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Sploogesque.2801

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Posts posted by Sploogesque.2801

  1. 13 hours ago, Salix.9132 said:

    This is intended as the Relic of Fireworks is supposed to trigger only on weapon skills. All skills from Mortar Kit, Grenade Kit, Flamethrower, Med Kit, ... (all Engineering Kits) are "bundle" skill types. Even though those skills are presented and acessible via the weapon slots the game does not count them as weapon skills.

    They worked until Tuesday, so clarification on this would be nice.

    • Sad 1
  2. 35 minutes ago, ugrakarma.9416 said:

    whats means tier 1? some sort of precursor?

    No, remember Aurene legendaries? Welcome to the armor version of those. T1 will be legendary, T2 will be a different look on said armor.

    In case you don't know about the Aurene weapons, they each had a dragon variant along with them as a recolour, with extra details on them.

  3. After facing Balthazar, you get ported into the other realm, with Joko in a cage. You are supposed to listen to the prisoner, but he stops his lines at "I am King Joko the Inevitable, the last Primeval King, Joko the Undying, the Scourge of Vabbi." when there is supposed to be more voice lines afterwards, making this currently incompletable. 

    Edit: I've tried this story instance three times, same result each time.

  4. 23 hours ago, Burnfall.9573 said:

    (Previous damage was 46k. It went up 10k damage)

    60k dps is coming next patch 

     

    It's either Elementalist Profession or Thief Profession to break the 60k dps mark

    (I posted this in this thread. Elementalist Profession 90k dps with Thief Profession 70k dps)

    https://en-forum.guildwars2.com/topic/133679-dps-power-creep-is-out-of-control-all-content-before-ibs-dies-too-fast-to-even-be-remotely-fun/page/5/#comments

     

    Power-Creep and Toxicity makes a deadly combination....especially with two of the Highest Dps Professions in the game

    No amount of nerfs will  fix these Professions unless they are deleted or redesigned or face with the next level of 60k-70k damage

    You do realize this is very unrealistic, the amount of precast, the bloodlust sigil stacks, his on kill food..

    • Thanks 2
  5. Just now, Acheron.1580 said:

    Yea I read it that way too, but I do believe it's actually 3 relics of your choice per toon above 60 after Rubi talked about it. Which I honestly can't see how they would code, and would make more sense it being 3 boxes with 1 relic choice each to make it clearer, but here's to hoping. If it is 3 generically terrible relics per toon then yea that's not going to fly.

    I do believe that we will get the three that THEY showcased us, not that were leaked. So thief, wizard (SotO), and zephyrite from the boxes, while thief isn't a bad relic, this leaves no useful option for condition based builds.

    • Like 1
  6. Just now, Acheron.1580 said:

    Pretty sure they all are being added to the box, just none of the relics from SotO. But they are also changing and probably simply dropping rune 6 piece bonuses that might be too good after the change or were simply not useful even before the update. The example for thief rune change is 10% bonus damage against flanking is really strong with the recent changes to how flanking is treated against mobs with an unbreakable defiance bar, and tied to a really mediocre rune didn't make it desirable, but being free to choose whenever might be too strong.

    The post says one box per toon level >60, with a choice of 3 relics.

    • Like 1
  7. I think it's important to consider adding all of the available core relics to the box selection that each level 60 and above character gets. Why is it that 11, nearly 12 years into the game we now have a immediate nerf to all builds when starting the expansion? I understand why we wouldn't get the SotO specific relics from the selection boxes, as they were not tied to any current runes in the game. 

    EDIT: I guess this was covered in a later post that I just read today, stating we'd have a choice of the 40 core relics at launch, 3 of them per toon.

    • Like 2
  8. Please increase the radius on Firebrand mantra's, specifically potence. I'm tired of every pug group I'm in having 50% quickness uptime on EVERY fight, this makes the game very unenjoyable having to cover their role for them. ❤️

    • Like 7
    • Confused 11
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