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Noenp.2041

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  1. Yes i did double click them. Don't know if its because i was in the pvp lobby or not but i ended up completing the daily in time. Just tried entering and leaving the lobby and it worked, don't know why it didn't fix just by changing characters.
  2. Used unidentified gear pieces for daily but they aren't counting for daily progress. Changing character seemed to help get some progress to 40% but then bugged again, tried changing character a few more times but still not getting any more progress on the daily. I hope this can be fixed before dailies restart.
  3. I know its guffy, but isn't the whole idea of relics guffy too? Anet said they're keeping some base rune effects but are going to add new ones with the relic update.
  4. I want to suggest a relic that adds an effect to any weapon skill 1 which changes depending if it is a ranged or melee weapon? By that i mean making the relic work so if using a melee weapon skill 1 and it doesn't hit a target because the enemy is further than the melee weapon range the relic makes it so the skill 1 shoots a non-physical projectile (to not make it to strong and also do combos) to 900-1200 range, while a ranged weapon skill 1 doing a melee strike instead of ranged if it hits an enemy at 120 or closer. Both versions would only be able to hit 1 target when hitting with the relic skill 1 variant. I think a relic adding an ability like this for pvp/wvw/pve would make it so players use more unique weapon sets, it wouldn't make the relic to strong because they would still have to choose between this relic or any relic for its build, skill 2 to 5 of the weapon set would still be the original, but the player wouldn't have to feel pressured to use weapons for their range, but for their utility in a fight. Basically the relic would be doing something like the gunblade skill 1 from Bladesworn, but instead of being a sword fused with a gun, it would be a relic that activates instead of a ranged attack if to close or after a melee attack if to far. The relic could be named something like 'Hidden Weapons' . PS: This suggestion is for after the new expansion is released.
  5. Well, learning something new everyday.
  6. Ok, its an essential weapon, fine. Tell that to Anet where they have been trying lately their best to make other styles of gameplay viable... So what you'll probably see is, other weapons getting buffed to the "quintessential" category like lb, making lb no longer the only viable weapon, or them nerfing lb to keep it to the level of other weapons. Either way if anyone agrees with this post or not, Anet is already planing something and no one can do anything about it but them. :3
  7. I just noticed that Blinding Powder enters in full cooldown when its canceled, while all other utility, heal and elite skills with cast times go into the 4 second cancel cooldown. Blinding Powder is a stunbreaker and invisibility utility and having it go on full cooldown instead of the normal 4s coodown when canceled is outrageou sand gets many thieves killed because of it. Please Anet, fix this bug! Also, Blinding powder gets cancelled and on full cooldown when doing Blinding Powder followed by starting a finisher.
  8. If anyone must know, I don't play DE, I actually don't have an actual main class and usually play with what i feel like playing, usually rotating between, Specter, Spellbreaker, Soulbeast, Mirage, Harbringer, Willbender and Weaver, which are the specs I usually play best, I've been in the game for around 10 years and have seen many reworks, nerfs, new mechanics, etc since i started playing the game. Since that time I've always seen longbow rangers and tried to avoid using longbow cause to me i feel its just clanky and preffer to use shorbow in almost all classes that can use it. Yes, before i started pvp, I would get annoyed watching the rangers spam point-blank shot every time when we used to do the champion trains, at the time I was in the Frostgorge Sound Champion Train guild, and watched every single time the squad leaders pleading for for the ranegr players to stop spamming that ability. Then it was for the mouth of modremoth where we needed to do slow cc and evryone, not just rangers at this time, spammed cc skills instead of just doing damage. Since this was in pve it did not matter much to me more than just being a nuisance. When i started doing pvp its where I started noticing longbow rangers "one shooting" teammates and enemies with that combo. I usually play a off hand healer build running with Dolyak rune for a little sustain and sage or avatar for healing +vit and respective stats for damage or condi build i was using with the character. But the time it started to annoy me was when i saw builds using ancient seeds MT from druid or jacarunda's embrace after point-blank shot making it almost impossible to escape if you don't have condi cleanse and stun breaks, ahving to destroy the vines to stop the spam of immobilize. Right now I play mostly with Specter and Spellbreaker shouting build so I have an easier time escaping, at least with shout heal and rune condi cleanse. With specter i would usually survive with one the traits that would put me in specter shroud if i took lethal damage and i could just run after surviving or continue fighting, but now Anet reworked that trait and i can't be saved by it anymore. Still what annoys me most its the ranger ongbow having more range than any other longbows which are all 1200, so it still doesn't make sense it having more range than a sniper, which can only get the same range when the sniper kneels...
  9. First of, not all threads are arguments, but all are discussions. Second you don't know me well enough to call me friend. And thirdly trolling is not a thing that should be tolerated, not even for a little bit.
  10. You just prove that you are here just trolling and making this thread become an argument.
  11. No you did not, you are here trying to belittle other players and making things escalate without reason.
  12. Passive aggressive much? Also, dodge only evades for less than a second, it will not fully negate rapid fire and point blank shot is as i said, instant cast and with unnoticeable animation, also the patch history says that the arrow speed was improved by 100%.
  13. Btw, some posts here in the discussion section are just suggestions or ranting directed to Anet and the OP's don't want to make a discussion out of it, they just don't have anywhere else to go, i don't know why some people feel like they are being attacked or feel the need to comment their opinion, i mean everyone is free to do so, but don't make a big fuss about it and besides, you are just bumping the topic to the top of the board. Speaking for myself, i would write directly to Anet but there isn't anything for doing so, at least that i know of.
  14. Yeah right, you probably just woke up from a deep freeze slumber, cause in pvp you don't use pve gear but amulets instead, also you don't need to be sleeping because both skills are instant cast with almost unnoticeable animations. Either way it happens many times in pvp and recently there's been a wave of matches with 2 or more rangers of mixed specs, also if you weren't sleeping you would know that dps druid is now a thing.
  15. The matter is not of "git gud", the matter is that you guys only disagree because you play the class and depend solely on longbow's broken and outdated mechanics to stay on top, and you are afraid that the class will be unplayable because of it. Well, guess what? Many classes had to go through that unplayable "fase" every time they get updated to later get stable and have better build diversity.
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