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imitarate.6518

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Everything posted by imitarate.6518

  1. Gunsaber is S L O W. I constantly felt like I was auto-attacking while waiting for CDs. Swapping out to my one weapon set didn't help much. The lack of any reasonable CC in-kit means I had to look at my one weapon set for it. That mostly meant axe/mace, mace/axe, or hammer; mace/mace is too sluggish for being my only out-of-stance option. Running axe/axe or greatsword means limiting my CC AND my dodging/blocking. Lastly, I felt really awkward using armament skills. Everything they do, except the elite, feels like it can be done better with another skill -- with the elite, shouts especially. And, in group content, I'm still going to be running banners anyways. With a primary mechanic basically acting as a kit, I'm not sure why they didn't just use kits as the primary skill type, with dragon trigger as the elite. Have flow build up, charge bullets with it (have bullets stay out of combat but let flow drain), then have kits use bullets as ammo to boost skills. Armaments feel like they were made different for the sake of being different. Even if the spec locked out second weapon swap in combat, having different kits means you could spec support, utility, CC, etc with the primary mechanic. You know, like engineer already does. It works.
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