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Hence.3542

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  1. This is just from what I’ve experienced in the small bite I played and looked through. Good - -I really like the ideas behind this class. I like the idea of the duality of the class being heal and dps. - And I like the jump mechanic. -The great sword seems pretty nice too. It didn’t super grab me with anything interesting on it though. I didn’t use it a lot. - heal jump spam is very satisfying as a healer for big shields and heals while Ventari sits under me and heals. But it does get a bit stale. Bad - -The F2 mechanic feels lazy. It really only having a proper function within the alliance legend feels awful. -F2 should interact with every legend - potentially as an extra defensive option for each legend (evade for alliance, block for Jalis, Absorb for Ventari ect.) - The traits in some places feel too safe and exclusionary to the Alliance legend. - The Alliance utilities don’t feel great to use especially as they start flipping and it becomes less controlled on what you need. They don’t feel very powerful either. - the urn elite especially feels bad as others have mentioned. Cool idea but it doesn’t feel Impactful enough or is a death sentence. If you don’t run out of energy. suggestions? -The Dps jump could rain spears down on enemies while the jump aims and increase damage for each enemy hit before the final slam. Make it easier to use this jump and potentially end it early to trigger damage. - remove the boon jump and replace it with a jump that can jump once for damage and immediately again for healing. -The F2 could have defensive options to provide backup for not having extra dodges at the cost of energy. - Have more traits that interact with the idea of duality. When you heal others you get damage buff. When you damage an enemy you gain a heal to others buff. Have a trait that restores endurance when attacking and when healing on long cooldowns. Triggering one lowers the cooldown of the other. - The Alliance utilities need changes in numbers but they shouldn’t have long cooldowns and should be mainly energy gated. - make Song of Arboreum a minor trait? - An idea: give a unique buff that affects nearby allies when hitting with kurzick skills that increases their damage in some way. And when helping allies with Luxon skills grant A buff to self that increases the damage of the next kurzick ability. Can only retrigger these unique buffs by activating the other. Could have traits that affect these unique buffs.
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