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Bellbirds.1679

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Everything posted by Bellbirds.1679

  1. @Tiffany.8216I'm not sure I agree with the 9 months theory. Humans take 9 months to form a human infant, weighing only a few pounds. The Pale Tree produces, at awakening, Sylvari that are mentally and physically fully adult. I imagine it would take at least a 4-5 years for a Sylvari to be ready to awaken, assuming that the Pale Tree is able to speed it up to a rate faster than human gestation, if not a full 18 years living in the Dream to allow for full physical and mental development. Alternatively, why not base it on the growth rate of irl trees? We know Sylvari are woody with sap, so perhaps it could take decades for a Sylvari's physical body to grow in its pod, while the Sylvari spends that time concious in the realm of the Dream.
  2. We know Sylvari aren't 'born' and 'grow up' as humans do, but rather awaken fully grown and do not age, with the Dream serving as their preparation for the world, so sort of like a 'childhood', but how long, in human waking world years do they spend in this Dream? Did all Sylvari that ever will be become concious in the Dream at the same time as each other but awaken at different times or does a Sylvari spend a certain length of time in the Dream before awakening, with their conciousness beginning whenever the Pale Tree chooses to create a new individual?
  3. It's been months now. Please Anet I just want my favourite RP skins back 😞 The Flame Legion Medium coat & Archon coat are still bugged.
  4. @Fueki.4753 Ah I didn't check the focus. The focus skin might still be okay
  5. With the exception of longbow and shortbow, all Ascalonian Catacombs weapon skins have lost their blue glowing night time versions.
  6. @Jong.5937 I know my account data is fine, but it's just odd, you know.
  7. Played last night, right after patch. Booted up PC now to play a while and the whole game is just...gone?
  8. To your first question: A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP, not to mention server rollbacks can and have been done due to exploits, and even if they're unpleasant, they are a way to mitigate damage. I take it you do not play WvW. The desert BL was released more than 4 years ago. There are currently exploits available that have been available since it was released that have been reported multiple times. No fewer than two of which could be solved with a small invisible wall, or a tweak to a wall texture. Then, when you realize how many maps in PvE have been ‘fixed’ to prevent map breaking with invisible walls normally within 2-3 months of the map being released.., So.. before you say it will : Realize that they wont be fixed that quickly. Or at all. I do play WvW and I was mostly thinking of PvE in this post. As most people who play GW2, you didn’t think about how it impacts WvW. You aren’t alone. The point was: they won’t release a list of exploits being worked on because they would have to include all areas, or the outrage from the areas they leave out would be even more palpable than it is now. And to include those exploits, means people would have a visible way to use them and continue to exploit those issues. I did think of WvW. In fact, this would benefit WvW greatly. There would be a lot less frustration if people in the WvW community knew that while the bug fix was taking a while, it has been acknowledged. Alliances was ‘acknowledged’. And what good has that done? Three years running with the last official update post being two years ago. And you wonder why people who play that mode primarily are... lets just say frustrated. This isn’t about communication from the devs. Look at the developer tracker. Just look at it. The posts from developers in official capacities in at least the last two months have been to post game update threads and bug fixes. That’s it. There are plenty of opportunities to ‘communicate’ with us. They have made an organizational decision to not communicate. So., you’d be OK with a public forum showing ALL of the exploits available in a (admittedly limited) competitive mode? Since the answer to that is yes, I guess I have heard enough.The stuff you are using as an argument against my point is literally the stuff I'm calling for to be fixed. I also said exploits in competitive modes could be left out to avoid them spreading faster, although I don't think it would do much at the point, exploits spread fast. You're also assuming a lot about what my 'answer' would be which doesn't help the discussion.
