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zengara.8301

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  1. I don't know what went through the heads of balance team to make CD longer, so the gameplay is less about skill and just about numbers when 80 people got killed by 20 people some years ago. Where as of now 5 more people in 1 of the squads means GG. Or to make stuff like Chrono as powerful as they are and scourge become heal....? Like how the kitten did scourge become heal???. But this game has seriously become so bad to play. Way too little moving, way to much over stack, just stand still and press skills. If I wanted that I would go to a PvE boss and hit it, and maybe even watch video/stream number 50000 about how to kill this boss quicker, or balance or w/e. Instead of actual entertaining interesting stuff, like in WoW video where they turn on their own guild or....kitten even minecraft. This kitten is not fun, pls fix. And I already smell the next nerf on eles.....because they exist? pls don't
  2. To be honest, A-Net has been extremely good at putting people in the servers with their guild, even over the weekend.
  3. EU Account: zengara.8301 Guild for WvW: Tsss Meow Boom [aWoo] Current Team: Thornwatch Expected Team: Dragon's Claw
  4. Wiki the skills? Wells alone should give a good idea, and in regards to sustain. The entire engineer/super speed/mass cleanse thing is completely gone? How is everything "absolutely insane levels", when everything is down, from cooldown being way higher, so if they don't die, you lost, and with lowering of power coefficiency and sustain you die either way? I am playing the game, it genuinely feels like people became worse, not better, but the fact is, smaller groups can not kill bigger groups, because dmg output is down, and can not survive random wells thrown at them, because sustain is no longer constant. Which it was, as long as you move with the tag, and did what they asked- Beforehand 3 wells placed correctly, was a big problem, not so much anymore. The skill ceiling of this game has gone down in WvW because the differentiation between the good players, and the bad players exists less now. Based on lowering the damage, and lowering the overall button clicking. There are simply less buttons to click, and even moving perfectly and bombing a blob there is completely split, matters less now, because they won't die, unless if you are a blob as well. My idea of "skills" in these kind of games, is pressing the buttons, and movement. Not ilvl gear, or even straight up winning. But "how you won", skill wise, which requires pressing buttons correctly, and doing your job, if it is strip, dmg, sustain etc. People had a theory about decreasing the amount of times you could press a skill, and the damage from that skill + lowering sustain, would increase skill levels, because then what and when you "pressed it matters". And in practice, it simply did not. You are just honestly wrong here
  5. A lot of genuinely skilled players, left the game years ago, because lack of skill (they increased CD on most skill, lowered DPS, which means that beforehand, when the guild I ran with, could kill 80 players with 20 players, now would not be able of doing so, because both sustain and dmg output has been decreased, which means your DMG is useless in smaller groups, vs bigger groups, because they don't die, no matter how on the same spot your entire DPS group bombs, but the bigger blob now, can throw random damage, and out DPS your sustain.) I don't want a straight up "Roaming game", those always dies out, for good reason. Nobody wants to be jumped by a bunch of Thieves or Mesmers and not have a counter to that, and I specifically don't think anyone wants to be part of a gank-like game, those kinds of games always becomes very empty super fast....again, super good reason for that. But, to say that today, as it is right now, is based on skill, is not true either.. I have not read most posts here, but based on previous posts, it does seem like people want to have the PoF feeling again. Where you could out dps your opponent, if you pressed the right buttons, bombed in the right spot. And you could spam the sustain, if you did it correctly, so there is no down time for smaller groups to instantly die to a bigger group that does not even try to CC players. (Obviously strips being lowered, is a big problem aswell) .....Basically, they decreased both the DPS output, the Sustain and Strips. Which results in lowering the entire skill ceiling, so the best player, and the worst players are not that far apart. Which in theory of the players who wanted that to happen (less sustain, less skill output), should have made you "need to know when to heal and/or damage" (which to be fair, I think kind of worked, in some 1v1 situations? But obviously based on "strong builds" like condition builds, balances are not made for 1v1 situations, and therefore I don't think it did much, other than just change what you played, rather than the entire fight.) Should also have worked in PvP situations, but PvP in Gw2 is capture flag, and zoom around to 2-3 shot enemies), but in practice, based on how Guild Wars 2 WvW community works, basically mainly community fights/roaming, just resulted in, more numbers = more skills to throw = the stronger enemies with less people, simply don't have that much sustain to sustain random wells thrown at them, nor same number of skill to throw back at the enemies since the damage is lowered but so is the sustain = bigger means more wins. in conclusion, less skills required overall to win, just mainly numbers.
