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MaLeVoLenT.8129

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Everything posted by MaLeVoLenT.8129

  1. So you're are saying that BG has the most WvW hours played, you are not saying that BG has the most players. Played hours does NOT equal population. It is unfair to say that in general. Like tonight we have scouts, commanders, and players in general that spend hours or most of their day in WvW. BG players have stated numerous times that we have dedicated players and guilds who care about our standing in WvW. Server status and WvW population takes into account play time hours. This is showing playtime hours. which depicts your WvW population. Its perfectly fair to make this assessment and its accurate. This is why in Tier 1 to compete you need a link and the server trapped below BG have enough to be locked but not enough to compete. It literally explains everything we've been experiencing and the reasons as to why Tier 1 is avoided. Because giving servers a link to compete against something that's taken the last 5 years to organize in a 2 month time frame is damaging to those around it. The linked pairs are servers that can equal or even out pace BG in terms of player activity but not the ability to organize and coordinate given the time frame. There is never an even playing field and thus the sense of competitiveness breaks down completely. BG should not take this as an attack and Arena Net does not intend it to be that. BG is the product of a system design that's no longer present and a system that was indeed flawed. Servers like BG are the last of its kind when the game has broken down and many have left. Alright, so 5 BG players play for 2hrs each totaling 10hrs of play time, while on another server lets say for example's sake JQ has 10 players play for 1hr each. Its the same amount of play time just spread differently. While another server has twice the amount of players in the same playtime. This is why I said playtime does not equal players aka population. You can have extremes on both sides, players going into WvW for 10mins to do a daily vet slayer, to Commanders doing a 4hr raid. What I am saying is very plausible that BG has players playing longer hours than other servers. There is also a plausible thing to say that other servers may have players that care less about WvW. This is why I am stating, played hours does not equal players on a server. The chart linked shows total played hours in WvW, Anet saying BG has the most WvW played hours. If you have servers that don't care about WvW as a game type then yes they will have low hours. This chart depending on the players and how much they play is easily skew-able, and is not a good representation of the amount of players. Also a good example is Maguuma, I've watched their population changes from Tier 2, to T1. They go from high positions in all timeslots, to complete opposite when they come up to Tier 1. There is no system anet can put in place to force a server or an alliance to play a game type; that desire has to come from the players want and striving to do better. I am stating that there is a lot more information that goes into a chart like that, and it is not objective or accurate to think that just because BG has the most played hours in WvW that it must equal that we have the most players. Read carefully. Not only did arena net said BGs NUMBERS doubles that of an average server but they're 30% bigger in active population. Not only does BG outnumber everyone drastically but they also are 30% more active by player hours. To directly copy what the GM said: There has been some talk about using Blackgate as an example in the post. Blackgate has been at the top of player activity hours in WvW for a very long time in NA. BG's numbers are twice as big as the average world on NA (without world linking) and 30% larger then the average NA host world. I'm not saying Blackgate hasn't suffered losses of players and coverage but BG is still on top for activity. IT'S NOT JUST BLACKGATE though.Here are all the worlds in NA and EU ordered by size names have been omitted to protect the innocent: his/her entire post is about WvW ACTIVITY. Blackgate has been at the top of of PLAYER ACTIVITY HOURS. Those numbers aka hours are twice as big as the average NA world, and 30% larger than a NA+Link. So that's what I am reading. So I stand by my point that activity hours in a game type does not equal player population on a server.Player activity is the only thing that determines population status. Do you understand. And BG had everyone beat by double. Counting physical accounts is largely pointless because if we were to do that then each server has about 100k+ accounts able to enter wvw. Your points dont make sense. BG is stacked to death. Arena Net pointed it out.
