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ThatOtherAlt.2984

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  1. Well duuuh. I do wanna raise the objection about IH. It was either you or Viquing that put it best way back when. IH was only OP because they didn't adjust staff condi output for clone ambushes. Other than that, IH really doesn't bring all that much to the table other than clone sustain and unique effect depending on weapon used.
  2. It's been said a million times, the philosophy behind Mirage in terms of game design were Sustain Bruiser with limited burst.
  3. It hits pretty hard actually. QFT, prenerf was over 5k with self might, I think now it's in upper 3s.
  4. A well deserved nerf. Much like everything else in this game, just a little, too late.
  5. I don't know what kind of small groups you guys run with across the Ocean, but over here we tend to take a more pragmatic approach and small group content is actually a thing on NA. When you have a properly organize group of talented individuals and you all have your roles in check. You can dare tackle larger groups (havoc, side blobs) and achieve profitable results. The warclaw stomp was a major setback when it was introduced.
  6. I Will try to explain everything.1 During csplit you dont need to worry about power hits, only condi. blink during csplit will keep you safer then all the dodges and blocks in the world.2 Shield phantasm hits the target reliably, but its still squishy with 3,4k hp. It dies ALOT, expecially since people throw away at you at the end of the block to catch you and it kills the phantasm that spawns there as a bonus, AND dodge makes it not spawn...3 I doubt you can make chrono with 2500 toughness and still have decent offensive tools4 I have tried sword/x + scepter/shield X -> being another sword and pistolThe main problem I have with chrono RN is that it relies on phantasms and illusions MUCH more then other mesmer builds, their combat style is much slower.and phantasms AND clones die before you reach your gr8 finale.5 Every illu shatter ( and yourself ) leaves some purle cloak like thingy that explodes after 1s. you can lave the area even when crippled, the only way to land it is stun/immob or afk enemy Well that is disappointing, to say the least. Thanks for the info. @Leonidrex.5649 You kids keep forgetting about Celestial. Think Core Ele of old, but Mesmer edition.You gotta keep in mind, ANET brainwashed everyone into instinctively thinking Cele is trash because of a huge PvP nerf aimed at tuning Ele aka the roaming Gods of the world, in any game mode.But Cele isn't nearly as bad as they want you to think.
  7. what's the point? They're likely to get DH in a good spot finally in the next 6-12 months, then finally nerf FB and in doing so, break DH. Then 6 months after, Xpac time, whole new meta, whole new list of problems. Nobody remembers about the elite specs from 2 Xpacs ago.Sorry for the nihilistic view. Seeing today's patch notes and comparing them to the philosophy of the previous balance patch, I keep asking myself "Why the sudden 180?" "Wasn't the goal to establish a baseline and bring overall power down? All I see is damage bumps."
  8. The Warclaw changes are actually a blessing to small scale and roamers. You can now get rezzed when outnumbered without having to worry about SlowJoe, that lagged behind the blob and shows up, just in time to stomp and seal the deal.
  9. Hey there, Some of you know, I'm currently unable to play due to hardware issues that I'm working on resolving. That being said I can still theorycraft.I would like to get some feedback about the Chrono changes, to see if I can make a workable build.I'm looking at a Hybrid Chrono, likely with some sacrifices to build armor to around the 2500 mark (25% dmg reduction). I'm looking at sw/sh - sc/p combo. The thought process behind it being that with the loss of distortion, shield becomes borderline mandatory in trying to offset the loss of survivability. Without further adieu:How reliable is the shield phant in terms of hitting? Last time I was playing Chrono, it was usable but that was pre-chrono genocide.If you chain rotate sw2, sc2, sh4 (twice, or more looking at some possible interractions with a 6 sec CSplit), has anyone done an average iframes per 30 secs?The f3 daze reduction is actually a buff if you plan on capitalizing "on interrupt" stuff, as it punishes twitchy heal spammers.How exactly does the interaction with the new f1 work? Does the 2nd hit appear out of thin air for every clone shattered or what? What if a target was hit but then moved 150 units in the 1 sec delay? Thanks a lot for any and all input.
