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ThatOtherAlt.2984

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Everything posted by ThatOtherAlt.2984

  1. Well duuuh. I do wanna raise the objection about IH. It was either you or Viquing that put it best way back when. IH was only OP because they didn't adjust staff condi output for clone ambushes. Other than that, IH really doesn't bring all that much to the table other than clone sustain and unique effect depending on weapon used.
  2. It's been said a million times, the philosophy behind Mirage in terms of game design were Sustain Bruiser with limited burst.
  3. It hits pretty hard actually. QFT, prenerf was over 5k with self might, I think now it's in upper 3s.
  4. A well deserved nerf. Much like everything else in this game, just a little, too late.
  5. I don't know what kind of small groups you guys run with across the Ocean, but over here we tend to take a more pragmatic approach and small group content is actually a thing on NA. When you have a properly organize group of talented individuals and you all have your roles in check. You can dare tackle larger groups (havoc, side blobs) and achieve profitable results. The warclaw stomp was a major setback when it was introduced.
  6. I Will try to explain everything.1 During csplit you dont need to worry about power hits, only condi. blink during csplit will keep you safer then all the dodges and blocks in the world.2 Shield phantasm hits the target reliably, but its still squishy with 3,4k hp. It dies ALOT, expecially since people throw away at you at the end of the block to catch you and it kills the phantasm that spawns there as a bonus, AND dodge makes it not spawn...3 I doubt you can make chrono with 2500 toughness and still have decent offensive tools4 I have tried sword/x + scepter/shield X -> being another sword and pistolThe main problem I have with chrono RN is that it relies on phantasms and illusions MUCH more then other mesmer builds, their combat style is much slower.and phantasms AND clones die before you reach your gr8 finale.5 Every illu shatter ( and yourself ) leaves some purle cloak like thingy that explodes after 1s. you can lave the area even when crippled, the only way to land it is stun/immob or afk enemy Well that is disappointing, to say the least. Thanks for the info. @Leonidrex.5649 You kids keep forgetting about Celestial. Think Core Ele of old, but Mesmer edition.You gotta keep in mind, ANET brainwashed everyone into instinctively thinking Cele is trash because of a huge PvP nerf aimed at tuning Ele aka the roaming Gods of the world, in any game mode.But Cele isn't nearly as bad as they want you to think.
  7. what's the point? They're likely to get DH in a good spot finally in the next 6-12 months, then finally nerf FB and in doing so, break DH. Then 6 months after, Xpac time, whole new meta, whole new list of problems. Nobody remembers about the elite specs from 2 Xpacs ago.Sorry for the nihilistic view. Seeing today's patch notes and comparing them to the philosophy of the previous balance patch, I keep asking myself "Why the sudden 180?" "Wasn't the goal to establish a baseline and bring overall power down? All I see is damage bumps."
  8. The Warclaw changes are actually a blessing to small scale and roamers. You can now get rezzed when outnumbered without having to worry about SlowJoe, that lagged behind the blob and shows up, just in time to stomp and seal the deal.
  9. Hey there, Some of you know, I'm currently unable to play due to hardware issues that I'm working on resolving. That being said I can still theorycraft.I would like to get some feedback about the Chrono changes, to see if I can make a workable build.I'm looking at a Hybrid Chrono, likely with some sacrifices to build armor to around the 2500 mark (25% dmg reduction). I'm looking at sw/sh - sc/p combo. The thought process behind it being that with the loss of distortion, shield becomes borderline mandatory in trying to offset the loss of survivability. Without further adieu:How reliable is the shield phant in terms of hitting? Last time I was playing Chrono, it was usable but that was pre-chrono genocide.If you chain rotate sw2, sc2, sh4 (twice, or more looking at some possible interractions with a 6 sec CSplit), has anyone done an average iframes per 30 secs?The f3 daze reduction is actually a buff if you plan on capitalizing "on interrupt" stuff, as it punishes twitchy heal spammers.How exactly does the interaction with the new f1 work? Does the 2nd hit appear out of thin air for every clone shattered or what? What if a target was hit but then moved 150 units in the 1 sec delay? Thanks a lot for any and all input.
