Jump to content
  • Sign Up

Bellbirds.1679

Members
  • Posts

    98
  • Joined

  • Last visited

Posts posted by Bellbirds.1679

  1. @ElijahFitzroy.5762 Are you actually comparing the Largos and Charr, races that have a deep lore and history and make sense being the way they are physically with non-sensical angel wings that came out of nowhere? Does that mean since birds exist irl that it would make perfect sense for humans to suddenly sprout wings? They are /completely/ out of place. And I acknowledge that GW1 has flashy items, but they are much, MUCH more few and far between, and I acknowledged this in my original post.

    And, again, I'm asking for the /option/ to hide them client-side, not have them removed. But no, random angel wings do not make sense, no matter how you spin it. The largos have manta ray fins (that look like 'wings') for underwater locomotion. The Charr are a beast race with a great deal of thought put into how they function on from an anatomical standpoint, from the two sets of ears each being suited to a different frequency to their hunch due to their necks connecting to the back of their skull which allows for bi-pedal running. Thats good design. Taking a pair of ugly (and anatomically inaccurate) wings and copy-and-pasting them onto a character is not.

    • Like 1
  2. @Blood Red Arachnid.2493 said:Personally I see the it from the opposite side: we wouldn't have an issue with aesthetics if people didn't dress themselves so brightly. Cat Ears and gigantic glowing wings are popular, and you can tell they are popular because everyone is wearing them.

    SUPREME branded items are popular in the real world and you see them everywhere, but are they actually good, or just wearable signs that you have way too much money to throw around?

  3. I've experienced this. Logged in on my thief to waste some time and have some fun. Joined a WvW squad and was literally harassed all my time there. They weren't even doing anything particularly intense, organised, just a regular PUG zerg squad.

  4. @Astyrah.4015 I agree. Even the most gaudy things in FFXIV look like they fit into the world because FFXIV operates in a fictional universe where such things have always existed, with an overall more lighthearted tone in terms of art-style/aesthetic which the Final Fantasy IP has been known for for quite a long time. The Guild Wars franchise all the way from the first games to vanilla GW2 has an extremely muted, down to earth, mid-fantasy appearance, with no setup for things such as those horrid angel wings. Who made them? How do they work? How are they not extremely impractical in combat? They are an extremely lazy cash grab.

  5. @Oxstar.7643 I agree. Angel wings, hotshorts and a glowing shorts is as much fashion as wearing an entire outfit from Gucci with no actual thought as to the actual outfit. Wouldn't wonderfully designed, immersive armour feel more prestigious anyhow, like you're actually playing a powerful individual within the fantasy world? I have had many people whisper me on characters that had immersive, fairly understated but very lovingly put together appearances to tell me how much they enjoyed them. There is definitely a considerable part of the playerbase that prefers this. All shiny wings, hotshorts and legendary skins tells me you spend too much money on and assign too much importance on appearing 'powerful' in a completely fictional world that you don't even care about from a lore/story/roleplaying perspective.

  6. @"Fallesafe.5932" Your argument is non-sensical. "This restaurant used to serve really delicious and interesting burgers, but now all they make tastes exactly like McDonalds." "How is that bad? They're marketing to people who like burgers lol." How does being the same as every other MMO bring in players? MMO players who want this experience will either a) have a game that fills this role already or b) be split between hundreds of different MMOs that are all that same, leaving GW2 with a sliver of the market. An MMORPG that is both excellent AND different will command much more traffic and the market audience because you will have people who both make it their 'main' and people who play it alongside their 'main' because it is /different/ from it. Not to mention that being different and breaking MMO tropes was a BIG part of GW2s marketing, and it WORKED, while they stuck to it. Do you think GW2 would have succeeded as long as it has if it was another WOW/Aion/etc clone, if it offered nothing different?

    Also, read the comments of the other players in this thread. Are they not MMO players? Am /I/ not an MMO player? Clearly many real live MMO players don't want GW2 to be another gaudy clone.

