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glutularphysics.7923

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Everything posted by glutularphysics.7923

  1. aimed for the 100 words, but elaborated where I felt examples were needed. maps are excellent, but don't feel very rewarding/engaging. don't feel as active/populated as HoT's did on launch. renown hearts take too long to re-complete.the new collections are really enjoyable, but reliance on them as rewards/time investments makes it feel like not a lot to keep us in those maps once they're done.mounts are phenomenal! sad the griffon is a long-term goal for many friends/new players because of gold.played 5/9 elite specs. so far they all feel fun at least. soulbeast traits feel extremely lacking though.was hoping for non-crafting/gathering related pipelines for ascended armour/weapon acquisition in PvE. more player choice for gearing is always good.bounties have potential, but most haven't been fun at all. getting only 3 or 5 mosaics from legendary ones sucks. (1)storyline was the best its been in GW2 imho, but writing occasionally hurt it. (2)fought the legendary wurm queen bounty earlier. she's very tall and she's in a sloping pit under the temple of kormir. she had the red light/green light modifier, and because of her size/location, it was pretty much impossible to angle the camera enough to see the indicator while in melee, and still not easy to do while juggling mechanics at range. bounties have the potential to exemplify how varied GW2's combat can be, but at the moment they feel more like a case study in how punishing/unfair it can feel. some modifier combinations can just be absolutely agonising to try and deal with, and thats before even considering how much worse some modifiers can be on certain enemy types. the huge number of mosaics needed to get all the funerary gear vs. how many you seem to get per legendary bounty only makes me want to engage with bounties even less.eg. kormir's mention of the crystal sea stuff added nothing except lore for the people who didn't know it, and contributes to making our killing of balthazar/his power level more confusing for many people than it needed to be. little things like this, and big things like vlast dying before we care about him, keep happening, and they're only holding back the quality of a story that keeps showing us how much potential it has to be excellent.
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