  10. Well I think you were able to articulate properly, exactly how I felt about The Pre-CI and CI Mirage era.
  11. God will you kitten off with this nonsense? Mesmer has subpar damage and condition damage. Mirage is about specializing into a more evasive condition skirmisher that gives it competitive condition damage in PvE and PvP. Your suggestions would not only completely gut condition mirage not just in PvP but also permanently remove mesmer as a viable DPS on the fighters where it's still strong to take a condition mirage. No, it will not cut current Condimirage builds. As said current Condimirage builds do not even use any Mirage specific condiapplication. So stop crying about losing something that doesn't even get used atm because the one dodge change nerfed it into uselessness. I guess you are too afraid you can't be carried by passive condi playstyle anymore to see that current Condimirage doesn't even use ambushes or IH clones to apply condi dmg. Start using brain pls, ty. The above suggestions make IH usable AGAIN, also for condi builds (what it currently isn't with only one dodge) and it makes using condi ambushes (from Mesmer itself and clones) worth using AGAIN because of the utility condis they would get instead and will either boost condidmg or make hitting condi skills easier (immob for scepter ambushes for example). YOU GET A SECOND DODGE AND UTILITY CONDIS INSTEAD, THAT IS A VERY GOOD DEAL. At least when you are not afraid of adding some skill ceiling to IH Condimirage (what is probably your problem rofl). Also those changes would solve the problem with op MC which does not exist on power because of the better and more active ambush desing being more about effects and not mainly pure dmg and for that they finally create the incentive to dodge pure offensive and with that create enough opportunity costs in dogemanagement to limit the op MC ability uses of dodging while stunned and dodging to cover casts, what also adds more counterplay (mind gaming and the better ability to bait dodges from the Mirage for opponents). Either that or stay with only one dodge and play without IH and ambushes on condi because overnerfed. Otherwise make some constructive suggestions yourself instead only complaining about other ppl posts, while you are too arrogant to waste your own time to make a constructive post yourself. Ok guys, play nice. There's so few of us left, that it makes no sense for us to be fighting amongst ourselves. A new account ArlAlt? I see you support the game in your own way! xDYou'd be incorrect, I found a loophole so this is June :wink:
  12. God will you kitten off with this nonsense? Mesmer has subpar damage and condition damage. Mirage is about specializing into a more evasive condition skirmisher that gives it competitive condition damage in PvE and PvP. Your suggestions would not only completely gut condition mirage not just in PvP but also permanently remove mesmer as a viable DPS on the fighters where it's still strong to take a condition mirage. No, it will not cut current Condimirage builds. As said current Condimirage builds do not even use any Mirage specific condiapplication. So stop crying about losing something that doesn't even get used atm because the one dodge change nerfed it into uselessness. I guess you are too afraid you can't be carried by passive condi playstyle anymore to see that current Condimirage doesn't even use ambushes or IH clones to apply condi dmg. Start using brain pls, ty. The above suggestions make IH usable AGAIN, also for condi builds (what it currently isn't with only one dodge) and it makes using condi ambushes (from Mesmer itself and clones) worth using AGAIN because of the utility condis they would get instead and will either boost condidmg or make hitting condi skills easier (immob for scepter ambushes for example). YOU GET A SECOND DODGE AND UTILITY CONDIS INSTEAD, THAT IS A VERY GOOD DEAL. At least when you are not afraid of adding some skill ceiling to IH Condimirage (what is probably your problem rofl). Also those changes would solve the problem with op MC which does not exist on power because of the better and more active ambush desing being more about effects and not mainly pure dmg and for that they finally create the incentive to dodge pure offensive and with that create enough opportunity costs in dogemanagement to limit the op MC ability uses of dodging while stunned and dodging to cover casts, what also adds more counterplay (mind gaming and the better ability to bait dodges from the Mirage for opponents). Either that or stay with only one dodge and play without IH and ambushes on condi because overnerfed. Otherwise make some constructive suggestions yourself instead only complaining about other ppl posts, while you are too arrogant to waste your own time to make a constructive post yourself.Ok guys, play nice. There's so few of us left, that it makes no sense for us to be fighting amongst ourselves.
  13. MC would be manageable if we delete mirros or rework them to do something else. Limiting the sources of MC, makes it much easier to balance long term.Chronophantasma needs to be reworked if chrono is to exist. As CP is right now it's either broken or useless. Edit: As much as I like some of the suggestions, it feels like they're looking for concept to build upon in their own image. So it's more likely to get better results, by just sticking to raw problems you experience and what can be done to improve those, as opposed to "Why'd you nerf this, unnerf!"
  14. I skimmed through the latest "Let's Play WvW" on Twitch and the one class CMC straight up said is getting touched was Rev. And no I'm not pranking you like you did all of us few months back :lol:
  15. Here we go again with the duoQ debacle. The community voted to bring back duoQ and so they did. Back when we had only soloQ for however many seasons that was, it was like pulling teeth because the Matchmaker had an easier time balancing teams, but more often than not you get a plat 2+ player matched with 3 plat 1s and a bronze or silver to fill in the gap, vs say a team of 4 plat 1s and a Goldie. So games were even more unbalanced than they are now, because the low bracket player would either be new or just not have a good understanding of Conquest, effectively making the game a 4v5 for its duration.
