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Acheron.1580

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Posts posted by Acheron.1580

  1. 3 minutes ago, Player.2475 said:

     

    Weekly 0/6... 5 objectives shown; 60% of the scroll bar. Assuming there's going to be 8 or 9 objectives total. 1 PvP, 2 WvW, 2 Strikes, the rest are a mystery, but it does not look like PvP or WvW players can do more than a fraction of their weeklies without also doing PvE content.

    It will probably not affect the total monthly AA by much since you can easily get 1k just by doing dailies, but it's still not ideal.

    I thought the scroll bar looked tight enough for exactly 6. I hope that you are right in this regard. Looked like a 2/2/2 split to me. If you are WvW and opt out of PvE and PvP you won't have to do that content. Earlier in the thread I linked a response from Rubi that showed an example of the box where you pick the mode(s) you want.

  2. 1 minute ago, Linken.6345 said:

    You mean like how it is right  at this moment and every day until wednesday when it will be the first time your choice kicks in?

    I fail to see how that is a problem since it will litteraly be the same as the day before expansion.

    Weekly resets are monday, patches are tuesday, same day the expansion drops (in my neck of the world). We will probably not get to pick our preferred selection for the first week. (might change up daily quests for the following days but might lock in weekly or special). So yea, a lot like how it is right now for the first week maybe. Not a problem, just a concern. I personally wouldn't want to do obsidian sanctum.

  3. 6 minutes ago, DeanBB.4268 said:

    In the picture of the Vault, there are chest graphics by the rewards for each item of the weekly: "Chest + 40 AA." What that chest actually represents is unknown, but very well could be something similar to what we get now for completing a daily (karma, materials, etc).

    I just assumed it represented the 40 AA but that's an interesting thought, a chest AND the 40 AA.

    • Like 1
  4. 1 minute ago, Sobx.1758 said:

    Doubt the bonus gold will disappear and that bonus is basically the main thing that keeps me from striaght up assuming the contents of that chest would be moved as separate purchase options. I think we might just be getting daily/weekly/monthly (4weeks, like the full current login reward cycle) tabs with purchasable items and the chest will be in that last one. Or maybe they'll be in the same tab, just with different refresh rates.

    Yup very well could be. We will find out soon.

    • Like 2
  5. 6 minutes ago, idpersona.3810 said:

    This is an assumption, yes? Like, there's no guarantee that there is a Chest of Loyalty as an AA choice.

    I don't think there will be, but I mostly wanted the clovers from it (others the laurels) so we will get something similar-ish? But no not exactly what we used to get. As far as I know, maybe we'll be surprised.

    As for the bonus gold increase I sort of expect that to just disappear, but knowing that it only affects drops from mobs and nothing that gives gold in other ways it's a really weak bonus. That said, better than nothing so I can get behind why people would be upset about it leaving.

    • Like 2
  6. 1 minute ago, Linken.6345 said:

    You dont even need to click in a corner.

    https://wiki.guildwars2.com/wiki/Chest

    Any additional bonus chests beyond the fourth one will be automatically accepted into your inventory when you change map, exit the game or enter World vs World.

     

     

    I've never had a scenario where that would happen so that's also something new to me. My understanding is the black lion requisitions work the same way when your mail is full.

  7. Just now, Cuks.8241 said:

    Players that have multiple accounts (like a lot of them) probably automate logins. And no one can really prove it. Also if there are restrictions for number of accounts per IP thats not a problem for some. I can change my IP at ISP anytime.  I bet for many this doesnt take any effort and time.

    Always find a way around a wall yea? And I thought about automated logins too, I don't think it would be obviously identifiable as a bot when you basically don't move and just need to automate a click in a very specific corner.

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  8. 13 minutes ago, Linken.6345 said:

    Edit

    Yea the redit post is 2 years old so this was awhile ago.

    My it never happened was a response to you saying they do nothing if they login to 40 accounts a day for it to happen 30 mins a day 30 days a month its not nothing.

    Edit 2

    I see were your confusion comes from it was just  me copying a poster on redit to show how long it takes to login it was not me saying I have 40 accounts and doing this.

    Ah gotcha, yes I didn't catch that.

