Jump to content
  • Sign Up

MrScientific.9216

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by MrScientific.9216

  1. http://en.gw2skills.net/editor/?PGgAs2lJw2YjMFGJWsPZpcA-zZwOjCkAZsA8wA A bunker build for core elementalist. I'm sure you can modify it a bit with tempest specialization instead of air but this is a core build. When using this build, your main goal is to rush to the brunt of battle and dish your almost neglible dps while making sure ppl hit you. I personally like to start with air attunement for movement and switch to earth attunement as soon as a fight begins, use the temporary stability you get to summon an earth elemental. If you want to output some modicum of DPS, get a fire elemental by switching to fire before switching to earth (of course you can just skip air altogether). During your fight, your gonna use the earth element most of the time so be prepared to do very little damage. This build does not give you a lot of health but does give you invulnerability, protection, blocks, etc. When you are using the shield, attune out of earth as quickly as you can into air (or even fire). You're saving up water for healing in an emergency, and since you are gaining protection by the shield anyway, you might as well give yourself the opportunity to switch to earth as a stunbreak if needed. Make sure you use your earth elementals skill anytime you can as it has a short cooldown. As I alluded to earlier, water attunement if gonna help in healing. All you have to do is gain invulnerability through either shield 5, or earth 5 and immediately switch to water. This is usually a last resort but depending on your confidence, you can use it for general healing as well. Your shield 4 can be used to pull some enemies from allies and depending on the enemy, they may latch on to you which is good cause your ally can now do something (dps, support etc). Overall, this build is untested in ranked but I do have a lot of fun with it.
×
×
  • Create New...