  2. So you're are saying that BG has the most WvW hours played, you are not saying that BG has the most players. Played hours does NOT equal population. It is unfair to say that in general. Like tonight we have scouts, commanders, and players in general that spend hours or most of their day in WvW. BG players have stated numerous times that we have dedicated players and guilds who care about our standing in WvW. Server status and WvW population takes into account play time hours. This is showing playtime hours. which depicts your WvW population. Its perfectly fair to make this assessment and its accurate. This is why in Tier 1 to compete you need a link and the server trapped below BG have enough to be locked but not enough to compete. It literally explains everything we've been experiencing and the reasons as to why Tier 1 is avoided. Because giving servers a link to compete against something that's taken the last 5 years to organize in a 2 month time frame is damaging to those around it. The linked pairs are servers that can equal or even out pace BG in terms of player activity but not the ability to organize and coordinate given the time frame. There is never an even playing field and thus the sense of competitiveness breaks down completely. BG should not take this as an attack and Arena Net does not intend it to be that. BG is the product of a system design that's no longer present and a system that was indeed flawed. Servers like BG are the last of its kind when the game has broken down and many have left. Alright, so 5 BG players play for 2hrs each totaling 10hrs of play time, while on another server lets say for example's sake JQ has 10 players play for 1hr each. Its the same amount of play time just spread differently. While another server has twice the amount of players in the same playtime. This is why I said playtime does not equal players aka population. You can have extremes on both sides, players going into WvW for 10mins to do a daily vet slayer, to Commanders doing a 4hr raid. What I am saying is very plausible that BG has players playing longer hours than other servers. There is also a plausible thing to say that other servers may have players that care less about WvW. This is why I am stating, played hours does not equal players on a server. The chart linked shows total played hours in WvW, Anet saying BG has the most WvW played hours. If you have servers that don't care about WvW as a game type then yes they will have low hours. This chart depending on the players and how much they play is easily skew-able, and is not a good representation of the amount of players. Also a good example is Maguuma, I've watched their population changes from Tier 2, to T1. They go from high positions in all timeslots, to complete opposite when they come up to Tier 1. There is no system anet can put in place to force a server or an alliance to play a game type; that desire has to come from the players want and striving to do better. I am stating that there is a lot more information that goes into a chart like that, and it is not objective or accurate to think that just because BG has the most played hours in WvW that it must equal that we have the most players. Read carefully. Not only did arena net said BGs NUMBERS doubles that of an average server but they're 30% bigger in active population. Not only does BG outnumber everyone drastically but they also are 30% more active by player hours.
  3. Did Anet say you have to? Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset. At least that would be the logical method. Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly. Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends? I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too. if you have no guilds and no friends. why would you care where you're placed. They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically. Some of us have concerns about eliminating servers that aren't in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right? There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP. That is the case now, but it was not always so. It used to be that on the "unofficial" RP servers (Tarnished Coast in NA, and Piken Square in EU) people could be out wandering the world and have a high probability of finding other people who were just out and about RPing. Ever since the mega-server system was implemented, finding that is about as frequent as finding a precursor. It still happens from time to time, but it's pretty rare. Eliminating servers entirely, and thereby eliminating server-priority for mega-server instance selection, will make RP hard to find EVEN IN THE CITIES which was the last place we could be wandering around and still run in to other Roleplayers. It will no longer be rare in the open world, it will be gone completely. What I am asking them to consider is a non-wvw alliance system that would give mega-server selection priority to people in the same alliance. It's really my only concern on the matter (well that, and of course how effective the algorithms they use for determining the wvw World Selection are). It may not mean anything to you, but to the RP community it means a HELL OF A LOT. What is stopping the RP community from playing together exactly. I've already said that... several times. The RP community can form guilds and find RP that way, sure, but most RP guilds are tight nit affairs with between 15-100 players, with one RP mega-guild of 500. Even if you fill your guild slots, that means you're only going to be matched with a total of about 500-600 other people, if you're lucky, and they happen to be on at the same times as you, and happen to be in the same maps. That's not how you meet people, however. You meet people by wandering around the world, seeing someone RPing via /emote and joining in on the open world RP... Before megaservers this was possible everywhere. It was possible to stumble across this. Post mega-servers it is not. What we're asking them to consider is a non-wvw based alliance system to COMPLIMENT the wvw based alliance system. This would literally have