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zengara.8301

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  1. Oh thanks, I kind of figured it out (kinda). I got in contact with nvidia live assistance, they asked me to do some stuff in the control panel (3D etc), did not work. So they basically asked me to redo the entire driver, uninstall drivers and install them again. It worked. Not sure what was wrong with the drivers, but now I run just as fast as everyone else, and suddenly went up a a rank with 8/2 kd in Rainbow Six Siege 😁
  2. I am playing others games, and it feels like I have insanely high ping on those games as well. Even though I run at 30 pings on those games (Rainbow 6 siege) I run on 3050 rtx, so it could be a hardware issue somehow?
  3. Yeah I don't know why, it feels kinda....laggy or something? I don't know if this is hardware or Gw2 issue. Feels like my game is just buffering a lot, in pulses, which little by little makes me slower. And I run around with 20-30 ping? -Also happens in wvw fights Guild Wars 2 2024.12.12 - 19.16.24.01.mp4
  4. Good read, and you are probably right. The dps output and the boon is at the same time a problem, but the main issue is the strips. And controlling the DPS output at this point at the same time (in WvW, I think in PvE at this point it is 40k pr. second or something along those lines) would be hard. But I don't know if I agree on the last part, since I do think it was more ideal back then for roamers, purely based on the lack of boons/more strips. While now it just seems to be mainly the willbenders that is the issue, which is not a boonball class. I don't know if it would specifically be easier to nerf or buff certain classes with this nerf, but it would be easier to control, since I do think most classes that roam are generally not classes you use for boonballs. But I guess the overall question is, is this something A-Net even wants to do
  5. I mean I think this is NA time zone time. I could turn it around and say they pushed the game mode to fit the NA 1 push practice, instead of fixating on the skill of the game.....Which the vast majority of EU players practiced....which is obviously exactly what they did. I don't really understand what kind of game you guys actually want though- The whole roamer/ganking gameplay is a thing in a lot of games. And people clearly just do not like it, every game and every game mode that has it, just dies out worse than this level of boon ball meta, because it is just boring? Maybe I am missing something here
  6. Well we all have different ideas of what we want at the end of the day. I personally did love the PoF type of gameplay, it required speed, tactical movements from the commander and back then even a small 20 man guild could easily destroy 80 people. But others do want a more straight up roaming 1v1 scenario type of deal, which I probably would dislike. Since there is no way it would not turn to a 2v1, which is just ganking era, which is 100% goodbye WvW. Either way, I do not like this
  7. I have not really watched any twitch videos or youtube for a while. But have they indicated what kind of meta they actually wants to see? This is way to easy, even in fights I find myself on youtube just listening and watching to other stuff, purely because of how lazy this meta makes me. Do they want it to be a bit more active/moving around. Or is this more what they want, stand still and fight, maybe sometimes avoid the dmg, but you might be better off just tanking the damage at this point? I am just asking if it is a waste of time waiting for improvements in the meta, in regards to more skillful/fast plays. Is their aim and goal this standing still China Meta. Stuff like chrono/dh support/holo?
  8. To be fair, I think most here will respond, because they got legendary gear.....Which is instantly to change. but when it comes to changing stats, it really does not take a lot of gold, or am I wrong? like 5 gold per piece of something?
  9. Maybe just a me thing, but I liked the WvW game mode back then. We all obviously play for different reasons. Some want 1 push, others wants ganking, some wants purely 1v1. I personally did like the concept of 20v80, and more than capable of winning as 20 (scrapper, scourge, FB). Specially the full map blob Blacktide vs full mapblob White Side Ridge fight, with the best comms on each side, that lasted for like a week, that was incredible, 1 wrong move and insta melt, and it felt like it was purely players who wanted to play PvP who played at that time... I liked the stealth mini gameplay before the fights in GvG. (I am playing R6 now, and the beginning of the game we use drones to scout, kinda reminds me of that). I fully get people play for vastly different reasons, but I can not fathom how people are still playing this game or this game mode, since PoF, or even before then, if they did not at least like the competitive aspect of the game mode, back then. Like at this point I barely play, because of China WvW. I simply do not like this no moving way of playing, and lack of skills required, so I just don't play
  10. I don't know what went through the heads of balance team to make CD longer, so the gameplay is less about skill and just about numbers when 80 people got killed by 20 people some years ago. Where as of now 5 more people in 1 of the squads means GG. Or to make stuff like Chrono as powerful as they are and scourge become heal....? Like how the kitten did scourge become heal???. But this game has seriously become so bad to play. Way too little moving, way to much over stack, just stand still and press skills. If I wanted that I would go to a PvE boss and hit it, and maybe even watch video/stream number 50000 about how to kill this boss quicker, or balance or w/e. Instead of actual entertaining interesting stuff, like in WoW video where they turn on their own guild or....kitten even minecraft. This kitten is not fun, pls fix. And I already smell the next nerf on eles.....because they exist? pls don't
  11. To be honest, A-Net has been extremely good at putting people in the servers with their guild, even over the weekend.
