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Pheex.8932

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Posts posted by Pheex.8932

  1. 7 hours ago, costepj.5120 said:

    Basically, use the Looking for Group tool. Dragon Stand map will reset every two hours and kick everyone out. So the usual approach is to join a squad ahead of time, ideally sit on your mount at reset time so you don't get downed, return to Dragon Stand map, join your squad comm's instance if you end up in a different one (right click their icon in the squad view and select Join in Dragon's Stand).

    Unfortunately when the map is being reset for the assault phase, there is a chance you end up on a new layer seperate from your squad and be unable to join them.

     

    I've had squads completely halved during the meta start and we ended up on an overflow and had to disband the squad and remake it in LFG to get people to even do the meta.

  2. 1 hour ago, Astralporing.1957 said:

    It doesn't mean all those people would suddenly want to move to Australia/Oceania server though.

    Of course it doesn't. I'm just stating that there is more to be taken into consideration than just the numerical population of Australia and New Zealand.

    • Like 1
    • Thanks 1
  3. On 10/12/2021 at 11:28 AM, Gehenna.3625 said:

    When? Never. Well, never say never but it's extremely unlikely that enough people will play in Australia to warrant setting up servers in Australia and everything that goes with that. You have to realise that if you count New Zealand as well that you have a population of around 30 million people. The NA has almost 400 million people (if you count the US and Canada together) and Europe has over 500 million inhabitants.

    So you see compared to those markets you have a very small market over there and I think that's the main problem. I have no idea what the threshold is in active player numbers to make an Ozzie server a reality but so far it hasn't hit those numbers and considering the above I think it's very unlikely it ever will unless GW2 suddenly becomes THE game to play in Australia.

     

    I don't think you realize how swamped NA servers are with people from all of Asia minus China. Theres people from Taiwan, Vietnam, Malaysia, Indonesia etc etc etc. Aussie servers in MMO's usually encompass much more than just Australia, just like the NA servers serve South America and Canada as well.

    • Like 1
  4. Some enemy AoE is just a red outline, some AoE is a filled orange circle.

    Some red AoE just indicates a trap, sometimes a passive ongoing condition damage mechanic, and other times an actively incoming attack, but the time between the ,marker and incoming damage varies per mob.

     

    Then fractals and raids seem to have different AoE damage indicators for nearly every fight with arrows, wells, green and red filled circles, etc.

     

    Then friendly players have different AoE markers for every class and skill resulting in a huge mess of circles during boss fights completely obscuring any damaging AoE.

     

    And on top, half the time I have no idea if a non-red AoE marker is friendly or enemy. Orange outline circles for example seem to be able to be either friendly or enemy?

     

    Is there some article I can read on how they all work or is there some kind of system to it?

     

    Above all else; how do I differentiate between friendly and enemy AoE and wells?

    • Like 1
  5. 10 hours ago, gektek Radio.3241 said:

    As a VERY new player to the game I was under the assumption that the weapon, based on how similar items in other games work, was a per character item. My one and only character was around level 23 when the event started so, after doing a bit of research OUTSIDE of the game, I managed to figure out where to go to partake in the event and claim my weapon. Then, after enjoying and dying in the labyrinth a few times I figured I would take advantage of the event and get a second brand new character to level 10. Again, as a new player to the game, I wasn't sure if the first character I made would in fact be the one I want to stick with. After creating my second character I'm fairly positive I am going to enjoy playing it more (Necromancer > Ranger 😛 ) so I was excited to get my event weapon after I got to level 10. After searching the area I assumed the vendor would be in for quite some time I had to visit several different websites before finding this one lonely post that clearly states what I assumed to be a fun event goodie I could get to help level some toons in fact might now go to waste if I decide not to play the first character I got the weapon with.

     

    TLDR; As a new player I was COMPLETELY unaware that the event weapon was 1 per account. Had I known I would have DEFINITELY made a different choice or at the very least weighed my options better... End result...brand new player is disappointed...clearly not a good introduction to a new game.

     

    Thank you for reading.

