Jump to content
  • Sign Up

lightDestroyer.1265

Members
  • Posts

    151
  • Joined

  • Last visited

Posts posted by lightDestroyer.1265

  1. 3 hours ago, anjo.6143 said:

     

    I dont talk about wvw, I have no idea about wvw. All what I said was about conquest. 

     

    If u lost a 1v1 IN CONQUEST against thief (not being a mes) you are just bad, that's all. 

     

    Ps.: dont get me wrong, you just need practice and get better. 

    Oh, warriors shouldn't lose to thief?  Someone get this guy out of here. 

    • Like 4
  2. 1 hour ago, Psycoprophet.8107 said:

    Any class can beat any class is skill gap is enough in fav of one class so of course thief CAN beat any class, especially if it can take all the time it needs. To ur first paragraph the fact that thief does the roam decap the best doesn't mean a second hief wouldn't be taken if it was some amazing 1v1 class like some would try and have everyone believe. To ur sec paragraph yeah stealth stops the player from capping and decapping but thief's main role is decapping, further so what if u can't cap while stealthed, if thief was as good a brawler or 1v1'r most in these forums would have u believe the thief would simply win the fight then cap, maybe while dancing cuz it was so easy to win the fight haha, and if it got outnumbered it could just run away to plus a now outnumbered node somewhere else cuz again according to these forums it's so insanely fast compared to the rest of the rosters mobility, cuz we all kno mobility isn't high in most classes since last few yrs lol.

    Your comment tells me tou read my comment,  but didn't even try to understand it.  Let me address all your points:-

    1-when i am talking abt thief beating 1v1, i am talking abt the same skill level. 

    2-A thief wont be taken becuz,  it would lose to another thief->becuz , u guessed it "thief's role is to decap" as it is the best roamer,  while the other thief who is "duelist",  wont be able to hold and thus not perform the role of a duelist which is to cap and hold the node againat 1v1 or lose the node but keep 2 ppl on you. 

    3-to your point that thief would win the 1v1 and then cap the node, refer to my previous comment point 2, where it says why the other player will  fight when he can decap and run away,  since it takes much longer to cap than decap.

    4-if you are saying that thief's mobility is not that good since others also have amazing mobility,  listen i know you are hurt,  becuz you dont know how to play thief. Thief has the best mobility. It is why it is meta at the moment. 

  3. 2 hours ago, Psycoprophet.8107 said:

    U serious Trevor? I recently got on ranger and after 2 days started owning everyone in 1v1's while limiting myself to just lb. See how easy that was to type, u guess whether its true or not. It's funny when players use the ol I got on the class and in short time was owning everyone argument, literally instantly discredits ur post. Thief is decent 1v1 vs classes it counters ie mes, warrior etc but is gbage vs the others, sure it can run away when pressured too much but never the less would still be at a severe disadvantage if it had stayed and battled it out. More classes than not will either beat the thief in a 1v1 or will force it to run. Why do u think for years and years thief has been relegated to +1 situations and decap vs teamfighting and side noding? If thief was such a great 1v1 they'd be the side node kings as they could defend and keep most nodes and run when outnumbered avoiding giving the other team points for its death, all teams would run thief for decapping and another 1 or 2 for side noding if they were this magical 1v1 class, but alas for years other classes have filled the teamfighting and sidenode job far better.

    D/p Thief  can pretty much beat any class 1v1 given enough time.  Now to answer your question as to why it is not used as a side noder.  

    The reasons are:-

    1-Takes too long.  Thief can be of better use by +1ing.  A game is carried by the roamers much better than any other role. 

    2- The buggest reason imo,  thief survivability is dur to staelthing and disengage blinds etc.  But,  when thief is stealthing,  they cant cap nodes,  but also get decapped.  Anybody would come decap the node and leave rather than continuing to fight the thief. 

    • Like 1
    • Thanks 1
  4. 6 minutes ago, Svez Poizon XD.5268 said:

    Let me explain some basics that we already knew, before i get into real problems.

    Before any combat happens, both sides are having all spells ready for cast. So naturally Anet devs thought about like this: strong spells-long cooldowns, weak spells-short cooldowns. However just because first combat interaction is allowing strongest spells to just spike so hard, you die and while you bleed out then come back to fight again, enemy cooldowns return again to one shot you again. We are having necros spells but also dragonhunter spells which just on first cast does 5k crits vs rabid amulet on almost every hit. 

