Jump to content
  • Sign Up

Markus.6415

Members
  • Posts

    178
  • Joined

  • Last visited

Posts posted by Markus.6415

  1. 5 hours ago, DanAlcedo.3281 said:

    Yeah, joined a raid guild again and got told to just roll Cvirt instead of condi Warrior on SH. 😑

    Loved to play Condi War but it's so bad now compared to our overlord. 

    I still refuse to play the CondiVirt. I was one of the lonely powerVirt enjoyers and with the new changes, it has a great flow in combat now.

    • Like 2
  2. On 3/19/2024 at 4:22 PM, Tinker.6924 said:

    I’m wondering if Warhorn is recommended over dagger in pve because it’s more group friendly which was more important before elite specs and specialized support builds became so impactful. Now in raid and strikes each subgroup has 2 support guys bringing heals, alac, quick, stab, and might out the wazoo, the  subpar  boons/heals from a guy running full viper or zerk isn’t really useful, but the paradigm remains and people use warhorns because they always have. 

    Ele couldn't even use warhorn before elite specs existed. It was introduced when HoT released and was ONLY usable as Tempest for all those years, until SotO came out and you could unlock elite spec weapons for the whole class. And that was the moment everyone realized that warhorn is the best in slot offhand weapon for every role in instanced PvE, be it condi, power or healsupport. It even recieved a nerf shortly after the release of SotO, but still is the strongest.

    Edit: And condi weaver was using focus on offhand before, because of the fireaura detonate.

     

  3. 4 hours ago, Bleikopf.2491 said:

    This is all I hoped for. Smothering Auras truly is one of the better traits introduced lately.
    It still leaves me with a sour aftertaste though that heal-on-aura is not in Water, but Powerful Aura has to be somewhere, preferably core.
    Although now that I think about it, Arcane has room for an Aura-trait, right?

    Arcane would also make sense. In the grandmaster line replacing "evasive arcana" maybe, or add it to it.

  4. On 3/19/2024 at 2:23 PM, Bleikopf.2491 said:

    Powerful Aura being in Water is a relict from before HoT, therefore before Tempest.

    I know that, I've been there. Another reason that some traitlines of Ele are in dire need of a rework to make it viable to the current game we're playing.

  5. On 2/27/2024 at 9:15 PM, RazieL.5684 said:

    yup, pistol feels like using a long kitten to throw at your targets... it's by far the worst weapon in the game, even engi pistol feels better after the latest QoL changes

    the diversity of skills is also amazing...

    fire 1 is a SHOT, fire 2 is a SHOT, fire 3 is an aoe SHOT
    water 1 is a SHOT, water 2 is 5 SHOT! water 3 is a field (this one actually is kinda nice)
    air 1 is a SHOT, air 2 is a SHOT, air 3 is A DASH AND A SHOT
    earth 1 is a SHOT, earth 2 is a SHOT, earth 3 is a SHOT

    when i was saying that pistol is by far the worst weapon an elementalist can have people disagreed... i hate to be proven right but this weapon feels horrible to use and has literally 0 imagination used to create it... i mean my expectations were low to begin with BUT GOD kitten!

    Seeing what they did with a hammer wielding Elementalist, i thought they couldn't get more unimaginative and boring. But the pistol is even worse skill wise and the kitten mechanic slapped over is is the overkill.

    • Like 5
  6. And here are traits of Tempest and Herald just to show the imbalance:

    Tempest: Gathered Focus - Guild Wars 2 Wiki (GW2W), Lucid Singularity - Guild Wars 2 Wiki (GW2W)

    Herald: Reinforced Potency - Guild Wars 2 Wiki (GW2W), Elevated Compassion - Guild Wars 2 Wiki (GW2W)

    While herald gets a flat out 240 concentration increase all the time + some dps increase, tempest has to keep it's health above 90% to have 240.

    heralds quicktrait also heals every second for giving a boon + has a power to concentration conversion slapped onto it, while tempest has only alacrity and nothing else.

  7. Just now, DanAlcedo.3281 said:

    I remember playing it in Wvw. Because of you don't join a group/squad, you could spread the effect on more than 5 people. 

    The traited version was like healing for 800 or something? Put that on like 15 people and that's big passiv healing. 

    Sadly, you needed to camp water for that, making it unavailable. A Gimmick build for zerg fight. 

    With that change, you could freely play all attunements. 

    Ah I see... okay. I'm coming from a pve healalac perspective so i can't say what is good or bad for WvW or PvP. Freely play all attunements isn't possible in PvE, since you need to provide all the boons and alac and the heal from dipping into water.

  8. 7 minutes ago, DanAlcedo.3281 said:

    Make Soothing power have the effect that soothing mists is always active. Regardless of attunement. 

    In addition to its normal effect. 

