the old 2 dodge power mirage proved already, that a mirage spec can be balanced and high skill need even with mc used. the correct ambush design seems to be key by giving the need to mirage to dodge offensive to have enough impact and that way create a hard decision making and higher cost in that decision making about when and for what to use the dodges.but more of that from me later.

    MC would be manageable if we delete mirros or rework them to do something else. Limiting the sources of MC, makes it much easier to balance long term.Chronophantasma needs to be reworked if chrono is to exist. As CP is right now it's either broken or useless.

    Edit: As much as I like some of the suggestions, it feels like they're looking for concept to build upon in their own image. So it's more likely to get better results, by just sticking to raw problems you experience and what can be done to improve those, as opposed to "Why'd you nerf this, unnerf!"

  10. @"mortrialus.3062" said:Engineer, thief, necro, and mesmer nerfs. Warrior gets a bone thrown it's way. Revenant untouched.

    I skimmed through the latest "Let's Play WvW" on Twitch and the one class CMC straight up said is getting touched was Rev. And no I'm not pranking you like you did all of us few months back :lol:

  11. Here we go again with the duoQ debacle.

    The community voted to bring back duoQ and so they did. Back when we had only soloQ for however many seasons that was, it was like pulling teeth because the Matchmaker had an easier time balancing teams, but more often than not you get a plat 2+ player matched with 3 plat 1s and a bronze or silver to fill in the gap, vs say a team of 4 plat 1s and a Goldie. So games were even more unbalanced than they are now, because the low bracket player would either be new or just not have a good understanding of Conquest, effectively making the game a 4v5 for its duration.

  12. @XenesisII.1540 said:uh huh.... if it doesn't un-kitten mesmers then speak to the hand.

    Oh I forgot if it doesn't get boons, immobilize, cc's, under control, then speak to the other hand.

    CC builds actually take much more skillful play and timing than say, pulsing circles of death. So I'm actually all for a more CC oriented gameplay, after some tweaks to AoE CC and it's availability.

    And Mesmer is fine! cough don't mention Mesmer or we'll get nerfed again cough

  13. @mortrialus.3062 You forgot to mention the awful Z axis pathing and how you can juke the clones to just go around a ledge trying to shatter until you have a dodge up to let them, thus completely negating the shatter effect. Or when they randomly explode 600 units away from target for no apparent reason.

  14. I'll do you a favor and sift through the comments to highlight the ones that really hammer the nail on its head:

    @Lincolnbeard.1735 said:Either mirage because of sw ambush or core (dom duel chaos if you want survival or dom duel illu if you want more damage)Chrono is dead.

    @Moradorin.6217 said:

    @"deadgo.4683" said:Im new Playing mesmer can someone recommend a build pls

    I dont give out builds anymore for mesmer because people still want to nerf more and Im no longer helping nerfers with suggestions of what is working, you can ask me in game and I will tell you more.

    If you want to run power I would choose core. Its really the only good option. Mirage with 1 dodge kinda removes most of the benefit of playing core over condi. What I mean is Power Mirage WAS good for sword ambush leap, and ambush damage but with 1 dodge you cannot ambush much so its benfit is much less than before and using leaves you with no dodge unless you are in combat and have a swap ready w energy sigil. Core has other trait lines you can slip into "Mirage" builds in place of mirage to give yourself better crit on shatter, more mind wracks, more heals, etc depending what you wana do. Therefore, core is usually going to do better with power vs mirage.

    If you wana play Mirage in wvw I would play condi.

    There you go. You're welcome.

    @Sithia.3158 said:Rev did get nerfed, they are no longer gods in wvw they are just good. All hard CC lost any of their damage mods and their number 2 hammer skill got taken out of god tier. But there is nothing wrong nor bad about Revs now. That same nerf also hit the mesmer too.I still play my chrono in wvw, not because it is good, but because sometimes you need a veil or portal. At this point, I don't even get put into boon share sub squads in a pug zerg because the fact is it is pointless for me to take up any spot that could be used for any other class, and let them get the boons and healing.

    That is simply not true. Bruiser built Condi Rev is still borderline unkillable in anything that resembles an even fight. The only reason why we're not swarmed by them is because unlike PvP, Cleansing sig clears 3 condi in WvW. And that's the only thing that prevents them from trading up more slots in the group. Well that and Cleanse Bomb.

    @frareanselm.1925 said:

    @"deadgo.4683" said:Im new Playing mesmer can someone recommend a build pls

    Both Chrono and Mirage are pretty much garbage at the moment. IMO the best setup for solo roaming on Mesmer currently is full power core with Domination/Dueling/Chaos Greatsword Sword/Torch. You could run full glass, but I prefer to keep around 18k health and 2.3k armor (not toughness). Its biggest downside is low mobility, so you need to play intelligently and make good use of blink, sword 3, stealth, and the superspeed from your manipulations. Dom/Duel traits should be obvious, chaos would use Master of Manipulations, The trait that converts conditions into boons when cc'd or distortion is used, and Prismatic Understanding. The build has serious issues fighting in "Marked" territory since it relies so heavily on stealth for survival/disengaging. Be careful with outnumbered fights near guard posts and the like.

    I've tried condi trailblazer mirage recenty, it's trash yes, but I got top lols being a unkillable troll, and in 1v1 is one of the best classes I've played.

    TB Mirage shines when the opponent doesn't have access to high burst spikes. It gets next to useless in anything more than 3v3 tho, because clone AI, lack of AoE condi application, getting gassed once CDs are popped and you're still stuck with 1 dodge bar. TB Mirage is an attrition game, but the other attrition classes are just better at it.

  15. @K THEN.5162 said:Power Mesmer is a squishy class that often relies on attacking using the element of surprise and kiting. Literally all thief builds can outstealth your stealth and have enough gap closers and mobility that kiting is useless/impossible. Not to mention consume plasma on their insta cast steal skill gives them every boon in the game to make your life even harder. Best case scenario is stealth up and just run to get out of combat or burst them when they don't know you're there

    That's mostly because ANET kinda forgot about Consume Plasma several patches ago when they were toning down boon durations. Kinda like D & D with GoT Season 8. If it was the guardian steal it would've been nerfed before it was ever introduced, but it's fine for Mesmer. Mesmer is fine, totally fine.

  16. @Lincolnbeard.1735 said:

    @ThatOtherAlt.2984 said:Thank God Odik quit, or I'd never hear the end of this one.

    You know the game and particularly mesmer is an awful state when one of the most passionate players for the game, that knows the game inside out, leave.(I know there are other reasons, but still one of the pushes was the state of the game).

    That's really not the notion I got from him based on the last mail he sent me. I think it was mostly the "other" reasons.

    He sent me a farewell mail too, saying those other reasons. But he was already fed up with this trash balance and said several times he would quit if mesmer wasn't buffed.Now I only login like once every two weeks but AFAIK he wasn't playing that much.

    He was on more often than me and I was stuck in lockdown for 2 months :lol:However he was strictly PvP and I had WvW to rebound after the across the board systemic annihilation of Mesmer.

  17. @Lincolnbeard.1735 said:

    @"ThatOtherAlt.2984" said:Thank God Odik quit, or I'd never hear the end of this one.

    You know the game and particularly mesmer is an awful state when one of the most passionate players for the game, that knows the game inside out, leave.(I know there are other reasons, but still one of the pushes was the state of the game).

    That's really not the notion I got from him based on the last mail he sent me. I think it was mostly the "other" reasons.

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