    Idea of february patch 2020 was to push out one shot builds and bring more interactive play and counterplay. Necros and Dragonhunter are not only problems of being able to just delete you but those two can sustain pressure for very long(thanks to shroud/life force for necros and trapper rune+blocks for dh). Some classes also do a big bursts but are more fragile, good example is berserker losses toughness and scrapper(flamethrower/grenade build) losses vitality. If you stun or reveal thief, it just dies. Mesmer is just squishy. So at least these 4 are fine as they are having their weakneses.
     

    Ranger is another good example of very versatile class that can burst very hard.

    Mentioning all of this is there to point at how spike damage is not healthy for the game as it doesn't prove the skill of its user but it neither allows counterplay from the enemy player. 

    Easy fix and suggestion:
    - cooldowns won't fix strong and spiky spells neither damage nerf is the option(as it would be direct nerf)
    - longer cast times could fix spiky spells but also would bring enough time for interuption(counterplay), so just double the cast times for big spells which would make sense to first use cc in order to cast a powerful spell
    - versatile classes needs some trade off, so cool: necros can remove your buffs, apply debuffs, be super tanky and also do 5k crits......where is the balance in there? Especially as it got quickness(reaper) its cast times are almost instant and animation for some spells are either fast or not existent (pointing at spinal shivers). 

    You think reaper doeant have cast time,  play it. 

  5. 21 hours ago, Eugchriss.2046 said:

    Winter's bite :  4s chill + 4s weakness. 0 expertise investment

    Chillblains : 4s chill. 0 expertise investment

    spinal chiver: 4s chill. 0 expertise investment

    cripplin talin: 4s cripple. 0 expertise investment.

    etc...

    Most power build are abusing soft condi thanks to their high base line duration. Cut all soft condi duration base line to 1s tops and and and some amulets with condi power + expertise. Power builds should not make use of condis whether they are soft or damaging ones.

    Soft condi matters.

    You mean kill classes ?sure. Thuef has blinds, remove that and he is dead. Revenant has tons of weakness, taunt,  chill.  Ele has chill maybe weakness,  cripple.  I can go on.  You get my point?  Every class has soft cc power or condi. 

  6. On 10/8/2021 at 5:13 PM, TheDarkness.6947 said:

    Why not just get rid of duo queue in ranked?  What purpose does it serve?

    In a perfect world, where we can actually have nice things because people respect the ToS and don’t exploit the privilege, then sure.  On the surface it sounds like it lets you experience playing conquest with one friend.

    As far as I can tell though, duo queue is the mechanic that enables people do match manipulation and win trading. So why not just make it solo queue only and eliminate the ability to do that? There are already other modes where you can queue for sPvP with a friend (unranked, AT, etc).

     

    I’m pretty new to PvP.  I don’t win trade and don’t intend to, so maybe I misunderstand how it works.  Seems to me like this one simple change would take a dev 5 minutes and greatly reduce players’ ability to manipulate ranked PvP matches. Am I wrong?  

     

    Have to be honest, as someone fairly new to PvP, my perception right now is that match manipulation is pretty much the ONLY reason people duo queue.

    If u r new to pvp,  you dont need to worry abt win trading, since that happens at the very top which you wont reach anytime soon.  And people duo queue to enjoy playing withtheir friends.  

  7. 4 hours ago, ShionKreth.1542 said:

    I'm a pretty new player to spvp, and thus far my experience has been that a good 2/3rds of the time my team is so strong they could 4v5 the enemy team and I'm only putting token arrows in my opponents for credit... Or the enemy team is crushing my team so thoroughly there's nothing I could do to make any difference. Why do the teams end up unbalanced so often? It feels like the skill level of the players are nowhere close to each other. I just reached Dolyak rank and it seems even more pronounced than before, which is not making for very satisfying games... and I feel like it's hard to improve when it's like that; win or lose. Does it get any better at higher ranks?

    When you start playing ranked it will br different. 

    • Like 1
  8. 14 minutes ago, felix.2386 said:

    because it is aoe around player, thus don't need line of sight, don't need ground targeting, just bot walk to enemy and press skill, and everything around the character burns and has decent sustain and evade in-fight and decent mobility for bot to engage.

    If you are losing to a bot,  well... that says a lot doesn't it. 