  9. I still find it to be something that can be worked around. Say it takes the 15 seconds to log in, but you can only do 20 in a row before it locks you out for say an hour. Do your 19 at the start, play your 20th for your time, do your last 20 at the end. I genuinely do not know how it works, or that there even was a system in place for something like that. Probably designed to make it less convenience for people doing it as a deterrent. With some clever multiboxing (since it apparently is allowed anyways), you could be playing and logging into accounts at the same time in a rotation as well. I just don't think the time factor is convincing me personally that it's a hardship.

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  10. 42 minutes ago, Linken.6345 said:

    yea that have never happeend tho since ever so yea, if you think loging in to 20, 40 or 100 acount is nothing then I got a bridge to sell you mate.

    19 minutes ago, Linken.6345 said:

    I'm one of those people with 40 accounts, it takes me really 30 minutes to login all accounts, there are restrictions from Anet that prevents people from login in too many times in a time.

    Sorry, read that as "people don't bother logging in to 20, 40, 100 accounts because it's work", as an argument for why people wouldn't have 40 accounts

    As I mentioned I have no issue with people playing the game to make gold. There are semantics where "If I get 2 gold doing daily stuff and 2 gold just logging in whats the difference", but one I'd say was intended as a reward, the other was intended as an incentive to log in every day and is being abused when it's the only thing you use the account for.

    I don't consider it fair or unfair. Like I said you getting a legendary doesn't impact my play at all.

    • Confused 2
  11. 38 minutes ago, Linken.6345 said:

    So yea would you waste 30 mins a day if you have 1-2h of play time?

    Probabely not you would rather swipe card get gold.

    I'm one of those people with 40 accounts, it takes me really 30 minutes to login all accounts, there are restrictions from Anet that prevents people from login in too many times in a time.

    That being said, we are not many, we are a rather small amount of people because the normal player would not even consider it. Since Teapots video the amount of people who are doing that has probably risen a bit, but looking at the prices a lot of stuff got more expensive even with the fact that technically more materials like T6, T4 and T3 are generated. Mystic coins are still above 2g and one laurel is currently worth 95 silver which before was around 60 - 70 silver.
    The only thing that has gone down in price are T6 material and I don't think that alone is the fault of people farming login rewards.

    Of course I'm biased, I'm benefiting from anet giving us free codes and letting us do what we do, but in the end anet is very protective over their economy if we where too much of a extreme anet would do something against us.

    So your argument is that because it takes 30 mins it's a hardship? ~60 gold for 30 mins of "work" and you think that's somehow unfair? If you did why would you do it? Does it change the fact you are getting enough gold for a legendary per month from 30 mins a day without even playing the game? It also doesn't explain how something like that isn't an exploit. I actually don't know where you were going with this defense. If your defense is once again "what we were doing, we were doing for the good of the economy" then again I say that's bull, you were doing it for yourself. Will the economy be affected after this? Probably. But we aren't sure in what direction. If you are suggesting I'll be sorry when the exploits dry up and everything is too expensive, we will just have to see.

    Again, it IS being changed, so saying Anet would do something if they thought it was a problem; they are doing something.

     

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  12. 4 minutes ago, WRay.2391 said:

    It doesn't matter how much gold JP generated. It's either exploit or not. You ended up giving arbitrary definition based how you feel about it. If getting income while skipping intended work is an exploit, then JP is more severe than alt account, because login reward was by design. The only reason it got changed is Anet income.

    Do I understand that Anet was loosing potential gem sales? Yes. Has it anything to do with exploit? No. Just greed 

    Good point. So yes I'd say it's an exploit based on the idea that you aren't playing the game, there is no effort, only reward. Do I care about it? Not really, because between flying mounts and mesmers there's nothing you can do about it. Except the jade runestone farm, where you can simply add checkpoints to it like the first zone has for their jumping puzzle.

    If the gem sales are impacted by the exploit, then it does have everything to do with it.

    • Like 1
  13. 2 minutes ago, Linken.6345 said:

    yea that have never happeend tho since ever so yea, if you think loging in to 20, 40 or 100 acount is nothing then I got a bridge to sell you mate.

    Pretty sure someone said (in this thread or elsewhere) that might teapot had 40 accounts and it generated 2000 gold per month for him. So that would imply that it did / can / does happen.

    • Like 1
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  14. 1 hour ago, NaramSin.2693 said:

    Since the cost of 7 runes was outrageous I expect you to provide me ALL the material to make the legendary relics and that I only have to make the related achievements...

    Id agree with that sentiment but probably not going to happen.