  9. To your first question: A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP, not to mention server rollbacks can and have been done due to exploits, and even if they're unpleasant, they are a way to mitigate damage. I take it you do not play WvW. The desert BL was released more than 4 years ago. There are currently exploits available that have been available since it was released that have been reported multiple times. No fewer than two of which could be solved with a small invisible wall, or a tweak to a wall texture. Then, when you realize how many maps in PvE have been ‘fixed’ to prevent map breaking with invisible walls normally within 2-3 months of the map being released.., So.. before you say it will : Realize that they wont be fixed that quickly. Or at all. I do play WvW and I was mostly thinking of PvE in this post. As most people who play GW2, you didn’t think about how it impacts WvW. You aren’t alone. The point was: they won’t release a list of exploits being worked on because they would have to include all areas, or the outrage from the areas they leave out would be even more palpable than it is now. And to include those exploits, means people would have a visible way to use them and continue to exploit those issues.I did think of WvW. In fact, this would benefit WvW greatly. There would be a lot less frustration if people in the WvW community knew that while the bug fix was taking a while, it has been acknowledged. If you really want to keep massive exploits more under wraps, fine, just make those the exception. I really don't see how there could be any valid argument against more communication from the devs. There will be outrage eitherway, especially from the sorts of players I most often see in WvW.
  10. That's not really an excuse to not tackle bugs, especially recent ones on thing that have been in the game since launch. If that is the case for a bug they should be open about it. I think that it is if it would take too many resources to make it worth the effort. /shrug I think companies massively undervalue communication and transparency with the community, as well as showing that they care about the game by keeping it well maintained. You may not think it worth the effort, but as this thread is showing there is a big interest in transparency and honesty. These forums represent such a small portion of the entire player base that it cannot be said that there is a big interest in anything. Also, I don't know how long you've been around but in the past Anet has been excoriated for communicating to the players and then not providing the stated results. It's bad PR when people on the official forums call Anet devs "liars". I don't fault them for the lack of communication. The community shares a good part of the blame for that.It may be a small portion of the playerbase but it's not that far fetched to extrapolate that people outside the forums will have equal interest. I see similar sentiments on GW2/reddit youtube channels as well. I've been around practically since launch so I know the history Anet has. I don't think some people calling them liars is a valid reason to shut down communications. That only makes their image suffer more.
  11. To your first question: A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP, not to mention server rollbacks can and have been done due to exploits, and even if they're unpleasant, they are a way to mitigate damage. I take it you do not play WvW. The desert BL was released more than 4 years ago. There are currently exploits available that have been available since it was released that have been reported multiple times. No fewer than two of which could be solved with a small invisible wall, or a tweak to a wall texture. Then, when you realize how many maps in PvE have been ‘fixed’ to prevent map breaking with invisible walls normally within 2-3 months of the map being released.., So.. before you say it will : Realize that they wont be fixed that quickly. Or at all.I do play WvW and I was mostly thinking of PvE in this post.
  12. But if you don't sort out the bugs, even slowly, they WILL mount up. That's why separate depeartments exist anyway. The group of devs fixing bugs aren't the devs making the new expac. This is most likely not true. You have a Q/A department who gather and document bugs. they can fix some common bugs that are easy to fix. In many cases the bug fix is done by the department that created the content. I do not think a lot of crunching happen at Arenanet, but when a release approaches the focus will be more and more on the deadline and less on existing content. Obviouly, after the release there is more room to fix all bugs, old and new. Could you provide sources for this? A lot/all of what you're saying just sounds like speculation. https://en.wikipedia.org/wiki/ITIL With all due respect, as interesting as that read is, it's still just a wikipedia page. It's a possibility Anet is set up like that, but not a certainty. Still, good read! Learned something new
  13. That's not really an excuse to not tackle bugs, especially recent ones on thing that have been in the game since launch. If that is the case for a bug they should be open about it. I think that it is if it would take too many resources to make it worth the effort. /shrugI think companies massively undervalue communication and transparency with the community, as well as showing that they care about the game by keeping it well maintained. You may not think it worth the effort, but as this thread is showing there is a big interest in transparency and honesty.