    • Haha 1
  9. 10 minutes ago, TrollingDemigod.3041 said:

    There are builds that produce more condis than you have available condi cleanses in your entire class.
    The immobilize itself isn't problem, the roots that reapply it are a problem, which you somehow try to justify by "just bring cleanse kewk and dodge". With this claim you THINK that it'll be the only condition on you for your whole existence which is incorrect.
    Builds that are created around abusing that mechanic usually produce kitten load of condis on top of that, so your pseudo cleanse that removes whopping 1-3 condis on 30s cd will do nothing. Additionally you still need to time it perfectly between immobilze applications and DODGE within that time frame otherwise you'll get trapped once again, since evade doesn't last for whole character roll animation.
    Stop defending broken mechanics.

    Ok dude.  You are completely right.  Condi ranger is the meta.  All other builds bow down to the great ROOTS.

    In all seriousness, people can and do condi cleanse to avoid the main source of dmg.  People do beat it to the point of making it irrelevant at the top,  playing condi druid only for fun.  You don't have to time kitten,  just cleanse and dodge immediately. If you waste your cleanse,  it is your fault.

      Condi ranger might feel overpowered at first. Play the class and you will know how to counter them. 

    Example,  most condi rangers main source of dmg is aoe,  try not to stand on it.  If ranger is using 2 traps,  they have only 1 stun break.  Cc them and kill them.  Condi rangers might also lack confi cleanse. Above all,  just pressure them with huge power dmg.

  10. 3 hours ago, Mik.3401 said:

    The person I quoted first said some builds as I underlined many times and you keep saying I cannot cleanse / one’s build need to be fixed xD. If you are so curious I play many builds but that’s irrelevant to the point - some builds have little or no cleanse to deal with the roots.

    Is it possible to get out of roots when you are on glass build? Sure you could weaponswap with sigil of cleansing, is it reliable? Not always.

    You could take a build with more cleansing, but that wouldn’t be the same build anymore. Hence ——> some builds cannot deal with the roots reliably.

    Ok here's the thing.  I can't complain abkut getting cced if i take 1 stun break,  that is my fault.  So, yeah you just can't play any build.  You need to actually think about scenario of you being cced or too much condi pressure. 

     

    What do you expect? That you will make any build and be able to deal with everything?  You need to know the advantages and disadvantages of your class and how to play it,  how to dodge etc. 

  11. 39 minutes ago, Mik.3401 said:

    Mate he literally said  for some builds it is impossible and it is true 🤣

    I agree with the OP the use of the roots is a bit braindead at the moment, it would be nice to have it targetable + to have some visual effects signaling the use of it. Also from POV of the ranger they can be bit clunky at times.

    Mate,  just condi cleanse and dodge, works everytime. 

  12. 1 hour ago, steady.1345 said:

    You would think that after all these years of bots being rampant in PVP, something would have been done about it. 

     

    Spend an hour in mists map chat and you'll see several players complaining about bots. Search the forums or reddit and you'll see hundreds of posts about the bot issue, Many posts have suggested that they believe these bots are actually ran by Arenanet, to increase player population, do decrease wait times. Although I find this difficult to believe, for what other reason is NOTHING being done?

     

    A solid 80% of my games in 2v2 currently have at least one bot and around half have 2 or even 3 bots. 

     

    Many of these bots, I have encountered several times over the last couple of months, and I wonder how many times do they need to be reported before anything would be done? They're literally racking up 1-2 THOUSAND games per season. And also likely mailing all gold and other rewards over to their main account. 

     

    You can spot them before the game has even started. If we can see it, why can't ArenaNet? Do they not care? Do they not have the know how to put anti-cheat measures in place? Do they not have the resources? Do they just trash the hundreds of reports they rack up per season? 

     

    What actually is it that's stopping the developers from resolving this issue that has plagued the game mode for years?

     

    The game mode in general is my favourite aspect of the game, but it's becoming really difficult to motivate myself to play PLAYER vs PLAYER when really its Player vs Bots

     

     

     

     

    80% are bot,  that is too much exaggeration. 

  13. On 9/20/2021 at 2:51 PM, Daddy.8125 said:

    Except Elementalist actually doesnt.. its mad its actually beleived to be this squishy

    It isnt Melee, its Damaging Abilities are 600-900 Ranged abilities. which is Notably Not melee, like i hope people are meming with these comments.. Elementalist isnt this squishy it actually has a ton of Active Survivability people just hurrduurr in and face tank a load of damage and somehow expect to survive.

