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TomEdo.4185

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Everything posted by TomEdo.4185

  1. Is it possible to make virtuoso more WvW viable as a DPS alternative to necros and revenants? - Currently the dagger attacks are projectiles which is the least efficient type of attacks in blob fights due to reflects and projectile blocks. It would be great to change it to an AoE focused weapon like guardian or necro staff. - "Sword of Decimation" Is it possible to change "Immobilize" to something else here? This is a condition and it is easily removable in a WvW scenario. Alternatively make the damage worth it/lower the cooldown drastically. It is a rather pointless skill to equip in the current setup. - "Rain of Swords" This ability is a very, very weak version of "Well of Suffering". Maybe it should be as strong as "Well of Suffering" or offer something different? Currently it is just BAD. It applies less Vulnerability (duration does not matter in this case, it will be cleansed fast in a blob scenario), it deals 5 times less damage (5 TIMES!), it is not unblockable, it has the exact same cooldown. - "Blade Renewal" A 3 seconds distortion on a 60 seconds cooldown that does nothing else. It is rather bad. - All shatters Again, as with daggers, these are projectiles, which makes them really bad in a WvW scenario due to reflects and projectile blocks. How about we introduce a trait that makes them unblockable instead of piercing to open them up for WvW play? - "Thousand Cuts" It would be amazing to have this skill move together with the mesmer while maintaining the same angle of shooting. Alternatively a very short cast time would solve the problem. Currently this skill is very hard to aim and land in a WvW environment.
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