     

    Yeah I hear ya. Too bad this thread got moved from general to festival so less people will see it in time. Ah well.

     

    Don't worry about it tooooo much, you get tons of weapons while leveling and you can buy all the skins off the tradepost at any point. 🙂 and welcome and have fun!

  6. 10 minutes ago, Sylvyn.4750 said:

    If this weapon is geared to help newer players, receiving mail from the vendor explaining where he is and what he has would be helpful...as it is a new player would have to just stumble upon the guy and see what he has to offer, some may never cross paths with him before they are off to other higher level areas.

    I agree.

    4 minutes ago, Ashantara.8731 said:

    The respective NPC mentions this loud and clear.

    he does and it's also in the patch notes, but sometimes people just miss things

    • Thanks 1
  7. 8 hours ago, Sylvyn.4750 said:

    Does it matter how you get to level 10?  I had a level 9 character that used 2 tomes of knowledge to get to level 11...no weapon, no mail alert, nothing...

    ETA: someone told me where to find the vendor, but I never got any alert or mail about it, and even the mist stranger in Shaemoor doesn't have anything over his head to make him stand out as a vendor...very odd.

    As long as you are over level 10 you can find the npc in your starting area. You get no mail or notification.

     

    How you get to 10 doesn't matter either, I boosted a char from 1 to 60 and picked up the box on it.

    • Like 1
  8. 3 hours ago, Poobah.6254 said:

    This is the big one for me that I wanted to highlight. I've gotten to the end multiple times now and every time I hit the jump perfectly and then hit a wall instead of going through to the chest room. I have a lot of repeats of clocktower's champion so likewise it isn't a "being bad" issue.

    This, 3 times I jump in the hole 3 times I bounce off the hole and fall

  9. For those that don't know, you can get a Dreambound weapon in your race's starting zone from the Mist Stranger.

    These weapons level up with your character level and are only available from October 5 until October 12.

     

    Dreambound weapons are limited to 1 per account, and the class you pick the box up on determines the weapon selection you have available.

     

    For example, my ranger box allows me to choose between Longbow Shortbow Sword Greatsword Axe.

     

    The weapon is always statted with berserker and is account bound. They use the Daydreamer skins.

     

    You can only choose from your classes base weapon selection, you can't select from elite spec weapons or offhand weapons (shield)

     

    So think about your choice before you randomly pick the box up!

     

     

    • Like 4
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  10. This is all a mix of hearsay from friends, personal opinions and assumptions. don't take it personally:

     

    -difficulty varies between afk to win and getting oneshot in singleplayer story content (and HoT + PoF open world). damage is extremely spikey, a single attack can hit you on multiple frames instantly downing you from full health. however the game never shows you proper telegraphs on when an enemy attacks and any animations that are there are drowned out by ludicrous visual noise. AoE is only an outline, sometimes making it hard to make out which area is inside or outside the damage.

    -nearly every basic mob in the game has 1-2 different cc abilities. if you're new or not used to the mobs, dodging or using stability it's really, really annoying to play and just sit in 8 second immobilizes and 5 second knockbacks constantly unless you build your char specifically to counter these, removing attack or utility options.

    -skills tied to weapons is very limiting. you might like staff aesthetically but your class has no 'viable' builds for it, or you like a weapon but the skills are not to your liking. Binding attacks, especially magical attacks to a specific weapon is just nonsensical outside of gameplay gimmicking.

    -horizontal progression is something you either like or dislike. a huge amount of the content to work towards is gaining aesthetics and 90% of the aesthetics are bought with gems.

    -confusion about hearts, personal story, builds, items being valuable or junk (vendortrash is literally called 'trophy'). Bosses and story enemies will go invincible so often it just destroys any sense of an actual fight and becomes more like a theater play where your adversary can just change the rules at will. Bosses will also constantly use abilities or gimmicks that could kill you but choose not to - like the boss in the emerald nightmare dungeon that can just transform anyone constantly into small animals. if he can do THAT at will you should stand no chance but the boss just chooses to use it as a gameplay gimmick and mildly inconvenience you.

