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realmckay.1574

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Everything posted by realmckay.1574

  1. I fricked up a mes on DE. Rolling back into stealth buys you time to sus out the real target. Then with stealth burst - bam! Done. However, stealth mes is ridiculous to fight. They blink all over the place and pop out the shadows to bum rush you. You can't rely on direct hitting, so AoE condi is your best friend. Can't get a good target on them, then frick up the ground they runnin on, right? Going to try necro on one next time. At this point, I've noticed all enemy roamers are mesmers - very annoying. Bout to go balthazar on the map - burn it all down!
  2. Use to be viable before WvW mounts and gliders. You could use Havoc tactics and terrain easier to slow, stunt or mislead a zerg/blob. Now mobility is something everyone has, being downed only keeps you out of the fight for a short time. But I've seen 2 well-played deadeyes hold off a dozen players. So perhaps it's not the amount of people you're fighting, it's the effectiveness you're fighting against. If a mob rolls over you like water on rock, it's probably cause they've done this cycle over a thousand times - literally (have you seen some of their levels? 9k!!!). Which means you need to out-think/play them that much more. Simply putting a cannon on a wall and shooting isn't enough to stop a zerg. You need more tactics than that. Placement - timing - focus targeting. Don't play against your enemies weakness - aka: dont stand in front of a zerg!! Understand how zergs move and how they "refuel." Following up to reflip camps and take down supply routes keeps them from resupplying, aka: keeping them from building more siege. The immediate fight doesn't matter, it's who's got control of the map at the end of the count session. You can help your team by scouting zergs and communicating location. Supply stomping. Camp flipping. Building defense seige at their presumed next target location.
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