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Death Echo.7341

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  1. suggestion for more class build flexability - increase boon range, at present it basically makes all classes mandatorily mellee, because of boon stacking, anything to do with fractals and such, you either stack or get kicked, because boons have such an overly limited range, making class builds focus heavily on mellee range as the sole and only concept. which means that anyone who even romotely considers those other play styles basically have to exclude themselves or face social backlash as they quickly get kicked and labeled as uncooperative, or some such - which would be basically solved by just increasing boon range to reach just a bit further - heck alacracity has such a small range that it FORCES you into mellee range to keep it, come on now, this is just rediculous already. what? did Anet just forget that ranged gameplay was a thing entirely or something? that's what it feels like anyhow.
  2. I mean, norn players get to deal with dragon worshipers in their starting zone. it's a group that believes dragon to be a spirit and iirc the king of spirits or some such, I haven't been on my norn in a while and don't remember clearly, but yeah, those details are kind of plopped in the norn story.
  3. probably on here dozens of times already, but guild/player search and guild apply functionality seem like pretty fundamental things.
  4. I know, way late to the convo, and necroing a convo is a bit meh, but if you go to owl's arbattoir in snowden drifts, and do the jumping to get to the top, or take the cheap route and use a mount, there is an owl spirit up there, all the way at the top.
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