  7. @Touchme.1097 No one is saying they aren't canon, but you must agree that they aren't exactly rich with lore, even if they do technically exist in the world. I think you're defensive because you want some flashy skins (and for the record, I have no issue with inquest/glyphic skins. This IS a world with a rich lore foundation for some degree of magitech, and these skins aren't oppresive.) but what you need to realise is no one is trying to TAKE them from you. We just want the choice to customise our game for ourselves.

  8. One of the biggest draw for me in terms of the first Guild Wars games was how even the prestigious items in the game were still in line with the medieval aesthetic. Rare weapons did not glow, they were just well ornamented and appeared well maintained. Rare armor was detailed and appeared crafted with immense skill. Anything glowy was few and far between, with only I think one weapon set and a pair of gloves.

    GW2 started off fairly similar, with muted but interesting armour design, and any glow or effects on armour or weaponry were fairly tame and in line with what NPCs were wearing (example: CoF armor which includes some flame effects which have been previously built up to by Flame Legion shamans also possessing similar effects.) It was generally sensible, and spoke more of a lore friendly magical 'infusion' through Flame magics or ghost magics and again, these were prestigious skins and were few and far between. Dyes were generally toned down also, with some brighter dyes which made sense for ornamental cloth pieces on armor/light armored characters where brightly coloured cloth made sense.

    However, over the years, we have had far too many flashy prestige symbols added. The once rare fractal capacitor backpieces turned into huge obnoxious wings, infusions allow players to turn their charactes in glowing balls of light with snowflakes falling all around, you can't take two steps in DR before bumping into a human female in hotshorts with cat ears and angel wings. GW2 now looks like every other MMO on the market.

    GW2 is an MMORPG, and at launch, the RPG part was comparatively pronounced, with the muted aesthetic, somewhat customised personal story, and the personality system. Now, I can't enter any major cities or explore areas at any medium-traffic time without being pulled from my immersion and hence my enjoyment of the game within half an hour.

    I play the game to explore the world, to suspend my disbelief, to care about the lore and the story and take it at least somewhat seriously for the duration of my playtime. During the past few years, that has become outright impossible, unless I play very late at night when other plays are scarce (which I do enjoy, however I would like to not be so restricted?)

    Now, do I think this should be removed? No! Of course not! The people who make their characters this way obviously enjoy it to some extent, and it would be cruel to both takeaway what was once given and to do it to please another part of the playerbase. Instead, I would like an option to customise one's expereince, perhaps in gardes of severity, with grade 1 hiding only backpacks, grade 2 hiding infusions and special effects on armor and weaponry, grade 3 hiding neon hair colours and particularly vibrant dyes, grade 4 hiding mount skins , and so on and so on, allowing a player to choose an experience that suits their tastes. If a person finds flashy armor and infusions and weapons annoying and unapealling they won't be awed by them anyway, and those who will will not choose to turn them off, so players who use them as prestige symbols will not be affected by such an option.

    I don't know how possible this would be, but consiering how the aesthetics of the game used to be a major draw and now GW2 looks like 99% of MMOs on the market, and I think it would be a smart choice on Anets part to bring back that part of the games individuality.

  9. The CoF coat skin, Archon coat skin (a Charr CULTURAL piece of armour) and many Ascalon Catacombs weapons are still bugged, for months now, with no response to this at all. Many guildmates and people I've bumped into are bothered by this. Can we at least hear from a dev that it's being worked on/get an update please? GW2 is a game with a high focus on character customisation/fashion and has a large role-player community, and these are significant issues for a lot of us.

  10. Item: Flame Legion CoatRace: AllIssue: The coat hides gloves and instead applies the flame legion medium gloves.The Citadel of Flame medium coat is massively bugged in that it suddenly hides the gloves you're wearing and instead applies the flame legion medium glove skin. I am a roleplayer so character appearance is paramount, and I also only enjoy games where I like my characters appearance. This is literally the only skin I liked and I have specifically chosen my class and race just so I could pair this coat with Charr cultural gloves. This bug completely destroys that. This has to be a bug right? I am honestly really distraught over this. Please, please fix this!

×
×
  • Create New...