    22 hours ago, Xunlai.3460 said:

    I do believe that we will get the three that THEY showcased us, not that were leaked. So thief, wizard (SotO), and zephyrite from the boxes, while thief isn't a bad relic, this leaves no useful option for condition based builds.

    Wizard is a SotO only relic and won't be in the choice for the relic box on release, aside from the fact that I think it was also the example they used of relics unlocking after doing certain story based ... things. From my understanding after that any of your characters can buy it from a vendor without having to do it again. How stuff like this is going to impact pvp is going to be a nightmare I think (even if it's just owning SotO vs not giving more relics to choose from).

    Edit: Just for clarification I know that pvp gets their gear in very different ways, and probably will here as well, but if there is a particularly strong relic (I think wizard could be very well utilized here) that people without SotO won't have access to it'll create a divide in terms of power and an argument for it being / feeling p2w.

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  15. 5 hours ago, Cuks.8241 said:

    Actually I would be fine with that. Maybe not teleporting characters but maybe randomizing locations of some of the chests and nodes. The passive income in this game is kinda crazy, even on one account. The price of most mats are steadily dropping. Large part of my income comes from the first few minutes of logging in when I'm just switching between my parked alts. 

    I think the game would be healthier if this would be removed. Also my take has always been that the best system is the old school one, you kill a big boss you get big loot. 

    I agree with the sentiment behind the passive income issue, the only one that is a serious issue imo is the jade runestone which they could fix without impacting all the other ones. The problem is that with a flying mount you can already skip 70-85% of the jumping puzzles already so it feels unnecessary to change it. If people park alts for the sake of convenience it doesn't bother me just because the rewards from those chests are so bad you probably won't get a return on the character slot.

    • Confused 1
  16. Going to try to answer everything, though it's going to be a tight all in one. Starting with

    18 hours ago, WRay.2391 said:

    Question is the same. Parking alt at JP is also free money, not designed etc. Will you be excited to have new expansion that will return all alts at daily reset to starting city? You can buy item with gems for character that will prevent it. Anet, generating ideas for next expansion for you ...

    Will I be excited/happy/wringing my hands menacingly if/when they change mechanics that I (personally) consider to be an exploit? No. I don't care. The number of legendaries you get doesn't change the number I have or will get. The amount of gold you get doesn't change the amount I have or will get. I don't have anything personal against people who are "gaming the system". I don't care about afk farmers because they don't impact me personally. There is argument that yes they are putting more resources out there into the TP which will impact the prices, but on a personal level I'm not bothered by it.

    So why bother saying it's an exploit? Because it reads like an exploit. If Anet added a $400 black lion trade post item that was "legendary of the month club" where you got a legendary every month for doing nothing but giving them money, I think the community would have very strong opinions on it. Just because the opportunity exists to do it outside that example makes it absurd to me, and there's no way that could be construed as the intended use of that system. Which just by definition would make it an exploit. Whether you do it "a little" or a "a lot", it is still using the system for personal gain.

    Why get heated up about it? I took a stance on the subject and I will defend it. Honestly by defending it I kept thinking more and more that it just sounded shady. That's a personal viewpoint.

    Why bring it up at all? I honestly hadn't even known about it before this post (just in terms of HOW MUCH GOLD it could generate for nothing), but when people ask why Anet is changing the system, it to me seems like the most likely reason. I was giving an opinion that it was probably a factor.

    18 hours ago, Lan Deathrider.5910 said:

    You are allowed to multi box, so you can log on with as many instances your CPU can handle, alt tab right click a chest and press F for a jp chest all at the same time. Longer of course if you take the time to vendor loot.

    Do I think jumping puzzle alts are an exploit? Mostly no, if you parked an alt at every single jumping puzzle I'd call that convenience but I also am pretty certain you'd never get a return on the amount paid to unlock those characters. There is one exception, the jade runestone, because it was already something that got closed up by Anet and is still getting ~1 gold for nothing. Whether or not it is an exploit is again personal viewpoint. It is by and large Anet's fault for not closing it off, since they already had a JP in the first zone that also awards runestones but has a checkpoint system to prevent abuse. They got sloppy. Do I think multiboxing is an exploit? I don't care for it but if there are rules around it then again, by definition, it isn't.

    19 hours ago, Kranlor Greyhelm.8417 said:

    Second strongest gold farm in the game.