  6. I was trolling, sure. But the "Borrow something, and make it better" quote. I agree on. The issue is they are just borrowing stuff, and not improving on it at all o.o Everything they "borrowed", at best was barely a 1:1 borrow, at worst was far worse. The "improving on it" part is insanely important. But they are completely skipping that part, and just yeeting everything as quick as they can
  7. Oh just a lot of stuff that seem to be copied from the new game o.o Thought I explained that well 😞 guess troll comment failed
  8. So we all know this specific company likes to "borrow ideas", since they are not that very good at making stuff up themselves. Personally I do like how they decided to take the Skyscale and wizards vault completely. They are working on "respecting your time" and other stuff, like fractals, which is great. But I wanted to give them an easier time, by letting them just read through the forums discussions, instead of playing the entire game, or being on the front page of Gw2 all the time, waiting for new stuff to pop up- Personally I would love to see underwater combat, or like when you move behind a wall, an arrow don't hit you. That would be cool. Any other ideas would be appreciated -Sincerely, not a Blizzhurd employee
  9. Tbf, as a WvW player. You technically do not need to buy anything more than PoF and may HoT. Depends if you roam or play with others etc
  10. Just wanted to gratz a-net it has been exactly 2000 days, since alliances were announced!
  11. I am personally happy for PoF meta xD
  12. Dude, this is what bothers me. People are asking to kill boon ball, but doing it in the most horrific way possible, that will only strenghtening boon balls. Back when you could kill 80 man squads with 20 people (if you were in a good guild) boons was way more powerful, there were even boons that was called resistance, that basically killed any zerker enemy without boons themselves. What I am getting at, if you have 20 people, as long as boons are down, the only hope you have is 1 push, which is boring af. Back when they did not nerf dmg and boons, guilds could easily destroy 80 players, because cordination mattered way more than numbers. With the boons 20 players can survive noodle dmg and random throwing of dmg from the blob and untop of that, cut them down 30 players at a time with higher dmg, and more importantly, cordination. Cordinating a spike to a single place all at once, meanwhile surviving the random dmg thrown at them. .If you remove boons, smaller guilds will never be able to "boon bust", without it being a 1 push, where you hope you somehow survive. If the enemy got 10 scourges vs your 2-3 scourges, your scourges are better at cordinating, so you kill 20 but they lower your scourges hp to 50%, they can just keep going. What matters to the smaller guild is skill, basically can you keep healing/boons up, meanwhile being at the rightp place, and cordinating a spike/bomb. Also it just pushes for boring lazy gameplay. But the smaller group can simply not survive a 1111 from 80 players, simply because they have down time on healing and giving boons, so they just need to overwhelm you with 111 and you die, when healer is off cd and boons are down. Basically=numbers matters insanely much now, because less boons and less dmg/longer cd.
  13. Either you split up people based on skill, how close they are to tag on average, downs, builds etc and keep those stats secret and split 2 groups based on wanting to fight, PPT, roaming or even just chat (like literally only in wvw for chatting) and make each section fight eachother. Where I think each party would be most happy, because they are doing what they like, and doing it with others that like the same. Or split individual people up where you mix people in, that want to do xyz, but still in the manner each server having good players. Other than that, I just don't think there is a system that can work. If you log in to fight, you want to play with good players, against good players. So if your players are not good, you move. And that creates a system where everyone moves to 1 server. Like in this alliance system, I am writing with people, and people are not having fun And of course this is going to look great, when equalized it to worst scenario of WvW at the end of the 2 months, where players are over playing with new people and just want good fights
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