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Noctisdan.9147

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  1. why the modalities in any mmorpg what I like most is, open world pvp, guild war or castle war, and the only modality that fits this is WvW, however, as I already said, what is missing in WvW .. it is a real reason for you to be doing that content, for example, you reach the level 6 level of level to keep receiving the highest amount of xp for the rewards, done that, now you will be wandering aimlessly conquering only camps and flags ... just so the accountant doesn't come down and you keep getting rewards. People do not defend the places ... because it is easier to wait for the 5 minutes to pass and take it again .. than to spend time defending it. I repeat again, there is no reward for defending something, there is no reward for killing something, the reward is based on wandering around doing the minimum, it gets tired and it is for this same reason that the majority of the community does not do the wvw. It is not a matter of just my personal taste, it is a modality of pvp war that there is no reward for doing PvP, in the end few people collaborate to make your world a winner, by the way it was built, it needs an urgent reform .
  2. reviving the topic. I agree with the fact that WvW is boring, it has no competitiveness, it has no objective, you do not receive any prizes for fulfilling objectives, you receive for being logged into the WvW every 5 minutes, so in summary, you are running the whole map doing the same repetitive things and waiting to spend 5 minutes for the xp bar to go up and you win the rewards, there is no motivation or satisfaction for defending a camp or killing a player, it ends up making you sick quickly. I think the Gw2 Company should pay more attention to WvW, because it is the closest experience to an open world Pvp that the player will have in the game ... and there is no motivation and no rewarding at all compared to the other modalities of game "´Pve" and PvP of arena.
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