    The strongest is still logging in, buying gems, converting to gold. Costs real money, just like buying accounts. Gets you gold, just like buying accounts. Doesn't involve playing the game AT ALL. Doesn't take any significant time or effort. Yet ANET aren't doing anything to close that "loophole", are they? Odd that.

    I know this was meant just to be snarky but I'll answer it honestly anyways. The "strongest" would imply the most in the shortest amount of time so yea, straight up purchasing and converting would make it the strongest. The best would be the current system being discussed, because it generates gold far beyond what you paid as long as you can keep it going forward into the future. Most bang for the buck as it were. Is buying gold from Anet an exploit? No. It is a system put in place and used exactly as they intended it to be.

    18 hours ago, Clementine.3896 said:

    them literally taking away something we have been given in game for 11 years?

    I feel the majority of that post is actually what's already being discussed, and again me suggesting Anet's change could be because this feels like an exploit (my opinion on why it's being changed), but this is also just factually wrong. The system was introduced in 2015, it hasn't been in the game since forever and replaced an old system for getting the exact same rewards. Now the system is changing again (pray they do not alter it further).

    18 hours ago, Ashen.2907 said:

    If you said that you would give me a dollar a day for infinity you would be telling a tall-tale because that is not physically possible. And, again, 1/20th of infinity is an equal sized infinity...so all log in rewards are equal no matter how many accounts one has if you define those rewards as infinite.

    And no, the comparison between one account's infinite gold and 20 accounts' infinite gold is not a false equivalency...its is a mathematical absolute. If you accept the assertion that the gold is infinite then the two are mathematically equal.

    Well played, I had to think about it for a minute. You are correct, if we are both getting an infinite amount of money then it's arguably the same. But back to my example of asking "Where is my million dollars?" The answer for me is on the millionth day, the answer for you with 20 accounts is the 50,000th day. It is not equivalent. We cannot ask when we have our infinity moneys (because such a concept is ridiculous), but we can point to a specific point in time and ask how much our infinite income has generated for us. So yes I stand by it is a false equivalency. If universal basic income was a thing, and everyone got $1000 a month, but you gamed the system to get it 20 times over, it would be considered fraud. Not an exact parallel (as point out Anet has said this isn't illegal) but I think you get my point.

    "But the money I made I put back into the economy so I'm doing a good thing!" No. Flat out no, you are justifying personal gain by saying that it is helping everyone, but at the end of the day you did it for yourself and nobody else. Just because you bought a legendary with your ill gotten gains (don't focus on the wording, it's just how I could phrase it), does not absolve it from being an exploit. It has all the energy of "It's not an exploit, but if it was, not saying it is, I'm doing good with it so it shouldn't count".

    But then why didn't Anet....? I don't work for Anet. I never said I did, nor did I say I represent them. But I can take an educated guess. Sorry if I misrepresented myself. The only question out of those I can answer with near certainty is why doesn't Anet straight up say it's an exploit or alternatively why won't they say if this is the reason they are changing the system? The answer is they have no gain from doing so. If they condemn your actions now then they highlight that they condoned it before, people who feel jilted by not being able to get in on the exploit are mad, people who are suddenly stripped of it when they were told it was ok are mad. Lose/lose. If they say they are changing the system specifically for this reason then again they are personally calling out a group of people and it becomes a personal attack, which will make more people mad. Or they can say nothing at all about their reasons for it. Now it is a mystery, there is no target, it could be something completely unrelated (and honestly very well could be, again even if I made assumptions on why they are changing it I can't 100% know).

    In closing / tldr

    If all of these alt accounts did the 3 daily quests and got 2 gold each (about the equivalent of the gold/hour (day) that the daily login bonus gets) I wouldn't consider it an exploit. I guess the line in the sand for me is effort. Someone who plays for 5-15 mins a day to make a profit is simply playing the game, as intended, and games reward effort. Why I don't see the login bonuses (or the jade runestone farm) the same way is because there is no game, and no effort, just reward. That people are using the system make sense to me, I don't harbor ill will towards the people doing it, I would never use it though because it sounds like an exploit just begging to be closed off. But I am unlikely to change my opinion that is an exploit because the demonstration of what the system does at an extreme case. Even if you don't use it in that capacity, the ability to do so still exists.  