zero effect on the wvw world sorting, and so zero effect on ANYONE but RPers, which are a larger portion of the community than people like to give credit for. What I don't understand is how you can unilaterally object to a suggestion that can't possibly negatively effect you, but can be a benefit to us. I didn't object to anything. I was just asking a question that was based off something you said. I didn't clue into your suggestion at all. Just your thought process on what you had said. So now that you've clarified your suggestion, I do object. RP is a way to play any given game mode. You cant make a mechanic for RPers alone just the same as they cant separate the differences between a PPT guild and a Fighter guild. But the alliance system does not prevent or split either including a RP guild from playing in WvW. That 500 man RP guild does not produce 500 rpers in WvW either. The cap on alliances isnt set in stone aswell. With the current system as outlined, if you don't tag a guild as "wvw" you won't be able to form or join an alliance at all, period. What that will lead to is RP guilds deliberately tagging as WvW just to have alliances, and so have mega server selection priority. This will in turn skew world selection numbers, and cause at least one server on every match-up to have a disproportionate number of players that are actually RPers, which the WvW community, I am sure, would absolutely hate. Leaving the system as it stands would 100% negatively effect the wvw community. What I am suggesting is allowing different types of alliances to be formed that in NO WAY effect wvw world sorting, because as both an RPer and a WvW player, I don't want to see WvW negatively effected anymore than I want to see the RP community be dissolved by this change. One or the other will happen if it stays as is. Okay now I somewhat see our point. They can just make it so, Alliances aren't WvW specific but tagging one as WvW is. Either way that player base will be lumped into the total sum of the evaluation I dont clearly see what effects having a RP Alliance would give you in Spvp or pve. when mega servers still place you based on friends and guilds regardless if they're tagged for WvW or not. So the RP alliance would specifically be for WvW. Secondly just because an RP guild tags WvW doesn't do anything to skew the numbers because the numbers are play hour based among other things. other things because they can take in a lot of statistic to determine the type of player base they're dealing with and already do. So if said collective RP WvW guilds choose to not even tag a WvW guild they would have a very high chance of still placing with each other. Yeah, basically all I'm asking for is to make it so non-wvw tag guilds can form non-wvw alliances. That alone shouldn't be too big an ask. I don't want the new feature of alliances to only be locked to people who want to tag as wvw guilds. Doesn't even have to have a specific RP tag, most of us would probably be happy with just two guild types: WvW, PvE, and then mega-server shard priority is sorted by PvE alliances, where world structuring is sorted by WvW alliances.There will be a fancy menu of communication for sure and if that's only restricted to those who claim a WvW guild that is indeed wrong.
  4. Did Anet say you have to? Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset. At least that would be the logical method. Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly. Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends? I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too. if you have no guilds and no friends. why would you care where you're placed. They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically. Some of us have concerns about eliminating servers that aren't in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right? There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP. That is the case now, but it was not always so. It used to be that on the "unofficial" RP servers (Tarnished Coast in NA, and Piken Square in EU) people could be out wandering the world and have a high probability of finding other people who were just out and about RPing. Ever since the mega-server system was implemented, finding that is about as frequent as finding a precursor. It still happens from time to time, but it's pretty rare. Eliminating servers entirely, and thereby eliminating server-priority for mega-server instance selection, will make RP hard to find EVEN IN THE CITIES which was the last place we could be wandering around and still run in to other Roleplayers. It will no longer be rare in the open world, it will be gone completely. What I am asking them to consider is a non-wvw alliance system that would give mega-server selection priority to people in the same alliance. It's really my only concern on the matter (well that, and of course how effective the algorithms they use for determining the wvw World Selection are). It may not mean anything to you, but to the RP community it means a HELL OF A LOT. What is stopping the RP community from playing together exactly. I've already said that... several times. The RP community can form guilds and find RP that way, sure, but most RP guilds are tight nit affairs with between 15-100 players, with one RP mega-guild of 500. Even if you fill your guild slots, that means you're only going to be matched with a total of about 500-600 other people, if you're lucky, and they happen to be on at the same times as you, and happen to be in the same maps. That's not how you meet people, however. You meet people by wandering around the world, seeing someone RPing via /emote and joining in on the open world RP... Before megaservers this was possible everywhere. It was possible to stumble across this. Post mega-servers it is not. What we're asking them to consider is a non-wvw based alliance system to COMPLIMENT the wvw based alliance system. This would literally have zero effect on the wvw world sorting, and so zero effect on ANYONE but RPers, which are a larger portion of the community than people like to give credit for. What