  10. Well I think you were able to articulate properly, exactly how I felt about The Pre-CI and CI Mirage era.
  11. God will you kitten off with this nonsense? Mesmer has subpar damage and condition damage. Mirage is about specializing into a more evasive condition skirmisher that gives it competitive condition damage in PvE and PvP. Your suggestions would not only completely gut condition mirage not just in PvP but also permanently remove mesmer as a viable DPS on the fighters where it's still strong to take a condition mirage. No, it will not cut current Condimirage builds. As said current Condimirage builds do not even use any Mirage specific condiapplication. So stop crying about losing something that doesn't even get used atm because the one dodge change nerfed it into uselessness. I guess you are too afraid you can't be carried by passive condi playstyle anymore to see that current Condimirage doesn't even use ambushes or IH clones to apply condi dmg. Start using brain pls, ty. The above suggestions make IH usable AGAIN, also for condi builds (what it currently isn't with only one dodge) and it makes using condi ambushes (from Mesmer itself and clones) worth using AGAIN because of the utility condis they would get instead and will either boost condidmg or make hitting condi skills easier (immob for scepter ambushes for example). YOU GET A SECOND DODGE AND UTILITY CONDIS INSTEAD, THAT IS A VERY GOOD DEAL. At least when you are not afraid of adding some skill ceiling to IH Condimirage (what is probably your problem rofl). Also those changes would solve the problem with op MC which does not exist on power because of the better and more active ambush desing being more about effects and not mainly pure dmg and for that they finally create the incentive to dodge pure offensive and with that create enough opportunity costs in dogemanagement to limit the op MC ability uses of dodging while stunned and dodging to cover casts, what also adds more counterplay (mind gaming and the better ability to bait dodges from the Mirage for opponents). Either that or stay with only one dodge and play without IH and ambushes on condi because overnerfed. Otherwise make some constructive suggestions yourself instead only complaining about other ppl posts, while you are too arrogant to waste your own time to make a constructive post yourself. Ok guys, play nice. There's so few of us left, that it makes no sense for us to be fighting amongst ourselves. A new account ArlAlt? I see you support the game in your own way! xDYou'd be incorrect, I found a loophole so this is June :wink:
  12. God will you kitten off with this nonsense? Mesmer has subpar damage and condition damage. Mirage is about specializing into a more evasive condition skirmisher that gives it competitive condition damage in PvE and PvP. Your suggestions would not only completely gut condition mirage not just in PvP but also permanently remove mesmer as a viable DPS on the fighters where it's still strong to take a condition mirage. No, it will not cut current Condimirage builds. As said current Condimirage builds do not even use any Mirage specific condiapplication. So stop crying about losing something that doesn't even get used atm because the one dodge change nerfed it into uselessness. I guess you are too afraid you can't be carried by passive condi playstyle anymore to see that current Condimirage doesn't even use ambushes or IH clones to apply condi dmg. Start using brain pls, ty. The above suggestions make IH usable AGAIN, also for condi builds (what it currently isn't with only one dodge) and it makes using condi ambushes (from Mesmer itself and clones) worth using AGAIN because of the utility condis they would get instead and will either boost condidmg or make hitting condi skills easier (immob for scepter ambushes for example). YOU GET A SECOND DODGE AND UTILITY CONDIS INSTEAD, THAT IS A VERY GOOD DEAL. At least when you are not afraid of adding some skill ceiling to IH Condimirage (what is probably your problem rofl). Also those changes would solve the problem with op MC which does not exist on power because of the better and more active ambush desing being more about effects and not mainly pure dmg and for that they finally create the incentive to dodge pure offensive and with that create enough opportunity costs in dogemanagement to limit the op MC ability uses of dodging while stunned and dodging to cover casts, what also adds more counterplay (mind gaming and the better ability to bait dodges from the Mirage for opponents). Either that or stay with only one dodge and play without IH and ambushes on condi because overnerfed. Otherwise make some constructive suggestions yourself instead only complaining about other ppl posts, while you are too arrogant to waste your own time to make a constructive post yourself.Ok guys, play nice. There's so few of us left, that it makes no sense for us to be fighting amongst ourselves.
  13. MC would be manageable if we delete mirros or rework them to do something else. Limiting the sources of MC, makes it much easier to balance long term.Chronophantasma needs to be reworked if chrono is to exist. As CP is right now it's either broken or useless. Edit: As much as I like some of the suggestions, it feels like they're looking for concept to build upon in their own image. So it's more likely to get better results, by just sticking to raw problems you experience and what can be done to improve those, as opposed to "Why'd you nerf this, unnerf!"
  14. I skimmed through the latest "Let's Play WvW" on Twitch and the one class CMC straight up said is getting touched was Rev. And no I'm not pranking you like you did all of us few months back :lol:
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