Jump to content
  • Sign Up

Jose.7431

Members
  • Posts

    17
  • Joined

  • Last visited

Everything posted by Jose.7431

  1. Then use a program like discord were you can talk about what your new strategy is and then implement it.Mmm that is something basic for every training lol, I think some of you still don't understand the point and why we want this...
  2. Mmm we are playing gw2, companies are diff. Anet still have lot of work to fix millions of bugs, but the fix those? not all, only a tiny portion of those... so i don't see the point compare gw2 with wow. Im playing gw2 beecouse I like it, if not i could playing wow, so i want to make the game better for all players (new and veterans). :)
  3. -Is a posibility too, but... why we have to buy tags to get markers (and other things) when they can just put it on parties?, the answer is becouse the commander is the only one who can place marks, ready checks, etc.. so if all players on the party have markers can be chaotic. -only one person need to guide the rest, all statics/trainings need a leader and only one leader. If your group consist of a bunch of clowns like that then you are doomed to fail already. I understand your point, but as i said this is more thinked for trainings (eviroments where peep is getting confident with mechanics, so the aren't that used on positioning/mechanics/DPS, is normal stay 2-3 even 4 hr on CMs 100 for new peep on that, not all people have the same learning curve) and for statics who want to practice new placements new tactics. so on trainings eviroments of course you are prepared to see your team die all the times needed to they understand what is happening. What does any of that have to do with party members who can't stop themselves from messing with the markers during training?Markers are a bisual remenvering of positioning or some mechachics (becouse new players an associate markers with some mechanics, like splis at siax, position the where goin spawn the ilussion at artsariiv, where you can stand to be safe on skorvald, knight on mama, orbs to capture on Ensolyss, where to start the fight artsariiv again or the anom position to menbers can remenber stay on the center, etc...) you know the mechanics, but new player who don't know it they are on the group to learn. (speaking of trainings ofc)
  4. -Is a posibility too, but... why we have to buy tags to get markers (and other things) when they can just put it on parties?, the answer is becouse the commander is the only one who can place marks, ready checks, etc.. so if all players on the party have markers can be chaotic. -only one person need to guide the rest, all statics/trainings need a leader and only one leader. agree they should allow the usage of markers in fractals and dungeons where a squad can't be used (without requiring a commander tag) also, we need a party-leader system like in other mmorpgs, where the one who creates the party (leader) has the rights to recruitment posting, invitation and kicking of members, opening instances, etc. and eventual transfer of leadership incase they're going offline/etc. in gw2 it's so easy to hijack someone's party and ruin someone's day because everyone has the authority to the party. I not meant an leading system really, what I try to mean is a mentallity "the group have and need an leader" speaking of statics/trainings, like we said on other comments lead systems are always kinda bad idea becouse the are abused as hell and without it still if one person vote to kick someone kinda always the rest follow and kick that person that is not something new.and the other thing is get helpfull tools to make trainings ( new peep/new starts/statics) more easier... BTW ty all for commenting anyways i like read those commentaries and debating about it.
  5. -Is a posibility too, but... why we have to buy tags to get markers (and other things) when they can just put it on parties?, the answer is becouse the commander is the only one who can place marks, ready checks, etc.. so if all players on the party have markers can be chaotic. -only one person need to guide the rest, all statics/trainings need a leader and only one leader. agree they should allow the usage of markers in fractals and dungeons where a squad can't be used (without requiring a commander tag) also, we need a party-leader system like in other mmorpgs, where the one who creates the party (leader) has the rights to recruitment posting, invitation and kicking of members, opening instances, etc. and eventual transfer of leadership incase they're going offline/etc. in gw2 it's so easy to hijack someone's party and ruin someone's day because everyone has the authority to the party. We had a party leader system before and it was abused since the instance was tied to the leader so no thanks for this idea.Find 2 people you trust and no party you make will be hijacked.Yeah, diff than the mention for @Astyrah.4015 say i totally agree to keep voting to kick system on this new system, and again this is not thinked to be implemented or affect pug (directlly) becouse is for training purposes... so pug is all hell of toxiness and that going to be always.
  6. -Is a posibility too, but... why we have to buy tags to get markers (and other things) when they can just put it on parties?, the answer is becouse the commander is the only one who can place marks, ready checks, etc.. so if all players on the party have markers can be chaotic. -only one person need to guide the rest, all statics/trainings need a leader and only one leader. agree they should allow the usage of markers in fractals and dungeons where a squad can't be used (without requiring a commander tag) also, we need a party-leader system like in other mmorpgs, where the one who creates the party (leader) has the rights to recruitment posting, invitation and kicking of members, opening instances, etc. and eventual transfer of leadership incase they're going offline/etc. in gw2 it's so easy to hijack someone's party and ruin someone's day because everyone has the authority to the party.I not meant an leading system really, what I try to mean is a mentallity "the group have and need an leader" speaking of statics/trainings, like we said on other comments lead systems are always kinda bad idea becouse the are abused as hell and without it still if one person vote to kick someone kinda always the rest follow and kick that person that is not something new.