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  17. 44 minutes ago, WRay.2391 said:

    2.14 gold per 10 sec once a day. Potentially close to having couple parked alt at JPs (next idea for Anet to nerf). Is it another "infinite money"? To have it infinite you also neet infinite number of alt accounts and infinite time to login.

    Well you need 10 seconds per account per day (again, sort of generous, depends on how slow your computer is), and the more accounts you have the fast you accumulate it, but you can get by with 1, 2 or 20 and for each account it costs you 10 seconds. The fact is it's still money for nothing. You don't need infinite accounts or time.

    Once again, please tell me how putting in 10 seconds a day entitles you to the strongest gold farm in the game without putting in any effort. Because you paid real money? I looked it up and the cheapest I could do an account upgrade for right now was about $8 on a third party key selling site, which once again doesn't even support Anet.

    • Like 1
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  18. Just now, Xunlai.3460 said:

    The post says one box per toon level >60, with a choice of 3 relics.

    Yea I read it that way too, but I do believe it's actually 3 relics of your choice per toon above 60 after Rubi talked about it. Which I honestly can't see how they would code, and would make more sense it being 3 boxes with 1 relic choice each to make it clearer, but here's to hoping. If it is 3 generically terrible relics per toon then yea that's not going to fly.

  19. 3 minutes ago, Xunlai.3460 said:

    I think it's important to consider adding all of the available core relics to the box selection that each level 60 character gets. Why is it that 11, nearly 12 years into the game we now have a immediate nerf to all builds when starting the expansion? I understand why we wouldn't get the SotO specific relics from the selection boxes, as they were not tied to any current runes in the game. 

    Pretty sure they all are being added to the box, just none of the relics from SotO. But they are also changing and probably simply dropping rune 6 piece bonuses that might be too good after the change or were simply not useful even before the update. The example for thief rune change is 10% bonus damage against flanking is really strong with the recent changes to how flanking is treated against mobs with an unbreakable defiance bar, and tied to a really mediocre rune didn't make it desirable, but being free to choose whenever might be too strong.

    And even with 100+ rune sets not all of them had a unique 6 piece, some of them just had base stats anyways so maybe the number is about right.

  20. 6 minutes ago, Fang.2137 said:

    Hi everyone, sorry if these questions have already been answered, but two things are bothering me:

    • The first one, since we choose what we want to buy for Astral Acclaim, is there a weekly limit for a given item or can I spend it all, for example on Mystic Coin/Mystic Clover. For example, suppose Mystic Coin/Mystic Clover cost 50 Astral Acclaim and you can collect 1300 per week, does that mean I can buy 26 per week or will there be a limit?
    • And the second thing is "legendary starter kit" and more precisely this sentence "We're introducing starter kits for four legendaries". What does that mean exactly? If I'm halfway through making any of these four legendaries now, am I at a loss because it's easier this way or something?

    P.S. Sorry for my English 😉

    Unclear. We don't know costs, or if there are hard caps on purchases. We aren't sure what are in the starter kits, or why it relates to very specific legendary weapons (maybe it will change the type of lodestones involved to make the gifts? Depending on the AA costs would it be unreasonable to have an account bound precursor? We just don't have any information).

    Other possibilities could be Gen 1 vs Gen 2 vs Gen 3 legendaries which would all require different possible "ingredients". For the gen 1 you might get dungeon currency to buy the gift from the dungeon vendors. Maybe gen 2 has curios, or the shards for the specific weapon, gen 3 has a whole bunch of specific materials that are only relevant to them.

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  21. 9 minutes ago, WRay.2391 said:

    In all calculations you are missing time, which is valuable asset. At least for some ppl. And initial money investment.

    If I gave $100 to you, then I need to spend 10 mins every day coming to you to get $1, then at day 100 I will have $100, but will still lose 1000 mins of my life. At some point it'll become even depending on how much I value my time. I will never get infinity because I will die before this. Plus at some point my 10 mins will become worth more then $1 for me.

    I mean that was more an argument about how the meaning of infinite isn't exactly flexible and not really to do with change of the system. But while we are going on about time, if the best ingame gold grind was say 100 gold an hour, and your 60 gold/28 days took you roughly 10 seconds to get in login, that means that you made about ~2.14 gold per every 10 seconds, ~12.84 gold per minute, and approximately ~770 gold her hour, per account. It required no actual playing of the game, no gearing up, there's no skill required, no effort.

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