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TheDarkness.6947

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Posts posted by TheDarkness.6947

  1. 2 hours ago, Reikou.7068 said:

    Split queue, or solo queue only.

    Furthermore, enforce hard-limits on matchmaking.

    Bronze vs Bronze, Silver vs Silver, Gold vs Gold, Plat vs Plat

    No exceptions.  This would be the most fair system.

    Only 9 people in your tier online queueing for PvP?  Too bad.  Wait more.  #deadgame.

    Its not "fun," but IMO "fun" is not something you can target.  Its an externality that happens when you have a working system that people actually feel is worth putting effort into.  

     

    This.  I would add:

    1. Require purchase of an expansion pack to play ranked

    2. Investigate all reports of bots and permanently ban bot accounts when confirmed

    That should get rid of the bots too.

    This might make queue times very painful for a while. Hopefully it leads to quality matches though, and if they communicate what they’re doing and people perceive that the game mode is fair and therefore potentially fun, the population might increase.  If it doesn’t, then I guess this answers the question of whether it’s worth saving.

  2. 31 minutes ago, Obtena.7952 said:

    That makes no sense. Nothing about that link should give you the impression it's a 'classic ranged mage that kills everything before it touches them'. That's not even a reasonable expectation to have because that would be so unreasonably broken to do that, it wouldn't reasonably think it would exist in the game in the first place. It's a true matter of fact you can't play like this because what you think that link says doesn't.

    No, that's the idea you want to impose on Anet's definition and as long as you keep doing that, your whole argument about how Ele SHOULD be will continue to be wrong.

     

    I’ve read many of your posts and you make a lot of great, thought-provoking points.   Sometimes, your retort seems to be based on a very literal interpretation of someone’s words, when I think the intention of those words was to be more illustrative in nature than literal.  

    I don’t think anyone is expecting or asking for a ranged ele caster than can literally destroy anything and everything with 1 click from 1200 range.  That’s not only not realistic, but it wouldn’t be much fun because there would be no challenge at all.  We just want the ranged ele caster to be a stronger option than it is today.

    • Like 4
  3. Part of me wonders if there aren’t getting to be so many especs and available weapon choices that it’s getting nigh on impossible for even a talented dev team to balance them all out.  For example, to keep weaver in check, they may have had to nerf things that effectively reduce the viability of other builds. And each new espec and weapon adds more and more complexity to that equation.

    At the moment, there’s really no downside to taking an expac espec, other than giving up a core trait line of your choosing.  I wonder if things would be easier to balance if the minor adept for an espec were a plus minus with respect to the weapon choices.  E.g. “as a weaver, you forgo your training with <weapon> in order to master the sword.”

    That may not be popular with players since it would reduce build choices.  But I also speculate that this is possibly already happening. Not because you have hard restrictions on creating a particular build, but because some builds just aren’t very viable.  In the case of ele, this seems to have happened with the very archetype that Anet portrays in its marketing material. And this is obviously an archetype and play style that a subset of ele players would really like to play.

  4. 8 minutes ago, fuzzyp.6295 said:


    You have two ranged waepons on every single Elementalist elite spec that fit the typical exceptions of a spellcaster. Your range mage fantasy exists. There is nothing stopping you from running Staff or Scepter on any of the elite specs. So what is your point?

    There is a difference between "I can't play my mage fantasy" and "I don't want to play this mage fantasy because the weapons are not up to date." If you want to be a spell castering glass canon, all the tools exist and have existed in the game since launch with each elite spec bringing a different way you can interact with your staff/scepter too.

    There are valid reasons to ask for an update to Staff and Scepter and even Dagger. But you can still play a ranged spell caster if you want... nothing is stopping you other than you own unwillingness to give it a try and see how it works with the new elite specs.

     

    You’re not wrong.  Thing is, unless you’re an exceptional player, you’re going to get your butt kicked walking around with a staff outside of the core Tyria maps..  If EoD releases with some updates to staff to make it more relevant in the current game, and the Jade sphere mechanic is tweaked up to make it more rewarding, I think that actually might make a lot of people happy.

