Over the past while, I've come up with and been writing down designs for a potential new class for GW2 that I've decided to call The Luminary. I have the full document attached, but I'll give you the run down before you get into the heavy reading. It's a Yin & Yang themed class, that uses light and dark magic, switching back and forth between the two for different play styles. Every weapon and slot skill has different effects based on whether they're wearing the Mantle of Dawn or the Mantle of Dusk. They use either light or dark energy to cast their slot skills, which regenerates by using energy on the opposite Mantle. The more light energy you use up, the more dark energy you'll have replacing it, and vice versa, so proper energy balancing and Mantle swapping will be key. Their weapons are main and off-hand sword, main and off-hand dagger, staff, and greatsword, with trident as their underwater weapon. There's a lot more to it than just this simple run down though, so please check out the document, if you'd like. I'm no balance expert, so if there's something that seems too strong or too weak, please let me know. Any feedback is welcome, as long as it's not deliberately rude. Same goes for suggestions or further ideas. I'd love to hear your thoughts on it. The document is long, so I'd advise taking it in chunks, one section at a time. Hope you enjoy!https://docs.google.com/document/d/1wbylG9hYE49HM195zNk6asHIJ3prmQsbTHE9vnd0Oxs/edit?usp=sharing
Update: The first Elite Specialization, Crusader, is now ready
https://docs.google.com/document/d/1034ZHkiW5WFuUSelKydMMSytfUHXF1mFGbPtHgY-Acg/edit?usp=sharing
Update: The second Elite Specialization, Beacon, is now ready
https://docs.google.com/document/d/1048zCocde4I99yLqs4rgMnLdbxnXzDJj8I2dnKHEy8o/edit?usp=sharing