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dragyn.5706

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  1. Just found this thread, but this has been an issue for me repeatedly, most noticeably in all stories after HoT (not going to look up story names): last part of Bitterfrost, Caudecus fight, Glint's lair in the Highlands, those are the ones I remember off the top of my head, and I know with Glint's lair it happened twice. Yes, I did submit bug reports in game, for quite a few of them, and they were probably a bit snarky as I was quite peeved that it was happening repeatedly. I can say, with complete confidence, that each and every time it happened was when there was some followup scene to the end of the fight, I would DC somewhere around that part of the script. (I also pointed out in several of the bug reports that a reasonable fix would be to mark the story completed after a boss fight, not at the end of the script. If the story were that important to the player, they can certainly replay at their leisure, rather than being forced to solely for the story when they have, in fact, completed the part that they were required to - the fight.) (Though now that I think about it, Im pretty sure it also happened in the kindness story with the golem. DC'ed as everyone was standing around to mourn the elder, when I reconnected I was back in the Highlands. I was annoyed that I'd have to play it again just to get the WP, but it turns out the WP has already been unlocked, so... yay?) I hope that helps in some way.
  2. Im partway through my second playthrough. I wanted to wait for a less squishy view before I commented. That said... Short version for the 100 words: Beautiful mapAwesomely integratedMeta events are funBosses have way too much HPFinal boss doesn't really make sense storywise, if it was that strong, how did it get captured in the first place?Someone needs to smack the angry you-know-whoNow the long version, b/c I think real criticism requires thoughtful detail: This is a beautiful map, one of the best LS maps so far. And it was integrated, which is awesome. The integration has gotten better over time, going from bizarre sections of map filled with out of place and unrelated mobs to maps that make sense with mobs and environmental aggro just making sense. And the story is awesome. I cant figure out if Im amused or annoyed that y'all can't let a city go by without blowing it up, but hey. I am annoyed with the treatment of Taimi. Don't get me wrong, I'm not trying to come across as thinking nothing bad should ever happen to her. And what happened was not at all out of place and fit the story. It's the timing; she just finished re-building it and we go and kill it again. I just feels like we don't get any chance to see her in action beyond her brain anymore (and Im not counting the story-shot at the end of the first part). With that in mind, she modded the heck out of it, it made for a monsterous fight.... how the heck did they get her if she had that thing? Based on the fight, it could have taken the army out itself! Which takes me to my first and only real criticism of all the fights: the bosses are way too high in health. I know you want to make sure that high damage players don't find it too easy, but you've made it so condi and other un-tuned players just spend forever in the fights. I love that there's plenty of room in the fights, and that their AoEs aren't insane - overall, I consider it a step up from Balth and Caudecus. But it just takes forever. Maybe adjust the HP based on the characters power? I don't know, but there has to be another way for us casuals to not have to supertune to kill these guys in under 20 minutes. (BTW: do you ever test eles with something besides staff? The warden fight is nigh impossible with my preferred dagger/horn combo. Got killed, swapped to staff, fight went way more smoothly.) Now little nitpicks to check out: The spearmarshal never showed up: I was running through (second playthrough), never touched the trigger points, but heard one yell a ways behind me. Apparently he triggered it, which I didn't think would be possible. As a result, he spent his time fighting them and never showed up to the warden fight. He even addresses his sunspears from the cellars. I went to check on him, he was standing calmly over by his cell... Brandstone multitool: What does it do? I bought it, and almost everytime I use it, is says there have been no impacts. The one time it did give me a direction, I followed it across the map, and when I got there, it told me there had been no impacts. And now, back to playing it, because it really is a lot of fun. Great job :)
  3. I dont make it that far. Every time after the initial fight, disconnect. Now, this has actually happened to me every single boss quest so far. Every. Single. One. If there's a boss fight, I dc in the dialog right after. The warhounds, Forged Officers, Balthazar, Facet Guardian, and Balthazar again. Then I need to redo the boss fight. With every one so far, the dialog completes the second time and I move forward. However, this time, Ive dc'ed twice now. And as hysterically fun the fight is on a squishy, its not quite that fun. It takes nearly 10 minutes, and then I dc and have to redo it. Twice now. Ill try again tomorrow, but if I dc again, there will be yelling and cursing.
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