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Burnlit.1796

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  1. I like the spec. I've always wished for a robobuddy. My issue so far is the how the mech is called after dismount. There is the cooldown from dismount to summon then an animation before it can attack. When I constantly mount and dismount attack, it feels disjointed similar to necro's minions because I would lose minions and have to wait and summon them again. Then there's the annoying thing that the auto summon would drop the mech to a nearby enemy that I have not aggro yet, and then would precede to try to attack my target, pulling mobs for me. It might cause issues in the future where the pet pulls mobs behind the next room. Although, the enemies that it dropped to was in range about 700 or so it might not happen often. I think this is a bug where that when the mech is automatically summon, it interrupts what I was doing. Like reviving someone, when the mech drops in then it interrupts it.
  2. To me Harbinger is a melee necro spec with high risk high rewards. The Blight mechanic makes a more viable daggers dmg build, with marauders. There seems to be a very even I wish there was a charge though; I guess you could use a pull. The Shroud seems to be a melee focused too, with a cone atk, charge, leap and a self aoe, but makes the torments it gives useless. Despite the lose of health there is a lot self heals. The constant heals is pretty good, from the shroud and Blood Magic. I don't like that you lose life force for a little healing. When Blight expires you only recover a small portion of your health back. I think how it works, you regain the % of your current health when it expires, instead of the max health. Idk if this is a bug or not. Condi Harbinger feel pretty bad though. Blight make you very fragile while only doing a little bit more dot dmg. You are at a high risk of dying while waiting for your target(s) to die. I guess it can be turn into a powerful snapshotting build If they: - change the Blight stack into one duration instead of each stack on it's own duration - added a way to cleanse the Blight restoring health. A snapshotting gameplay could be: building up the stacks, applying all your torments and removing Blight asap, maybe prevent applying Blight for a bit. Support Harbinger seem pretty cool to me able to apply almost every boon in game to the party. However, seem very fragile with the lose health. I think the loss of health makes this type of support necro very bad as the other necro support; like scourge can literally take so much dmg, they are usually the less ones to go down and the ones to bring everyone back up. Maybe this can add a concentration or healing for each Blight Stack. If it stacks with concentration, then make Twisted Medicine vitality -> healing
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