    -Champions will just spawn in events that you solo, and blend in with the other mobs. Any thoughtful game dev worth their salary would have champions stand out or at least announce their presence with a big roar or something, to make the player aware of impending danger. but in gw2, for example with the awakened portals in core tyria, champions will just spawn in a wave of regular mobs and veterans and you'll just get oneshot out of nowhere.

    -Ancient mmo world with loading zones, low skyboxes and pathetic draw distance in core Tyria especially. Portals all look identical and don't give any visual representation to easily see where they go unless you hover over them with your mouse. They are also put in low traffic corners in cities that make no logistical sense whatsoever.

    -lack of high quality and actually pretty armor skins outside the gemstore

    -mob variety could be better and a lot of mobs are repeated way too much.

    -a disgusting amount of different currencies sure to make new 80s lost and instaquit. one of the worst most convoluted currency systems in the MMO genre.

    - a lot of zones lack interesting landmarks to define them, especially core Tyria is awful and lifeless.

    -bland skill aesthetics for classes like elementalist, the skills don't look impressive or exciting at all, and core Tyria is incredibly boring and bland like some 2005 korean f2p mmo

    -lack of musical variety, too many zones use the same songs and music doesn't match up with the cinematics making them extremely awkward to watch

    -teleporting around the world doesnt make you connect to the world. mounts have sort of fixed this as its not mandatory to teleport eveywhere anymore

    -core gw2 consists of snowzone junglezone springforestzone autumnforestzone and underwaterruinszone, not enough variation between zones in the same province and leveling through one zone bored me so much I almost quit back at launch

    -builds and talents are pretty lackluster and often just stat buffs and changing numbers

    -animations are mediocre for some weapons

    -weapon skills are kinda meh, you can't just make a sniper archer with 5 single target damage skills, no the longbow has autoattack, 1 single target skill, 1 stealth enable, 1 knockback and 1 aoe. there is no interesting rotation to do with those skills on either 1 target or multiple targets. you have to weapon switch to make combat interesting which is kinda unimmersive as no person in any (fictional) world would carry 2 weapons around and switch every 10 seconds from hammer to greatsword in the middle of a 1v1 fight against a monster, it's just silly and only exists for the sake of gameplay

     

    instead of having pure single target dps weapons or AoE weapons, every weapon must do EVERYTHING. every weapon has 1 single target skill, 1 AoE, 1 crowd control and one distance closer / maker. it makes every weapon feel the same and makes the weapons extremely boring for pve rotations as in most scenarios you dont or even shouldnt use a few of the lackluster 5 (8 if you count both weapons but don't count autoattack) skills you have.

    -tons and tons and tons of item drops for collections and quests you don't know if you'll ever need or what they're for unless you wiki it but they take up tons of space and confuse people and convolute the open world experience unless you're going for exactly that collection at that exact time. you get tons of armor recipe books with no explanation of the prefix until you make your decision again its just SO convoluted and unnecessary throwing you to the wiki again. and have fun getting hundreds of useless junk equipment boxes every play session you get to unpack and instantly salvage, over and over because it needs 250 slots of inventory space to unpack at once or you'll be busy 10 minutes manually unpacking all the garbage drops

    -too many gem store purchases to enjoy basic mmo comfort. equipment slots, bag slots, build slots, gathering tools even freaking transmogrification of gear has to be bought or grinded making me not want to change build or gear ever because it's gonna cost me another few dollars every time. I spend about 400 euro's a month on this game and Im still pissed off at how hard you get nickled and dimed for literally everything.

     

    -gearing a viable build is a massive google / wiki rabbithole for new players. you finally find out from exteral sources what build and gear you need, but getting trinkets armor and weapons with those stats is a giant headache if you're completely new to gw2 gearing. And if you want to switch builds well have fun getting an entire new armor set, weapon set and trinket set.