  12. EU Account: zengara.8301 Guild for WvW: Tsss Meow Boom [aWoo] Current Team: Thornwatch Expected Team: Dragon's Claw
  13. Wiki the skills? Wells alone should give a good idea, and in regards to sustain. The entire engineer/super speed/mass cleanse thing is completely gone? How is everything "absolutely insane levels", when everything is down, from cooldown being way higher, so if they don't die, you lost, and with lowering of power coefficiency and sustain you die either way? I am playing the game, it genuinely feels like people became worse, not better, but the fact is, smaller groups can not kill bigger groups, because dmg output is down, and can not survive random wells thrown at them, because sustain is no longer constant. Which it was, as long as you move with the tag, and did what they asked- Beforehand 3 wells placed correctly, was a big problem, not so much anymore. The skill ceiling of this game has gone down in WvW because the differentiation between the good players, and the bad players exists less now. Based on lowering the damage, and lowering the overall button clicking. There are simply less buttons to click, and even moving perfectly and bombing a blob there is completely split, matters less now, because they won't die, unless if you are a blob as well. My idea of "skills" in these kind of games, is pressing the buttons, and movement. Not ilvl gear, or even straight up winning. But "how you won", skill wise, which requires pressing buttons correctly, and doing your job, if it is strip, dmg, sustain etc. People had a theory about decreasing the amount of times you could press a skill, and the damage from that skill + lowering sustain, would increase skill levels, because then what and when you "pressed it matters". And in practice, it simply did not. You are just honestly wrong here
  14. A lot of genuinely skilled players, left the game years ago, because lack of skill (they increased CD on most skill, lowered DPS, which means that beforehand, when the guild I ran with, could kill 80 players with 20 players, now would not be able of doing so, because both sustain and dmg output has been decreased, which means your DMG is useless in smaller groups, vs bigger groups, because they don't die, no matter how on the same spot your entire DPS group bombs, but the bigger blob now, can throw random damage, and out DPS your sustain.) I don't want a straight up "Roaming game", those always dies out, for good reason. Nobody wants to be jumped by a bunch of Thieves or Mesmers and not have a counter to that, and I specifically don't think anyone wants to be part of a gank-like game, those kinds of games always becomes very empty super fast....again, super good reason for that. But, to say that today, as it is right now, is based on skill, is not true either.. I have not read most posts here, but based on previous posts, it does seem like people want to have the PoF feeling again. Where you could out dps your opponent, if you pressed the right buttons, bombed in the right spot. And you could spam the sustain, if you did it correctly, so there is no down time for smaller groups to instantly die to a bigger group that does not even try to CC players. (Obviously strips being lowered, is a big problem aswell) .....Basically, they decreased both the DPS output, the Sustain and Strips. Which results in lowering the entire skill ceiling, so the best player, and the worst players are not that far apart. Which in theory of the players who wanted that to happen (less sustain, less skill output), should have made you "need to know when to heal and/or damage" (which to be fair, I think kind of worked, in some 1v1 situations? But obviously based on "strong builds" like condition builds, balances are not made for 1v1 situations, and therefore I don't think it did much, other than just change what you played, rather than the entire fight.) Should also have worked in PvP situations, but PvP in Gw2 is capture flag, and zoom around to 2-3 shot enemies), but in practice, based on how Guild Wars 2 WvW community works, basically mainly community fights/roaming, just resulted in, more numbers = more skills to throw = the stronger enemies with less people, simply don't have that much sustain to sustain random wells thrown at them, nor same number of skill to throw back at the enemies since the damage is lowered but so is the sustain = bigger means more wins. in conclusion, less skills required overall to win, just mainly numbers.
  15. I was trolling, sure. But the "Borrow something, and make it better" quote. I agree on. The issue is they are just borrowing stuff, and not improving on it at all o.o Everything they "borrowed", at best was barely a 1:1 borrow, at worst was far worse. The "improving on it" part is insanely important. But they are completely skipping that part, and just yeeting everything as quick as they can
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