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viquing.8254

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  1. Vashury ? He deleted his youtube channel (ex : https://www.youtube.com/watch?v=c3fUhFuUP-E), only his twitch remain : https://www.twitch.tv/vashbashgw2/videos https://forum-en.gw2archive.eu/forum/professions/mesmer/Video-GS-Roaming-Basic-Shatter-Tactics
  2. Osicat. (saw you edit too late.) Btw it's been age since necro outrun mesmer 🙃. There were plethora of whine from my self about why many other classes have 3on1 skills with mobility packaged on while other does the same with 3 skills. Since day one, mesmer had to take 25% speed rune appart when on chrono.while 3/4 of other just get permaspeed just doing their normal rorations. And I'm really sad that anet detroy hideandseek portail play in WvW.
  3. Players will just afk/throwing game instead of DC, it will not solve the problem. The only way is human check on report but it cost.
  4. Disagree, I prefer 5v5 conquest. More role diversity and mind rotation. And I'm a solo player. 2v2 and 3v3 is just play the current patch cheese build and rollface. Which is present but more smoothed in 5v5. And as @KurtLittleJesus.8139 wrote, it will be balance whine *100. Just look at this forum when 2v2 or 3v3 season start.
  5. It punished people who rollfaced in the middle of clones. And more importantly, it made uses of our main mecanics. Imagine if you could destroy necro shroud bar before they use it, war adre, thief combo points, and so on. In which world something you randomly counter by just spamming skills uncarely is a conscious decision ? It was countered by any one target weapon, channelled skills, range attacks, brain the clones. (It's not like clone death was 600 aoe.), cleanse like every condi builds. Moreover back in time we already did the math, it wasn't the damage from clone death, who was laughtable, but from mesmers skills who killed people. Mean gutting a third of base mesmer, leaving bleeding mecanics for years while all they had to do were putting debiliting dissipation to compete with PU to solve everything... The funniest thing in this story is that ANET listened to old mesmers forum/top pvpers (who didn't play anymore by the way) who spammed everywhere : "shatter is skill, shatter is the only way to play mesmer.". Then anet gave shatter monogameplay to everyone. Thanks community. (I hate that old elitist community for destroying diversity.)
  6. I just wrote the same thing in the other post 🙃 : Nice concept but considering there are plenty classes with better distance management (way more than before.). It can effectively be hard countered in PvP.
  7. Distance built : nice concept. Now we will see the effects because there are many classes with better distance control who can easily 100% conterplay this today.
  8. Fun fact : They removed mesmer clone on death traits because : what a cheesy gameplay it was ! Then we had warrior who did 80% of his damage with unblocable evades for a long time. Then we have rev who does 3-5k on evade. (And I didn't even list all other cheesy evade here.) Such bias.
  9. Now can we buff PvP damage on : https://wiki.guildwars2.com/wiki/Sword_of_Decimation https://wiki.guildwars2.com/wiki/Rain_of_Swords https://wiki.guildwars2.com/wiki/Thousand_Cuts Because 25 sec CD or 60sec , pure damage skills over 5 seconds who hit on zerk to 2k/4k isn't balanced, thanks.
  10. Not accurate, they are our main mechanic ressource. In the past were shatter was 1/3 of mesmer gameplay, the fact that they get one shot weren't impactfull. It's not the case when shatter has a hudge impact.
  11. Bring back 1/3 of old mesmer gameplay => clone on death effects. Strong against rollface and zerg aoe. Weak against single target skills, ranged attack and timed attack (remembered getting owned by rifle warrior.). Mean bring back my 20/25/20/15/0 please. For the context : there was one build overperforming because it can combine trait in a passive build but instead of moving trait to break too much synergy, they removed a mechanic all mesmers used, even shatter builds. More explicitly : blackwater was the problem, but instead of moving debiliting dissipation to compete with Prismatic understanding and putting crippling dissipation higher in traitline, boom full removal, full shatter orientation with main ressources hard countered by rollface/zerg. And RIP another 1/3 of old mesmer gameplay : phantasm, because pve whine, passive etc. RIP phantasmal defender and disenchanter. To OP : - Illusions HP were gut because too much whine about : "too much illusion, too tanky, no counter.". If tomorrow you unerf illusions HP, forums will be flooded by whine. Combined by the fact that anet officialy recognized rollface to counter mesmer. - That's why https://wiki.guildwars2.com/wiki/Time_Catches_Up was widely used combined with no-nerf signet of illusion and no-nerf illusion HP and/or old Persisting Images (+20% phantasm HP trait) during HoT chrono. - They did try trait like protected phantasm but no enough profitability to be used. - Mirage give mirror cloak trying to improve illusions survavibility. - Most meta build, even in PvP thoses last years were on a "maximise clone generation" orientation to override the fact that illusions get one shot. (Which didn't work on Zerg like you wrote.) That aside, I'm really happy that virtuoso come without clone because like you said, it's been ages that we can't use our main mechanic.
  12. It's funny because it was the case back in 2020. GW2 was a FPS. Then they nerf damage (february 2020 ?). Then plethora of people said tank meta isn't fun, then here we are today 😄. Bis repetitae.
  13. Ofc old mirage in the current situation where everyone was nerfed will be op. But considering the vigor multiple removal, the multiples ambushes nerf, same for CD, traits (all because 2 evades and CC while evading on the past.). Even by just bringing back 2 evade it will not overperform.
  14. Nop, 1 over 50 isn't balanced. Moreover if you look at old vids, even him has to give up points and go out of combat to resustain versus the amount of 3 on 1 skills from other classes (hello unblocable damage on evade and long hard CC with 5k+ damage packaed in.).
  15. Nop they (other classes.) don't dodge, they use either stab/aegis or breakstunt/teleport or evade/blocks packages on weapons skills, like every meta builds does for ages. Mean which meta classes can't evade cc/burst ? Even necro can do it currently. One day it will be good if people get that when mirage burn evade defensivly, they can't use it offensivly. Which is even more true because condi clone auto passive when evading isn't a thing anymore. Putting appart it's less mobile and has higher(unreliable.) burst setup, yeah. Are you talking about classes played in EU top 50 ? If so, it didn't concern mirage.
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