    Catalyst isnt a Glass Cannon so its likely going to have higher sustain but Lower Damage then Weaver. it has access to utility and Supporting abilities..

    Its going to be somewhere between Tempest and Weaver as a proper hybrid.

    the key concerns are its utilities and elites look rather weak.

    Bruh,  ypur comment is a joke if you are daying catalyst had more sustain than weaver.  From your comment it seems you have not even played the class. 

    If you think catalyst hammer is a good weapon..  I don't even know what to say because it is a trash weapon.  

    It is a ranged weapon..... Lol.  Check the water and earth attunements out.  And even fire has some melee.  Damaging abilities being ranged means nothing if your sustain is in melee. 

    • Like 3
  14. 34 minutes ago, TrollingDemigod.3041 said:

    1. You must time your cleanse so you'll get out of roots between application interval otherwise you'll just burn cleanse for nothing.
    2. Some weapons doesn't interact with roots in the slightest.

    Nah tou dont need to time it that much,  just cleanse and immediately dodge and you should be fine. 

    And to those who attack root,  well no one does it the higher rank you go. 

     

  15. 8 hours ago, Ferahn.2896 said:

    Playing against Rangers that is running around with Jacaranda spamming roots is beyond infuriating. Getting out of the roots is a massive chore and with some weapons or builds its flat out impossible. Combine the root together with that you're getting focused and you're just in for 10+ minutes of anti-fun. I commonly play Renegade with a shortbow and half of the time that I get rooted I just can't target it or hit it. Either I can't shoot it or the game is telling me that my abilities that I very much have energy for and are off cooldown that they're not available for use.

    Roots in itself are perfectly fine and can be a great addition to the game. However roots such as Binding Roots need to be integrated in a way that they're actually fun and engaging to play against which is sadly not the case right now. For me the issues with the root is as follows: Lacking audio and visual cue, really hard to target, unclear what you can and can't hit it with.

    Personal recommendations: Either bugfix the root so you can actually target and kill it reliably without having the game send you warnings that you're spells aren't working while they're available or do a full out rework from the ground and make the ability actually fun to play against without having your players tilt into the wall.

    Ok, heere is how to get out of root.

    Cleanse condition and dodge or deal dmg to root.  This works for any class.

    Then there are class mechanics that you can use to leave such as warrior using any movement skill when traited. 

    For revenant,  you can simply swap to Shiro and use your stun break to get out if you have no more cleanses.  If you are herald,  you can trait so that movement skills remove immobolize. 

  16. 2 hours ago, Ferahn.2896 said:

    Playing against Rangers that is running around with Jacaranda spamming roots is beyond infuriating. Getting out of the roots is a massive chore and with some weapons or builds its flat out impossible. Combine the root together with that you're getting focused and you're just in for 10+ minutes of anti-fun. I commonly play Renegade with a shortbow and half of the time that I get rooted I just can't target it or hit it. Either I can't shoot it or the game is telling me that my abilities that I very much have energy for and are off cooldown that they're not available for use.

    Roots in itself are perfectly fine and can be a great addition to the game. However roots such as Binding Roots need to be integrated in a way that they're actually fun and engaging to play against which is sadly not the case right now. For me the issues with the root is as follows: Lacking audio and visual cue, really hard to target, unclear what you can and can't hit it with.

    Personal recommendations: Either bugfix the root so you can actually target and kill it reliably without having the game send you warnings that you're spells aren't working while they're available or do a full out rework from the ground and make the ability actually fun to play against without having your players tilt into the wall.

    The mechanic is annoying to play against.  But,  from your comment i can clearly understand that you don't know the mechanics of binding roots and your own class.  Learn that and you will be able to escape it. 

    • Like 1
    • Thanks 2
    • Confused 4
  17. 52 minutes ago, Avatar.3568 said:

    Abuse for what? If you want to loose a game you can afk already 

    Ok.  Imagaine, i am at far and i need to go home.  But, i am a slow class.  So,  think if this is eternal coliseum,i will just use stuck to reach home in 5s. 

    • Confused 1
  18. 2 hours ago, Avatar.3568 said:

    Can we pls have only 5 seconds to wait instead of 30 where we are not allowed to get hit, I don't understand that, you are stuck in the wall need 30 seconds to wait and when someone is hitting you after 29 seconds it just cancels the stuck command, relogging gives also a solid minute respawn time, this can cost a lot of matches

    Because many people can abuse it.

    • Thanks 1
×
×
  • Create New...