    • Like 1
  5. As far as the mage fantasy is concerned, go the GW2 Elementalist page.

    https://www.guildwars2.com/en/the-game/professions/elementalist/

     

    Read the description, then watch the skill videos over on the right hand side.  Is it surprising people would expect ele to play like a ranged caster rather than some kind of melee?  The ele never lets anything near it in those videos.

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  6. 1 hour ago, AliamRationem.5172 said:

     

    There is a cheapie version for the terminally short of gold.  Use Dire stats with Balthazar rune.

     

    Thanks for the tip!  I can actually afford trailblazer’s at this point but that might be a good way to take the build for a low risk test drive.

  7. On 9/29/2021 at 10:43 AM, AliamRationem.5172 said:

     

    If you're new, I recommend you take the salt on these forums...with a grain of salt.

    Before we throw in the towel on ele, maybe tell us more about how you've been trying to play the class so far?  What builds have you tried? What type of content is your primary focus at this point?  Where do you find you struggle the most compared to other classes you've tried?

    Thank you for always beings such an advocate for players that want to play ele!  I frequently see you offering to help other ele players, and I do really appreciate the offer here.  I think I need at least a break from ele right now, but if I decide to take another swing, I will try to take you (and others who have offered) up on your offer before I get to the point of frustration with it again.

    On 9/29/2021 at 6:51 PM, Zaxx.8125 said:

    A lot of people just automatically go full berserkers/vipers gear when they don't know the class very well and then get disappointed that they die too fast.

     

    I recommend trying this tempest build with trailblazers gear

    Thanks for this suggestion.  My experience was that when I reached level 80 on my first character (which happened to be an ele), Trailblazers was way out of my reach.  I think a full set at this writing is ~120g on the auction house.  I probably had around 30g when I hit 80.  Making up the difference by farming gold seems like a pretty daunting task when your character is always dying even to vets and trash mobs. 

    So maybe this is why you see new players in zerk gear?  It's cheap!  If Trailblazers and a condi build is what makes ele playable for the average player who hasn't quite figured it all out yet, maybe Anet should consider giving out exotic trailblazers  as end rewards in the final personal story chapters.  I don't know if starter L80 gear is a revenue item for them, but in this case I would think it's better than losing players altogether because they think the game is too hard.

    6 hours ago, Jski.6180 said:

    Its just soo week for the work though that realty the scores of all of the disappointment for the game and the class is coming from. Ele use to be THE dps class but all of the dmg nerfs and over all bland-ing of classes dps for raids viability took a lot of the "fun" for high skill game play. There just no pay off for skill in gw2 any more.

    In my ideal world, player skill would not be some kind of barrier to play a particular profession.  Rather I think they should all take about the same amount of skill / practice to get to a base level of proficiency, and they should all be deep enough that players who invest in developing skills with that class can shine.  Ideally to me profession would be a choice about play style, theme, and possibly role (although I know GW2 tries not to tie roles to professions). To your point though, it would be nice if the professions had a distinct identity if not a dedicated role. I'm not sure what ele's identity is.  I assumed it would be DPS, but I don't think it's currently that.

    4 hours ago, MarshallLaw.9260 said:

    So you've enjoyed the game since at least May (possibly longer) and now choose to have buyers remorse.

    Such a whiny post laced with self-pity and overall negative vibes.

     

    Ele isn't for you, thanks for all your improvement suggestions, great contribution.

    Thanks for taking the time to write a condescending response that also adds nothing, I guess? My post wasn't directed at you, because, well, I don't know you.  I don't think I made any suggestions that would somehow make GW2 worse for you, or anyone for that matter.  And if reading my post was a waste of your time, I thought it was pretty clear from the post title what was going to follow, so you probably could have just skipped it.  I'll assume you're having a bad day and needed to find an opportunity to take it out on some stranger.

    Anyway, I haven't asked for a refund or threatened to quit playing or spending money on the game.  I will just play a different class.  But when I find myself on youtube checking out what other games might be like, what I described above is really the reason for it.  I guess instead, I could just go away quietly without voicing that particular disappointment, and stop spending money on this game. I'm sure some people do just that.  I'm not really sure that approach is better for Anet though, even if it's better for you personally, for whatever unknown reason.

