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Dyamly.6817

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Everything posted by Dyamly.6817

  1. The new dodge mechanic jump can feel a real hit or miss depending on the game type and which grandmaster you pick. Forerunner to Death just feels like forever for a dps increase dodge and really takes you out of the fight. I feel like this mechanic would be better used as the profession mechanic without the use of endurance. You could still keep the grandmaster traits to change the effect and make Forerunner of Death more power dps oriented and quicker rather than slower. If you wanted to keep some dodge interaction I would just say make it like the Daredevil dodges where its a quick "Misty" dash with a samurai style "Cut" to any enemy it passing by or through. As for the new Legendary Alliance stance it feels clunky and punishing in its skill flip mentality. I saw someone make an excellent post where it feels like a kit inside of a kit, or an attunement swap inside of an attunement. If you are going to make flip skills they should synergies with each other and not be complete opposites forcing you into a different role you do not want to play, and instead always feel rewarding to press. On top of that: remove the cooldowns and just use energy costs to balance them so they can be double tapped if the player wants. The Revenant is missing a solid power spec so why not cater the alliance legend to that role? Make it the 'Guardian' stance for the Revenant. Where one side of the skill is a selfish 'damage' side and the flip is selfless 'damage support' side. Synergies could be anything, but maybe a skill that does damage on one side and damaging boons for your team on the other would be a good example. This could open avenues to other sources of on demand aegis to compete with Firebrand. To add some flare to the stance skills maybe incorporate the Spear and Urn artifacts into more of the skills even its just as VFX visuals, so they aren't just subtle orange and blue hints to bland looking abilities. The Saint of zu Heltzer can be very fun and provides good barrier. So another alternative would be for the legendary alliance to be a 'Scourge' melee greatsword power variant. The greatsword is pretty solid. A good weapon choice for a power spec if the Vindicator was one. Maybe just a rift pull to help setup cleave and give the Vindicator some good CC options. I understand this asking for quite a hefty rework, but the scrapper needed a hefty rework to make it more desirable.
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