I'm seeing quite a few concerns brought up very regularly as I try to keep up with this conversation, and I'd like to see some more explanation from the individuals with these concerns so that I can understand their positions better (and hopefully the development team as well). I'll try to keep my questions concise and worded clearly when possible. 1. While guilds and alliances will have something to fight for (their own reputation), players that choose to play alone or avoid guild association will lose a sense of community with the server/world they've been a part of for so long. Why do you choose to play WvW alone? What benefit do you gain from avoiding guild association that you do gain from server association?What would be the difference between your current situation if you were to join a 'casual/community' guild/alliance for shard placements only and not rep a guild tag?What specific parts of WvW do you enjoy most or feel are the most rewarding as a solo player?What options exist for the proposed WvW changes to be implemented while addressing your concerns for losing your identity?2. There will be guilds/alliances that will use performance metrics to trim their rosters and create elite fight squads. As this already happens on every server I've played on in WvW, why is this suddenly a serious concern?If you aren't interested in joining an elite fight squad with strict regulations, why would this effect you?Since 'stacked' alliances will likely be matched against each other because of algorithm metrics, what prevents you from joining a large casual alliance to avoid them?3. There are some players that belong to multiple WvW guilds or already have full guild slots, and these changes would be difficult for those players to embrace. Would your issue be resolved if there was an extra guild slot added with the changes to compensate for the more strict 1 guild/alliance requirement for shard placement?Would you be better able to accommodate your multiple guilds if WvW tagged guilds were more easily able to aquire the WvW buffs?How open are your multiple guilds about forming an alliance to allow their players to play WvW together?Would you be better off being sorted based on your friends list rather than a guild?4. Role players exist in World vs World and their ability to find each other is being called into question. For those of us that don't participate in RP, what is WvW used for by your community?Is creating a guild or alliance possible by your community to help you stick together and possibly create an even more close-knit group?Would creating a Teamspeak or Discord server help the RP community stay in touch and interact more in game?If a toggle for RP was added to the hero menu to help sort you into maps, would your concerns be alleviated?I believe answering some of these questions objectively could go a long way in furthering constructive discussion about those most affected by these changes. From my personal perspective, I believe communication and organization options will become incredibly important for these WvW changes to succeed. My personal suggestion for approaching in game communication would be the addition of map markers for use by squad leaders and commanders. Markers as simple as a "My squad is moving here", "Enemy group spotted here", "Please help defend this objective" would go a very long way in helping entire shards coordinate strategy without voice chat. I believe alliances and guilds will likely utilize their own Teamspeak or Discord servers as well as web pages as servers have done in the past, but extra communication will be needed for strategic planning between guilds and alliances. It will be even more important for pugs and roamers that choose to operate independently. I mentioned in my previous post about roles for squads and commanders as well. I think allowing commanders and squads to declare their desired goals/role on the map would be very helpful to non guilded/allied players to coordinate with existing organized groups. Roles like "Roaming", "Fighting", "Objectives", "Scouting" could really help bolster shard organization in the absence of centralized voice communication. With the server identities being relegated to alliances (or seemingly dissolved for players not inclined to join a community alliance), I believe that it's important to engage those players in other ways. Finding a way to allow them to contribute in visible and meaningful ways to their assigned shard, while also being rewarded for that contribution will be very important. Guilds and alliances will be fighting for prestige and reputation, and hopefully there will be stats added to the API to allow that glory to be broadcast to the masses, but it's imperative that solo players aren't left in the shadow of guilds. There are many scouts and roamers that do great work that's appreciated by large and small guilds alike, and that work needs a way to be recognized season to season. Allowing those players to gain a visible and perpetuating reputation among players outside their current shard is necessary. It is my belief that these changes to WvW will help foster a more healthy game mode, and the developer interaction with World Vs World players is very welcome. I'd like to urge the WvW community to work hard to not only voice their concerns, but explain them as well. The more information the developers have at their disposal, the better the result we can hope to receive. Thank you to everyone who has spent time in this thread to correct misunderstandings and project their concerns and constructive feedback for the betterment of a game mode that we're all passionate about.