  7. -Is a posibility too, but... why we have to buy tags to get markers (and other things) when they can just put it on parties?, the answer is becouse the commander is the only one who can place marks, ready checks, etc.. so if all players on the party have markers can be chaotic. -only one person need to guide the rest, all statics/trainings need a leader and only one leader. If your group consist of a bunch of clowns like that then you are doomed to fail already.I understand your point, but as i said this is more thinked for trainings (eviroments where peep is getting confident with mechanics, so the aren't that used on positioning/mechanics/DPS, is normal stay 2-3 even 4 hr on CMs 100 for new peep on that, not all people have the same learning curve) and for statics who want to practice new placements new tactics. so on trainings eviroments of course you are prepared to see your team die all the times needed to they understand what is happening.
  8. -Is a posibility too, but... why we have to buy tags to get markers (and other things) when they can just put it on parties?, the answer is becouse the commander is the only one who can place marks, ready checks, etc.. so if all players on the party have markers can be chaotic. -only one person need to guide the rest, all statics/trainings need a leader and only one leader.
  9. Like I said before, if you read all the description, this is thinked to deal with organization problem on CMs statics/trainings and fractals training in general, so PUGS NOT ARE TAKEN INTO ACCOUNT, becouse organization take time pugs don't want that so the main point is make easier trainings (by giving usefull tools for that) and get better player for our community, so due to that pugs are affected directly.
  10. There is a problem with that, is even on party all can change the lfg or select the fractal lvl. There is no point on change that because you have tag, at this point I don't had any problem with my trainees on that, and this is thinked to be usefull on end-game statics or trainings with organization purpose. Of course I don't see any application on pugs (with the exception of trainings/low ess runs) because people want to clear CMs fast/smooth, organization take time so there is no point for a lot of pugs players on use tag marks. I agree with team need to vote for kick but still being the same, CMs community is toxic on the majority, so I don't want to give a lot of power to one person, in my opinion organization means all know what they are doing or at least have an idea on what they are doing (speaking of trainings), the modality for the tag on this game-mode is for guide/put all the pieces together to take something that is poor/good to make it great/excellent.
  11. Of course, I can't be more agree with you critical lag.9075, I really didn't think that way.
  12. The main reason is to make easier team organization thanks to marks, the main purpose is for trainings like while giving trining for Fractals CMs encouter scenarios, making easier to understand/explain with a visual reference for new players or while practicing strats with a statics on those encounters. the main problem I can think is limiting the quantity of people on the instance but the way I see is like was done with raids (you can't enter on raids instances without making an raids squads), the point is if you are in a party/alone you should be able to enter on the intance, if you are tagged up (commander tag) you need to activate the fractals mode (or just enter alone like is righ now) poppoing tag on the instance shoulde be activated automaticlly on fractals mode. Yes this is an optional feature and people can still doing trainings/practices/runs like before, but the amount of trainigs are limited by -1. People who aport to get an excelent community (or at least good) on high-end contents -2. Mediuns to explain or make undestand difference between normal modes and CMs -3. Time that can be gived from trainers -4. Good organization while doing trainings or just leading people.(what I mean here is: there is a lot of peep who want to just get loot on scenaries like T4 Fractals/CMs but they still don't know who to clear mechanics correctly or just how to even clear the whole fractal/content. So is good get loot yes, it is, but one thing is get fun orther thing is get loot while making an effort to get it and the final thing is people who just want to be carried to get "free loot/legendaries/achivements") I really love Fractals content and I've builded my principals toons for it, but there is a lot of people who still having basic doubs like: CC skills, Mechanics, encounters in general, etc... Not only on CMs those doubts are on pve in general, so in my oppinion tags (commander/mentor) are not only for situations like "oh, I want to do this event but need peep... imma tag up" an commander/mentor should do like the words say "guide"/"lead", taking into account both cases there is a lot of people who want to learn the game but we still lacking on tutorial (in-game) or just some game mode like Fractals CMs what have an "barrier" becouse they are limited just to people with tons of KP. The main point of all this poll is give the posibility and the facilities to the community to help other players who want to learn and spend some amount of time on those "high-end" contents or just getting better and of course still having the posibilities to get fun with all the community/friends.
  13. Mmmm, I was thinking on after deeps of deldrimor or maybe Elona Mountains something after defeat Amala, but with the titan on freedom what is the point on going up? And already have chaos, same map different side, but a thing I'm really sure is I'm exited :) finally after years :D
×
×
  • Create New...