  8. 19 minutes ago, Ragnarox.9601 said:

    well I started playing ele month ago, as a guardian main I can say guardian is good, but ele is way better. Roaming is more fun as ele and have better solo kits than guardian. I like guardian cause of weapons skins like greatsword and legendary armor skins. But seeing ele will get a hammer got me excited as long time enhancement shaman from wow, was little disappointed how weak catalyst is but they can buff it. 

     

    If you think ele is bad just buy some mouse with 12 buttons like razor naga or something, and keybind f1-f4 to it, you will have a blast. 

     

    I’ve been using a logitech g600 from the start.  My opinion that ele is a garbage class or at least way too punishing to learn includes that.   I do agree it would be somehow even less fun without an MMO mouse.

    • Confused 3
  9. As someone who just started PvP in S28 and queues solo, I think it’s worth a shot.  The part of me that is resistant is the part that thinks it will take more time/effort to get a match.  But lets face it, the quality of the matches is kinda rubbish right now anyway.  If it makes it too much effort to get a match that I have to just stop playing the mode, it probably won’t be that big of a loss at this point anyway.

     

    Potentially it makes things much better.  At least it’d get rid of the bots.

    • Like 1
  10. When evaluating games, having a class I want to play is one of the things I look for.  Elementalist is part of what drew me to GW2 because I like to play a mage archetype and ele looked like a good fit.  Unfortunately, in my opinion, ele sucks. To me, the class is no fun to play - anti-heroic.  I’m honestly now kind of wishing I had chosen a different game and not spent money on this one.

     

    I’ve tried several other professions, and compared to ele, they feel like their skill bar is full of WIN buttons.

     

    I know there are some that have played ele for thousands of hours and will say it’s fine, maybe even OP in their hands.  Maybe it’s true, I don’t know.  I would say that they went through the learning curve at a time when things were different and the ele learning experience more fun/less painful.  I don’t want to have to suffer through thousands of hours of learning curve in down state just to be on par with other professions. I’ve already spent hundreds. 

     

    I don’t think I’m alone here.  Most of the posts on this board are players’ perfectly reasonable suggestions to fix ele. I know there’s some of that on every profession board, even for classes that are currently strong.  But not to the extent that it is on this one (except maybe the warrior board).  

     

    Anyway, I don’t expect my post to change anything or that Anet will even read it.  So I guess thanks to whoever reads this for letting me get it off my chest.

     

     

     

     

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  11. I’ve only messed around with Catalyst a little bit.  I’m not interested in it at all.

     

    Why, Anet, why, would you take a profession that people obviously choose because they want to play an elemental caster and give it yet another melee weapon with poor damage output,  a spec that has no synergy, and also make sure there are no good sustain options on the already squishiest class? There are plenty of professions that players would logically choose if they wanted to play melee and its not ele.  Why go down this road, again?

     

    I used to think people were being cynical when they said that Anet hates ele.  It didn’t really make any logical sense that a company would hate one of its own designs.  But I’m really starting to think there’s some truth to it.

     

    Please listen to the many pages of feedback above.  Delete this and start over.

    • Like 3
  12. 25 minutes ago, crewthief.8649 said:

    Nerfs aren’t going anywhere. Having said that, Necro needs to be nerfed. Why is it fair that one profession gets to dominate to the extent Necro does? The answer is that it isn’t. I appreciate the “pie-in-the-sky” plea to do away with nerfing, but unfortunately, that isn’t where we are in GW2. My Warrior has been nerfed to death over the past several years, why is Necro special?

     

    It’s hard to say.  I don’t really see many buff requests on this board.  I mostly see requests for nerfs and removal of game mechanics (and complaints about bots).  I think it’s possible that if people requested specific buffs, for specific reasons, as eloquently as the OP did in this nerf request, we might get somewhere in achieving better balance?

    • Haha 1
  13. First, your post is well written and compelling, OP.  

    Second, I believe I agree with your assessment that necro is somewhat overturned right now.

