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jhanschoo.5270

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  1. The primary reason why dead content is dead that I see is that it doesn't have rare rewards, not because of correlation with the content itself, considering that content frequently gets cheesed where it can. Well, that's what progressive is. Subsequent ley-line rewards aren't good enough to get players to farm it all the time every two hours, but they are eventually rewarding enough to make it worth doing every day (for some people). People optimizing the crap out of progressive rewards means that they are going to do a grand tour of all the content in GW2, with varying frequency. I don't see how this is a bad thing. Note, this is with respect to the personalized timers in my first reply, not as in the thread starter post.
  2. I do agree that there is a possibility be insidious externalities, though I don't see them, but I don't see how it can work like having a sweet spot. In my proposal the rewards are just trash unidentified gear, and not very rewardingly. Any amount of time a community intentionally lets it lie inactive gives less rewards than doing it twice. The progressive rewards completing a quest would give you are hidden to save computational power and implementation effort. There can also be some degree of randomness in the progressive rewards. Yes, players wouldn't know which stuff had an inactivity bonus, and which didn't. The point is to encourage diversity in the content each player plays, and building more community knowledge and activity in dead content, hoping for a lucky jackpot, that doesn't contain anything rare anyway. Come to think of it, the progression of the progressive rewards can be personalized as well, and need not be something that can be reset by others. This is probably a better idea. In this other implementation, the rewards may be visible to the player. This would naturally give incentives to returning players. The progressive rewards should still not be very valuable, such that they should not displace farming the usual metas, but are eventually valuable enough that time and again one might run a grand tour of content.
  3. So one of the problems in GW2 is that except for content with good rewards, old content tend to get dead, and not all of them are soloable. I was wondering if it would be alleviated by some form of inactivity scaling. This would be reminiscent of exp scaling on mobs, where inactive mobs can give you bonus exp. Events and metas that don't get run accumulate a loot bonus, and it doesn't even have to be smart; mere compounding unidentified gear rewards would do, and in fact be preferable.
  4. Some discussion on the darkness here https://www.reddit.com/r/Guildwars2/comments/pgwgxj/did_last_patch_mess_up_contrast_or_something/
  5. Just want to express my thanks; for some reason your solution actually gives me better fps than dx912pxy on Win10!
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