I don't understand is how you can unilaterally object to a suggestion that can't possibly negatively effect you, but can be a benefit to us. I didn't object to anything. I was just asking a question that was based off something you said. I didn't clue into your suggestion at all. Just your thought process on what you had said. So now that you've clarified your suggestion, I do object. RP is a way to play any given game mode. You cant make a mechanic for RPers alone just the same as they cant separate the differences between a PPT guild and a Fighter guild. But the alliance system does not prevent or split either including a RP guild from playing in WvW. That 500 man RP guild does not produce 500 rpers in WvW either. The cap on alliances isnt set in stone aswell. With the current system as outlined, if you don't tag a guild as "wvw" you won't be able to form or join an alliance at all, period. What that will lead to is RP guilds deliberately tagging as WvW just to have alliances, and so have mega server selection priority. This will in turn skew world selection numbers, and cause at least one server on every match-up to have a disproportionate number of players that are actually RPers, which the WvW community, I am sure, would absolutely hate. Leaving the system as it stands would 100% negatively effect the wvw community. What I am suggesting is allowing different types of alliances to be formed that in NO WAY effect wvw world sorting, because as both an RPer and a WvW player, I don't want to see WvW negatively effected anymore than I want to see the RP community be dissolved by this change. One or the other will happen if it stays as is.Okay now I somewhat see our point. They can just make it so, Alliances aren't WvW specific but tagging one as WvW is. Either way that player base will be lumped into the total sum of the evaluation I dont clearly see what effects having a RP Alliance would give you in Spvp or pve. when mega servers still place you based on friends and guilds regardless if they're tagged for WvW or not. So the RP alliance would specifically be for WvW. Secondly just because an RP guild tags WvW doesn't do anything to skew the numbers because the numbers are play hour based among other things. other things because they can take in a lot of statistic to determine the type of player base they're dealing with and already do. So if said collective RP WvW guilds choose to not even tag a WvW guild they would have a very high chance of still placing with each other.
  5. Did Anet say you have to? Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset. At least that would be the logical method. Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly. Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends? I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too. if you have no guilds and no friends. why would you care where you're placed. They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically. Some of us have concerns about eliminating servers that aren't in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right? There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP. That is the case now, but it was not always so. It used to be that on the "unofficial" RP servers (Tarnished Coast in NA, and Piken Square in EU) people could be out wandering the world and have a high probability of finding other people who were just out and about RPing. Ever since the mega-server system was implemented, finding that is about as frequent as finding a precursor. It still happens from time to time, but it's pretty rare. Eliminating servers entirely, and thereby eliminating server-priority for mega-server instance selection, will make RP hard to find EVEN IN THE CITIES which was the last place we could be wandering around and still run in to other Roleplayers. It will no longer be rare in the open world, it will be gone completely. What I am asking them to consider is a non-wvw alliance system that would give mega-server selection priority to people in the same alliance. It's really my only concern on the matter (well that, and of course how effective the algorithms they use for determining the wvw World Selection are). It may not mean anything to you, but to the RP community it means a HELL OF A LOT. What is stopping the RP community from playing together exactly. I've already said that... several times. The RP community can form guilds and find RP that way, sure, but most RP guilds are tight nit affairs with between 15-100 players, with one RP mega-guild of 500. Even if you fill your guild slots, that means you're only going to be matched with a total of about 500-600 other people, if you're lucky, and they happen to be on at the same times as you, and happen to be in the same maps. That's not how you meet people, however. You meet people by wandering around the world, seeing someone RPing via /emote and joining in on the open world RP... Before megaservers this was possible everywhere. It was possible to stumble across this. Post mega-servers it is not. What we're asking them to consider is a non-wvw based alliance system to COMPLIMENT the wvw based alliance system. This would literally have zero effect on the wvw world sorting, and so zero effect on ANYONE but RPers, which are a larger portion of the community than people like to give credit for. What I don't understand is how you can unilaterally object to a suggestion that can't possibly negatively effect you, but can be a benefit to us.I didn't object to anything. I was just asking a question that was based off something you said. I didn't clue into your suggestion at all. Just your thought process on what you had said. So now that you've clarified your suggestion, I do object. RP is a way to play any given game mode. You cant make a mechanic for RPers alone just the same as they cant separate the differences between a PPT guild and a Fighter guild. But the alliance system does not prevent or split either including a RP guild from playing in WvW. That 500 man RP guild does not produce 500 rpers in WvW either. The cap on alliances isnt set in stone aswell.