    Third, please stop asking for nerfs.  Why?  Because when the devs actually listen, nerfs seem to get overcooked, and end up obliterating something that people enjoy playing.  How many scourges have you seen since the last patch?  I’ve seen zero. Really, they’re just gone. Instead, please ask for buffs to your profession. Buffs don’t seem to get overdone the way nerfs do, especially when they’re requested by players. In my opinion asking for buffs is a better way to get to equilibrium. 

    Finally, if over-representation is your basis for over-performing, my empirical observation is that necro is a popular class. But not as popular as guard. Sometimes I wonder if the MMS will even create a match before it finds 2 guards to put on each side.  I’d estimate 35-40% representation. Why don’t you have a problem with guards by the same logic?

    Anyway, I mostly play tempest in PvP so I guess if necro gets nerfed it would actually help me on the balance.  But I’m not going to ask to nerf necro or any other class I don’t like playing against and that I feel is overtuned  (hello revenant).

     

    Also, please buff elementalist.  It needs a bit more sustain on tempest and core. There is almost zero forgiveness for making even a small mistake.

    • Like 3
  14. 21 hours ago, Trevor Boyer.6524 said:

    ^ Title of thread.

     

    I don't feel like I should have to explain too deeply into why this is a problem when a single Minionmancer is capable of constantly recycling 7 to potentially 14 minions if using Lich. And this isn't to mention how people like to stack them on teams lately, making it not uncommon to see two Minionmancers on the same node, creating a 14 to potentially 24 minion stack of constant cycling unblockable AoE damage that is also applying poison.

     

    It's fine that Minionmancer is tanky, but it having this much consistent unblockable damage output in conjunction with Staff unblockable, is too much unblockable damage, and largely why this build structure is overperforming in ways that it shouldn't be.

     

    If two MMs are bunkering a single node, you’re 5v3 on the rest of the map?  They really can’t move very quickly.

  15. 2 hours ago, ProverbsofHell.2307 said:

    High silver and low gold is probably the most "hostile" bracket. And I think what you said definitely comes into play. In the rating bracket you're at now, I think you'll find a lot more players who won't really care about losing, as they're likely still learning mechanics and rotations.

    The biggest issue these days is of course, low PvP population leading to poor matchmaking.

    Makes sense.  I wouldn’t say low silver players don’t care about losing.  Nobody really likes to lose, do they?

    At least for me, I’m definitely focused more on what I can improve on than what someone else on the team did wrong.  I’d hope I continue that as my ranking goes up.  Everyone can always improve (at anything), and you really can’t control what other people do.

  16. 48 minutes ago, ProverbsofHell.2307 said:

    Less “skilled” players are the worst of all in terms of toxicity to be honest. Most plat games I queue into, nobody says anything and people for the most part perform their roles. 
     

    In these games, even a lost match doesn’t usually provoke plat players to flame. Although of course, those games are almost never a complete one sided wash.

     

    This is my first season.  After my 10 games, I got ranked at silver 3, just a few points short of gold.  Toxicity in map chat was frequent  in those games and almost always from a single player on the team.  I’ve since moved down to silver 1, and toxicity is rare now.

     

    Kind of makes me wonder if most of the toxicity is mainly coming from players who just got pushed down from a higher metal color and are upset about it, because they feel they’re now at a lower ranking  than they deserve?  In other words is toxicity highest at the “3” ranks, coming from players who just got pushed down from the “1” rank above?

  17. 1 hour ago, bLind.6278 said:

    Run the bot on an alt account and you can still play all you want for fun. Also, many people don't enjoy sPvP due the to complete lack of attention it gets from the devs. WvW is more fun but less lucrative. It allows players to farm gold without effort while opening up the chance of legitimately playing however you want without concern for how efficiently you're farming.

     

    OK, let’s assume playing the way you want (which is fun) requires gold, and getting the gold in game is not fun.

