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Cloud.7613

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  1. P.S, I adore this game, I've spent quite a lot of money on it. I do not regret that, but i wont blame websites and youtubers for pointing out how badly this was handled.
  2. Mount separate contracts: still gross, but it lowers the % in which you'll get a mount that you don't care about if you're after specific mounts.A flat price based on quality of skin and then cheaper gamble contracts: still psychologically beneficial for what they want to achieve and doesn't bother those who want to catch em' all.Release mounts by smaller proportion: gives chase rare mounts per 'grouping', in this instance at least the percentage in which you'll get what you want is better than the initial 3.33%. This also again, doesn't hurt those who want to catch em' all and benefits those who want to roll the more friendly dice for the skin.Overall what they chose to do was bundle it all together (30) – give no mounts to any form of achievement, raid ect – and laugh to the bank.
  3. This is entirely subjective. Right now, there are no ways other than the cash shop to obtain mount skins. Nothing that can be gained through game play (apart from gold wars 2), collections, achievements, raids, ect. The introduction of these mounts could have been done in a plethora of different ways, release them by mount, release them separately or over time in mini packs (reducing the odds, still bad IMO, but more palatable). Instead what they did was bulk every skin, good or bad in one loot table, KNOWING they haven't given anything but cash shop skins for mounts so far. That is questionable at best. I understand that people will defend this practice or be nonchalant about how bad this was handled and i accept that. However, they handled this about as worse as they possibly could.
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