  14. But if you don't sort out the bugs, even slowly, they WILL mount up. That's why separate depeartments exist anyway. The group of devs fixing bugs aren't the devs making the new expac. This is most likely not true. You have a Q/A department who gather and document bugs. they can fix some common bugs that are easy to fix. In many cases the bug fix is done by the department that created the content. I do not think a lot of crunching happen at Arenanet, but when a release approaches the focus will be more and more on the deadline and less on existing content. Obviouly, after the release there is more room to fix all bugs, old and new.Could you provide sources for this? A lot/all of what you're saying just sounds like speculation.
  15. That's not really an excuse to not tackle bugs, especially recent ones on thing that have been in the game since launch. If that is the case for a bug they should be open about it.
  16. To your first question: A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP, not to mention server rollbacks can and have been done due to exploits, and even if they're unpleasant, they are a way to mitigate damage. To your second: transparency is a incentive to NOT have this happen. I also really doubt ANET would pay a huge team that isn't getting results. Your argument makes no sense to me.
  17. Again, not saying I have an issue with waiting for the fix, I just want to know if it'll be fixed eventually :) I know it's a difficult job
  18. Yeah...the thing is, Anet needs to realise literally everyone sees right through this.
  19. In that case I really think they should assign someone to hand-curate it. It would be a great improvement imo. I was assigned an almost identical tasks as part of my work not that long ago. It lasted less than a month before being dropped for being a huge waste of time. There's no one person who is involved in identifying and fixing all the problems, so I was constantly having to ask around to find out who was working on it and then chase them for updates so I could update the tracker. After a few weeks (when it was never completely up to date) we agreed it would be better to spend that time on actually fixing things instead of trying to record what was being fixed. (It was another few months after that before most of the people I was doing this for noticed it wasn't being updated any more, so it clearly wasn't that important for them either.) It's possible Anet have a better internal system for keeping track of who is doing what than my employer (it certainly wouldn't be difficult), but if not I suspect they're in a similar situation - having to weigh up the benefits of dedicating a chunk of someone's time to keeping track of what work is being done vs. using it to actually do the work.I think the issue there is with the inefficient system you used. Why not have an online dev hub where devs can quickly note down the bugs they're aware of/fixing and then one individual can be in charge with checking it for accuracy and updating the playerbase. This would also perhaps make use of a search feature so devs can quickly search for bugs to see if another dev has seen it/the status of it/info. I take issue with you considering this wasted time/not doing 'actual' work. Communication with your playerbase is essential to harbour trust in the service and some sense of 'connection' between dev/company and player, as this will make someone more likely to want to support the company monentarily.
  20. But if you don't sort out the bugs, even slowly, they WILL mount up. That's why separate depeartments exist anyway. The group of devs fixing bugs aren't the devs making the new expac. You think there aren't expansion bugs encountered whilst working on the expansion? You may be interested to watch Guild Chat and hear about some of the bugs that never made it to releases. Some quite comical, some very vexing. Sure. But it would be outright irresponsible to neglect the existing content while you work on the expac. What kind of taste would that leave in the mouths of potential buyers of the new expac? And as I said, I don't mind waiting, what I mind is the lack of transparency.
  21. I understand that. I do wish they'd release things like the olmakhan cub body type.
  22. Of course! I have no issues with /waiting/, I have an issue with the uncertainty/not knowing, hence my suggestion ^^
  23. Haha! I'm actually so adamant about those just because I've seen how much an issue it caused not just for me but for a lot of people in my rp guilds (Charr rp guilds, we use the cultural armors and charr themed armors a lot so this hit us hard) but this suggestion is more all-encompassing. There's people feeling frustrated about yet-unfixed bugs all the time. I feel like being more transparent and communicative would sort out a lot of that.
  24. Just seems like common sense. If you're working on fixing the roof of your house you should still take some time during the process of that to vacuum the floor and wipe down the kitchen counters. Both big bugs and small bug affect the player experience, and what seems important to once person may not be so much to another, and vice versa. That's why it's smart to get to everything eventually, obvously bigger bugs faster and smaller ones smaller.
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