    Some quick back of the envelope calculations.  The botware (which, incidentally the post with that link seems to have been deleted) would cost $22 USD for one PvP season, and we assume that can net a bot-user 200 gold.  There’s an existing path to bypass gold farming by going cash -> gems -> gold, and $22 USD at this moment would get you 335 gold.  Aside from being cheaper, it would also have these benefits:

    1. You can have it instantly

    2. You’d support Anet and further development of the game

    3. You wouldn’t have to run your computer all night, which has electricity costs to you, and environmental impact from consuming electricity to generate fake money

    4. You wouldn’t annoy your fellow players by putting AI into what’s supposed to be a player only mode

    5. You don’t run the risk of getting banned, and just because it doesn’t seem to be happening to people now doesn’t mean it couldn’t.

     

    So, still struggling to see the reason there are bots in PvP.

     

     

  18. 11 hours ago, bLind.6278 said:

    There are rewards from sPvP. Some bots have likely made over 200 gold or more this season for their owners. It's not about fun, it's about farming currency when you're asleep.

     

    It's more like creating a bot to go to work for you that can work 24 hours a day and will never be fired regardless of performance.  There is no downside.

     

    Sure, I get that of course.  My point being that earning the gold/rewards is supposed to be part of the fun.  If it isn’t, that raises questions about whether you actually enjoy the game, and whether you should pay to avoid playing it.  The alternative of course would be to spend your time and money on something you actually do enjoy.

  19. I used to really enjoy amusement parks, but as I’ve gotten older, the hassle of driving there, walking between rides, waiting in long lines seems to outweigh the enjoyment for me.  I could simply stop going, or I guess I could hire a surrogate to go and have the fun on my behalf.

     

    The former seems like the sensible choice to me.  What a weird world we live in.  I guess I’m missing something.

  20. 18 hours ago, Azure The Heartless.3261 said:

    It depends on the revenant you're fighting.

    You mentioned high damage at range, so I assume you were fighting a renegade. They're kind of oppressive at distance, but as long as you are not standing in Darkrazor's Daring or Icerazor's Ire, this is workable, and their shortbow is pretty clunky up close. Do not allow them to freecast on you from range by blocking yourself with obstacles and pillars, and learn the above two AOE appearances so you know when to move away. 

    If they run away from you, be careful when chasing, because they can fire a cc shot that knocks you down while running in the opposite direction. 

    Revenants do have heavy armor, but they have atrocious condition removal. Since their Corruption traitline got nerfed recently, this is true for most builds you will see normally. Because of this, running condi as an ele will be your best bet. 

    An undodged Signet of Fire can wreak havoc on their HP pool if it is condi jammed with other conditions. If you are finding yourself harassed by projectiles as tempest, Sand Squall, a completed Overload Earth, or Magnetic Wave will give you small openings to get in close while shutting down their shortbow. You can also, if you make it into range of them, drop Swirling Winds on top of them to disable their shortbow and Icerazor's Ire. 

    Tempest in general is not very comfortable for specific 1v1s, but condi weaver/condi ele might be. Again, it depends on the revenant you are fighting. if you're fighting a power herald, you'll be more suitable as a condi weaver because you will pulse conditions a short radius around you by using Primordial Stance. If you're fighting a renegade, you will be more suitable as a condi tempest, provided you have obstacles to suppress fire with and make use of magnetic aura well.

    Both flavors are annoyed by conditions.  

     

    Thanks much for all of this detail.  This has helped me understand what’s really happening here.  At some point I’d like to play through all of these professions to get a first hand understanding, but that will take some time.

    • Like 1
  21. 3 hours ago, Genesis.5169 said:

    You should have no difficulties 1v1'ing anyone ele regardless of being weaver/tempest/core, i can give no advice because ele is such a wonderful 1v1'er too much to say.

    This is 100% an L2P issue far too many ways in your toolkit to beat revs that i care to cover them all in this thread i recommend you goto HotM arena and watch those plat ele's 1v1 everything.

     

    I have no doubt there is more for me to learn, which is why I’m here asking questions.  At least I’m not asking for nerfs and removal of game mechanics, hey?

     

    If you’re telling me a tempest is a strong 1v1’er,, that means my skill gap is even bigger than I thought it was.  I’m not sure whether to feel encouraged by that or overwhelmed by how much I don’t know apparently.

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