  6. Did Anet say you have to? Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset. At least that would be the logical method. Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly. Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends? I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too. if you have no guilds and no friends. why would you care where you're placed. They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically. Some of us have concerns about eliminating servers that aren't in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right? There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP. That is the case now, but it was not always so. It used to be that on the "unofficial" RP servers (Tarnished Coast in NA, and Piken Square in EU) people could be out wandering the world and have a high probability of finding other people who were just out and about RPing. Ever since the mega-server system was implemented, finding that is about as frequent as finding a precursor. It still happens from time to time, but it's pretty rare. Eliminating servers entirely, and thereby eliminating server-priority for mega-server instance selection, will make RP hard to find EVEN IN THE CITIES which was the last place we could be wandering around and still run in to other Roleplayers. It will no longer be rare in the open world, it will be gone completely. What I am asking them to consider is a non-wvw alliance system that would give mega-server selection priority to people in the same alliance. It's really my only concern on the matter (well that, and of course how effective the algorithms they use for determining the wvw World Selection are). It may not mean anything to you, but to the RP community it means a HELL OF A LOT. What is stopping the RP community from playing together exactly. After this? Possibly being separated onto different channels from each other. There are too many RPers to squish into a single guild, even if they were all willing to throw away ties with their current guilds to all try to squeeze together into a single one hoping the megaserver will put them in the same instance.I dont understand what being separated into different channels means. You dont have to squish them into a single guild. You can make an alliance of many like minded guilds. You dont have to throw away any ties of anything.
  7. Did Anet say you have to? Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset. At least that would be the logical method. Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly. Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends? I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too. if you have no guilds and no friends. why would you care where you're placed. They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically. Some of us have concerns about eliminating servers that aren't in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right? There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP. That is the case now, but it was not always so. It used to be that on the "unofficial" RP servers (Tarnished Coast in NA, and Piken Square in EU) people could be out wandering the world and have a high probability of finding other people who were just out and about RPing. Ever since the mega-server system was implemented, finding that is about as frequent as finding a precursor. It still happens from time to time, but it's pretty rare. Eliminating servers entirely, and thereby eliminating server-priority for mega-server instance selection, will make RP hard to find EVEN IN THE CITIES which was the last place we could be wandering around and still run in to other Roleplayers. It will no longer be rare in the open world, it will be gone completely. What I am asking them to consider is a non-wvw alliance system that would give mega-server selection priority to people in the same alliance. It's really my only concern on the matter (well that, and of course how effective the algorithms they use for determining the wvw World Selection are). It may not mean anything to you, but to the RP community it means a HELL OF A LOT.What is stopping the RP community from playing together exactly.EDIT: the system we have now already hinders your progress because of mega servers. Within WvW, TC is less and less an RP community but yes there is still one. What's stopping you guys from forming a guild and or alliance to keep the RPers together.
  8. Did Anet say you have to? Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset. At least that would be the logical method. Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly. Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends? I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too. if you have no guilds and no friends. why would you care where you're placed. They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically. Some of us have concerns about eliminating servers that aren't in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right? There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP.
  9. Did Anet say you have to? Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset. At least that would be the logical method. Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly. Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends? I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too.if you have no guilds and no friends. why would you care where you're placed.
  10. Did Anet say you have to? Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset. At least that would be the logical method. Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly. Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.
  11. So you're are saying that BG has the most WvW hours played, you are not saying that BG has the most players. Played hours does NOT equal population. It is unfair to say that in general. Like tonight we have scouts, commanders, and players in general that spend hours or most of their day in WvW. BG players have stated numerous times that we have dedicated players and guilds who care about our standing in WvW. Server status and WvW population takes into account play time hours. This is showing playtime hours. which depicts your WvW population. Its perfectly fair to make this assessment and its accurate. This is why in Tier 1 to compete you need a link and the server trapped below BG have enough to be locked but not enough to compete. It literally explains everything we've been experiencing and the reasons as to why Tier 1 is avoided. Because giving servers a link to compete against something that's taken the last 5 years to organize in a 2 month time frame is damaging to those around it. The linked pairs are servers that can equal or even out pace BG in terms of player activity but not the ability to organize and coordinate given the time frame. There is never an even playing field and thus the sense of competitiveness breaks down completely. BG should not take this as an attack and Arena Net does not intend it to be that. BG is the product of a system design that's no longer present and a system that was indeed flawed. Servers like BG are the last of its kind when the game has broken down and many have left.
  12. the thing I'm not sure about the most within this system is the EU servers. under an alliance. They stated in this thread language preference will sort players as well.sweet ty.
