I don’t think a full redesign is necessary. I like the idea of switching focus mid-fight. No other class can swap 6-10 skills mid fight. It just sucks that those 6-10 skills compete with our weapon skills for energy. Compared to a thief...2-5 are based on initiative...6-10 are on timers. Dropping energy costs on 2-5 would be a good QoL improvement. I like the idea of adding a 4th utility per stance. It would give some better build options. And with 2 elite specs rev has 21 posibile utility skills...other classes get 28 utility options. But Inthink legend-locking those utilities should stay...that’s part of the class. Also...Renegade is suppose to be an ambush class, yet it has 0 stealth or otherwise skills to reflect that. Whereas a mirage just has to dodge to open up an ambush skill. Its like the person who was working on the renegade came up with that idea then got moved to the mirage team.