  16. CC builds actually take much more skillful play and timing than say, pulsing circles of death. So I'm actually all for a more CC oriented gameplay, after some tweaks to AoE CC and it's availability. And Mesmer is fine! cough don't mention Mesmer or we'll get nerfed again cough
  17. @mortrialus.3062 You forgot to mention the awful Z axis pathing and how you can juke the clones to just go around a ledge trying to shatter until you have a dodge up to let them, thus completely negating the shatter effect. Or when they randomly explode 600 units away from target for no apparent reason.
  18. I'll do you a favor and sift through the comments to highlight the ones that really hammer the nail on its head: I dont give out builds anymore for mesmer because people still want to nerf more and Im no longer helping nerfers with suggestions of what is working, you can ask me in game and I will tell you more. If you want to run power I would choose core. Its really the only good option. Mirage with 1 dodge kinda removes most of the benefit of playing core over condi. What I mean is Power Mirage WAS good for sword ambush leap, and ambush damage but with 1 dodge you cannot ambush much so its benfit is much less than before and using leaves you with no dodge unless you are in combat and have a swap ready w energy sigil. Core has other trait lines you can slip into "Mirage" builds in place of mirage to give yourself better crit on shatter, more mind wracks, more heals, etc depending what you wana do. Therefore, core is usually going to do better with power vs mirage. If you wana play Mirage in wvw I would play condi. There you go. You're welcome. That is simply not true. Bruiser built Condi Rev is still borderline unkillable in anything that resembles an even fight. The only reason why we're not swarmed by them is because unlike PvP, Cleansing sig clears 3 condi in WvW. And that's the only thing that prevents them from trading up more slots in the group. Well that and Cleanse Bomb. Both Chrono and Mirage are pretty much garbage at the moment. IMO the best setup for solo roaming on Mesmer currently is full power core with Domination/Dueling/Chaos Greatsword Sword/Torch. You could run full glass, but I prefer to keep around 18k health and 2.3k armor (not toughness). Its biggest downside is low mobility, so you need to play intelligently and make good use of blink, sword 3, stealth, and the superspeed from your manipulations. Dom/Duel traits should be obvious, chaos would use Master of Manipulations, The trait that converts conditions into boons when cc'd or distortion is used, and Prismatic Understanding. The build has serious issues fighting in "Marked" territory since it relies so heavily on stealth for survival/disengaging. Be careful with outnumbered fights near guard posts and the like. I've tried condi trailblazer mirage recenty, it's trash yes, but I got top lols being a unkillable troll, and in 1v1 is one of the best classes I've played.TB Mirage shines when the opponent doesn't have access to high burst spikes. It gets next to useless in anything more than 3v3 tho, because clone AI, lack of AoE condi application, getting gassed once CDs are popped and you're still stuck with 1 dodge bar. TB Mirage is an attrition game, but the other attrition classes are just better at it.
  19. That's mostly because ANET kinda forgot about Consume Plasma several patches ago when they were toning down boon durations. Kinda like D & D with GoT Season 8. If it was the guardian steal it would've been nerfed before it was ever introduced, but it's fine for Mesmer. Mesmer is fine, totally fine.
  20. You know the game and particularly mesmer is an awful state when one of the most passionate players for the game, that knows the game inside out, leave.(I know there are other reasons, but still one of the pushes was the state of the game). That's really not the notion I got from him based on the last mail he sent me. I think it was mostly the "other" reasons. He sent me a farewell mail too, saying those other reasons. But he was already fed up with this trash balance and said several times he would quit if mesmer wasn't buffed.Now I only login like once every two weeks but AFAIK he wasn't playing that much. He was on more often than me and I was stuck in lockdown for 2 months :lol:However he was strictly PvP and I had WvW to rebound after the across the board systemic annihilation of Mesmer.
  21. You know the game and particularly mesmer is an awful state when one of the most passionate players for the game, that knows the game inside out, leave.(I know there are other reasons, but still one of the pushes was the state of the game). That's really not the notion I got from him based on the last mail he sent me. I think it was mostly the "other" reasons.
  22. @mortrialus.3062 Touche, my friend. The cylinder hat really sealed it for me.And yes, I did just admit that even I can be wrong, sometimes. :lol: Thank God Odik quit, or I'd never hear the end of this one.
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