  13. Could you split that in to 2 or 3 super alliances? :) 3 Yes. But knowing alot of the guilds I named. Out of this crew will make about 4 to 5 alliances.
  14. TKx counters your hypothetical OCX. fyi welp I tried. I hope people are reasonable enough to understand that the chances of someone making a super alliance and there only being a small few of its kind will simply not happen.
  15. to build a super alliance and have there only be 1 of its kind, I need KEK TTD OnS SF KnT FOO QQ BOO RED BAN TAG TSYM PRX DIE TW FLUX LATE and iNs to all join the same 500 man alliance k thx.
  16. Yes and no. There is no difference between an alliance of 1 guild and 500 players and that of many that equates to 500 players. Once an individual claims a WvW guild. They are locked into that guilds match up for that world. Blackgate as a server is much more populated than 500 people. There is no physical way to get all of BG onto 1 alliance. There is no way for BG to manipulate a greater sum than 500 per alliance. The alliance cap does not have a threshold like servers do. So then a dummy guild would be pointless unless its for the pugs of a said community. Then the pug guild would be in an alliance with the actual guilds to play together. What does this have to do with BG? I didn't say anything about BG, what is this insane obsession you all have? I was simply using your server as an example. Its in your signature. My post had nothing do with any server. It was just a hypothetical. I used a real time hypothetical scenario. ;)
  17. Yes and no. There is no difference between an alliance of 1 guild and 500 players and that of many that equates to 500 players. Once an individual claims a WvW guild. They are locked into that guilds match up for that world. Blackgate as a server is much more populated than 500 people. There is no physical way to get all of BG onto 1 alliance. There is no way for BG to manipulate a greater sum than 500 per alliance. The alliance cap does not have a threshold like servers do. So then a dummy guild would be pointless unless its for the pugs of a said community. Then the pug guild would be in an alliance with the actual guilds to play together. What does this have to do with BG? I didn't say anything about BG, what is this insane obsession you all have?I was simply using your server as an example. Its in your signature.
  18. Yes and no. There is no difference between an alliance of 1 guild and 500 players and that of many that equates to 500 players. Once an individual claims a WvW guild. They are locked into that guilds match up for that world. Blackgate as a server is much more populated than 500 people. There is no physical way to get all of BG onto 1 alliance. There is no way for BG to manipulate a greater sum than 500 per alliance. The alliance cap does not have a threshold like servers do. So then a dummy guild would be pointless unless its for the pugs of a said community. Then the pug guild would be in an alliance with the actual guilds to play together.
  19. You will see 4 timezone alliances compete for the top tier with 3 timezone alliances being in the next tier on down to one timezone alliances in the bottom tier. The good thing is that unlike servers being locked, alliances will have the opportunity to recruit to fill their coverage gaps.The other good thing is that the players that do return won't overstack an already overstacked side. The bad is that the alliance might have to kick some guilds out to make room for the new recruits to fill coverage gaps.The other bad is that there will probably still be matches, particularly in lower tiers, where alliances have little or no coverage and can't get players to fill the gaps. I think you're greatly overestimating the size of each alliance relative to the overall 8 week world. There is no reason for Anet to allow Alliances to be so large that they can manipulate the matchups I'm sure Mal is already hard at work creating a 4 timezone 500 player guild. Even if I were, It wouldn't be nearly as effective as some are making this out to be. Which is the point behind introducing a system of this nature. It prevents the super stacking of any world. Now you can super stack an alliance sure. But that alliance only would equate for a very small portion of the server even if the alliance size were to be 1k. That 1k sized stacked alliance wouldn't be able to decide what other players and or alliances it gets paired with. defeating the purpose of even attempting to have full 24/7 time zone coverage within an alliance. Instead what Mal is thinking is having an healthy alliance environment that doesnt necessarily focus on having all 4 timezones. But instead one that allows for my friends and player base to have activity when they specifically play. You see with alliances, someone like me doesn't have to worry about making an entire server healthy anymore because the system will make worlds every 8 weeks for me. 3rd person reference. You really need to get some help. @Swamurabi.7890 said: You will see 4 timezone alliances compete for the top tier with 3 timezone alliances being in the next tier on down to one timezone alliances in the bottom tier. The good thing is that unlike servers being locked, alliances will have the opportunity to recruit to fill their coverage gaps.The other good thing is that the players that do return won't overstack an already overstacked side. The bad is that the alliance might have to kick some guilds out to make room for the new recruits to fill coverage