     

    -incoming damage is extremely hard to see. what is friendly AoE what is an enemy AoE? then skills you can't see through all the visual noise, without learing mobs you have no idea what skills to dodge and what to tank, against some enemies the tankiest builds fall like glass cannons, you just have to *know* which enemies and skills. this is not fun or engaging for people that don't like wiki's or trial and error.

    -Abscense of tank damage healing trinity or any defined roles. it's an okay concept but fails in execution. join a fractal and you get 2 supports, or a party of only zerker dps. what happens in practise is people still use aggro mechanics to tank using vitality builds or dps meters, build dedicated healers and builds only for buffs like banner warr, alacrity mirage or renegade and quickness scrapper whose only purpose is to just build their entire character around passive buffs for others instead of actively using tank heal or support utilities like in traditional mmo's.

    -lack of polish and consistency in every single part of the game. broken dyes, borderline difficulty, some veteran mobs die in seconds, some are as hard as champions for no reason whatsoever, some story and voice acting is amazing and some is intern level. some chests you autoloot some you don't, clunky menu's, sometimes the game teaches you to roll through traps, sometimes rolling through a trap will damage and kill you. you can't remove your ow boons, someone spamming quickness during a jp ruining your flow? kek deal with it. max mail limit of 10???, trade post that lags out every day, completely ruined or skewed markets for some trade post items, tab targeting will often not switch to things closest or on screen but will just target random mobs way offscreen that are not attacking you and far away first; it's broke beyond belief. bugs that havn't been fixed in years because Anet deems new content and new skins more important, some items are for sale once every 2 years for a week, some items rot in the store for months before being switched out, game is 10 years old and still no toggle F to switch between different interactions, enabling griefing since lauch, necro minions still attack anything and everything and you can't unsummon them or call them back keeping you in combat constantly, etc etc etc etc etc the game is so deeply deeply flawed and neglected in certain areas.

    its like 3 different teams without any communication designed parts of the game independently from each other. One highly professional team doing the best they could, one large group of interns without guidance forgetting about core mmo and game design and another team that's decent but has wildly different ideas than the other teams and just does their own thing. besides there being only the absolutely most basic small budget team to work on the game now while they profit of the slow decline instead of investing in something that can grow and flourish and make the entire team millionaires.

    -

     

    There is a beautiful game here buried under poor management, a convoluted and clunky technical framework and overmonetized bs.

    • Like 3
    • Haha 1
    • the option to show allied players health bars outside of squad so I can heal in open world meta effectively or assist players in need without constantly hovering over their name first
    • assist target option for all individual players instead of only having the target call out tool
    • option to turn off critter and neutral mob names but keep aggressive mob names visible
    • add seconds to the combat timestamp log
    • option to change text font used ingame for name bars of objects and enemies
    • bigger maximum camera zoom out distance
    • endless gathering tools for all alt characters on purchase
    • remove transmute from the gem store and just make it an ingame gold thing, it's horribly outdated and cumbersome
    • option to stop camera auto alignment when mounted and moving
    • stop fall damage from making you 'enter combat'
    • faster gem store rotation, let me impulse buy instead of waiting for months pls
    • tag useless items as junk instead of trophies, it confuses new players
    • let players change primary 1-5 skill position on the hotbar
    • auto refund gem difference if an item goes on discount within x days of purchase, it must be a burden on your support staff for all the requests
    • add shared inventory slot for those who bought the expansions in a bundle as they are currently unobtainable forever if you made that purchase
    • if you're wearing an outfit have the char wear it while you transmute weapons
    • ability to pin crafting recipes to top
    • ability to set favorites for minis, backpacks, gliders, outfits etc. and have them show first in list
    • ability to save dye templates (entire 4 square block of dyes)
    • ability to drag character preview in inventory up and down or zoom in out as large weapons for norn are outside the window when previewing for transmutes (staff, greatsword etc)
    • ability to change account handle or hide it from forum / not mutual friend list.
    • if you're in a heart / quest zone show the activity zone (outline) on the minimap
    • make elite specs stand out more in the third specialization slot in the build menu
    • 'only show squad interface while in a squad' option
    • Like 3
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