    Just a duration increase of 3-5s to soothing mist would already do wonders. It stays active when you swap attunements anyways, but currently runs out like 2s before you finish an overload from another attunement. The rotation is just too tight right now.

    • Like 1
  9. On 3/6/2024 at 6:41 PM, Downstate.4697 said:

    This is a weapon design problem and not necessarily a trait problem (though the traits could use updating)

    They gave each element a general theme and it’s caused every weapon to be some sort of hybrid. They should move away from this concept imo.

    It's way too late to move away from such a fundamental class design. And everytime they introduce a new weapon to Ele, the skill design is even more unimaginative crap. So changing it for new weapons is also off the charts

  10. It definately is the traitline that's there for healing builds, so dps wise shouldn't offer too much. I've been playing healtempest for years and just a couple days ago i compared my tempest, druid and herald with raw healing at the golem. I was so disapointed... i really was thinking ele is a good healer, but where other can heal through the strongest damage aoe, a healtempest struggles and dies. And can't even provide fury.

    Healele definately needs it's heal on aura back and I believe that elemental bastion trait belongs into the water line. I think it fits pretty well with the frostaura you get when you drop under 75% health. And the powerful aura trait should be combined with "invigorating torrents" from the tempest traitline.

    Those would be my ideas to bring it on par with the other available healbuilds right now. There's still more to do, like revisiting the traits that give extra concentration. Compared to other specs the numbers are just bad and for that extra 120 concentration you need to have 90%+ hp. Other healers also have traits that convert power into concentration or healing power and most of them have a 20% regen buff now too.

    Worst offender right now is the druid with nearly every available ability being bloated with boons and heal and other effects.

    • Like 1
  11. 7 hours ago, Eekasqueak.7850 said:

    They're likely to have balance changes to the new weapons that aren't in the preview since we've had a few weeks to see how they're affecting the meta. I'm expecting Axe nerfs at the least given how high that benches and their track record with such things. 

    Ah true. Then I hope they remove pistol from Ele and act like it never happened. And then get some proper ability designs done to make a weapon that actually gives something the ele is lacking right now. Like a ranged power option 🙃.

    One can dream i guess.

  12. It's so embarrassing that every single thing from that weapon is just reused effects. And there I was during the beta... believing that they visuals are just placeholders like the skill icons, because they looked exactly as bad.

    Oh and did you take a closer look at the air autoattack? They just used the lightning field projectile finisher effect and called it a day. It even still has that splash at the beginning that all the projectile finisher effects have.

    • Like 4
  13. 19 hours ago, Redfeather.6401 said:

    I really think this weapon would be SO GOOD if it removed the auto attack and was made into an offhand. We just don't have a spammy ranged offhand for anything. Dagger/Pistol or Sword/Pistol would feel so different than anything ele can do right now.

    True. I really think it would have been better to just give ele an offhand weapon. Only 8 abilities for anet to come up with instead of all the generic crap we got in the mainhand now.

    • Like 2
  14. 1 hour ago, Razarei.2809 said:

    Compared to all Ele weapons hammer is great! Even at release! But yeah Pistol really needs a huge rework, or they could simply bake skills 2 and 3 together and make it an off-hand weapon. Hammer Gameplay

    Don't get me wrong, hammer has the good abilities and numbers for being good. But I mean in terms of class fantasy and unique effect/animation design, it's extremely boring and not very detailed. Compared to other weapon abilities like, summoning a wave behind you to crush down, sand tornados, summoning a meteorshower with a unique cast animation, a fire pheonix, a dragons tooth. Hammer effects are so bland compared to those.

    • Like 1
  15. 15 hours ago, Razarei.2809 said:

    It's not Hammer 2.0 its Hammer -10.0. Hammer is actually an amazing weapon.

    Hammer was a kitten show at release and needed a lot of month of patching back and forth to get it into a somewhat stable state. It still has the silliest thing i've ever witnessed in the game: a skill that does 1 damage. In my opinion the hammer skills could have gotten epic effects and animations, but it turned out mostly boring and uninspired.
    But yeah, compare it to the pistol and it's really amazing 😅

    • Like 3
  16. In my opinion they should add a damage bonus to confusion in one of the mesmers core traitlines. Other classes have stronger bleeding, stronger poison, stronger torment or stronger burning. Why not add stronger confusion to the class that deserves it?

    • Like 1
    • Thanks 3
  17. Okay...no. For a "redesign" i was expecting a lot more change in design than a little bit of trait tinkering here and there. The augments are still the most boring set of ele utilities, the long CD's on the new 2nd hammer skills sound wrong. Stacking elemental empowerment will actually get harder in my opinion since you're losing the stack from getting a fireaura when attuning to fire. And the trait "empowered empowerment" should definately give always double the stat increase, not only at 10 stacks, that's such a clunky mechanic.

    • Like 5
×
×
  • Create New...