gaps.The other bad is that there will probably still be matches, particularly in lower tiers, where alliances have little or no coverage and can't get players to fill the gaps. I think you're greatly overestimating the size of each alliance relative to the overall 8 week world. There is no reason for Anet to allow Alliances to be so large that they can manipulate the matchups I'm sure Mal is already hard at work creating a 4 timezone 500 player guild. Even if I were, It wouldn't be nearly as effective as some are making this out to be. Which is the point behind introducing a system of this nature. It prevents the super stacking of any world. Now you can super stack an alliance sure. But that alliance only would equate for a very small portion of the server even if the alliance size were to be 1k. That 1k sized stacked alliance wouldn't be able to decide what other players and or alliances it gets paired with. defeating the purpose of even attempting to have full 24/7 time zone coverage within an alliance. Instead what Mal is thinking is having an healthy alliance environment that doesnt necessarily focus on having all 4 timezones. But instead one that allows for my friends and player base to have activity when they specifically play. You see with alliances, someone like me doesn't have to worry about making an entire server healthy anymore because the system will make worlds every 8 weeks for me. 3rd person reference. You really need to get some help.its all fun and games man. I've been playing this game for 5 years. I was having fun with the "what would Mal do". being view as some sorta of villain is comical to me. Those who think that about me, are the ones who needs help.
  20. You will see 4 timezone alliances compete for the top tier with 3 timezone alliances being in the next tier on down to one timezone alliances in the bottom tier. The good thing is that unlike servers being locked, alliances will have the opportunity to recruit to fill their coverage gaps.The other good thing is that the players that do return won't overstack an already overstacked side. The bad is that the alliance might have to kick some guilds out to make room for the new recruits to fill coverage gaps.The other bad is that there will probably still be matches, particularly in lower tiers, where alliances have little or no coverage and can't get players to fill the gaps. I think you're greatly overestimating the size of each alliance relative to the overall 8 week world. There is no reason for Anet to allow Alliances to be so large that they can manipulate the matchups I'm sure Mal is already hard at work creating a 4 timezone 500 player guild.Even if I were, It wouldn't be nearly as effective as some are making this out to be. Which is the point behind introducing a system of this nature. It prevents the super stacking of any world. Now you can super stack an alliance sure. But that alliance only would equate for a very small portion of the server even if the alliance size were to be 1k. That 1k sized stacked alliance wouldn't be able to decide what other players and or alliances it gets paired with. defeating the purpose of even attempting to have full 24/7 time zone coverage within an alliance. Instead what Mal is thinking is having an healthy alliance environment that doesnt necessarily focus on having all 4 timezones. But instead one that allows for my friends and player base to have activity when they specifically play. You see with alliances, someone like me doesn't have to worry about making an entire server healthy anymore because the system will make worlds every 8 weeks for me.
  21. the thing I'm not sure about the most within this system is the EU servers. under an alliance.
  22. This is really the greatest thing for WvW. It's going to cause a lot of things. It will feel like a brave new world for sure. It's the type of excitement this game needed for along time and what a lot of us have talked about for years. It will be interesting to see this take shape. One things for sure just by this announcement players are already starting to decide and guild are already talking about reforming. for those of you that think it is possible for another BG (in an alliance form) to form, you're simply not understanding the system. 500 to 1000 players and or guild slots do not equate to even 25% of a server. As ArenaNets diagram shows, a single world would be made up of many alliances and they will be cycled and reformed every 8 weeks. This system would then give ArenaNet the ultimate flexibility of determining proper coverage and world populations and they can choose to use whatever scoring format they wanted. A system of this nature also allows for everyone to play with the same goals in mind and allows for balance within any given tournament format. Thus, now we have reasons to fight for first in an healthy environment as flexible as our communities are intended to be. So the days of super stacking servers would be over. The only thing you could effectively do within this current system is stack your alliance that could equate to 10% of a total world population. The days of avoiding a said tier would vanish, because of the cycles themselves. It wouldn't just effect BG but JQ MAG and the rest. Server communities would become alliance communities. Also happy ArenaNet decided to go with the term alliances instead of the messy term Battlegroups xD. welp. That sums this up. I'm excited for the first time in years.
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