I really liked how smooth the hammer weapon animation felt and that the nonunleashed and unleashed pet skills dont share a CD, but thats about it. I hate to write basicly only negative things about the Untamed, but there are alot of things about it that just feel wierd/unintuitiv.
The Unleashed mechanic reads nice, but i feel like the cd is just a few seconds too long. When i watched the trailer i thought one could really juggle the buff very frequently. Has the buff is right now i would prob never pass it to my pet, because of the % dmg loss. i thought the pet would get the dmg modifier, but thats not the case. Also the fact that you take more dmg whenm unleashed feels bad. The visual effekt of the buff looks nice, but a little "dirty". I would have prefered a more "healthy" green.
Its feels wierd, that every pet has the same unleashed petskills. At least one of them should vari among the different pet familys.
I also think that the unleashed buff should work with other core ranger weapons. It should not even change all the weapon skills, but maybe just the Weaponskill 1. Right now, if i wanted to play a pet focused condition build, the untamed would give me no real option (which i had hoped for). But if for example, the main hand axe would apply poison or bleeding when unleashed that would help.
Because the F1 skill Attack my target is gone, the pet control is realy awkward. i had situations were my pet would just do nothing after i called it back to me and i had to wait for a CD so it would attack again.
I dont love the hammer skills, but i also dont hate them. The amount of cc is nice. The shared CD of the Unleashed/nonunleashed makes sense, but feels wierd to play with and a bit limiting. But i can totally see that one just have to get used to it.
The Healing skill feels counterintuitiv. in a pet focused elitespec its basicly killing the pet. every other ranger healing skill benefits the pet in some way. As it is right now i cant see my self using this. the potential heal and the invulnerability with the major tradeoff to kill your pet is just not worth it. Even more because the unleashed pet skills dont work if the pet is dead. they could just be cast around the ranger (like the engi).
The only utilityskill that i would use is the sporethingy. that one is nice. but i feel like it should apply poison or something.
For the other skills: there are just better options in the other elitespecs or even core.
For the traits: the only traits that have somewhat impact are the grandmaster. And i feel like you never want the % strikdmg healing one. The adept and master traits are all really meh and i believe you would feel no difference when they are skilled or not.
I cant see myself playing this in any pve content as it is right now. Even in a pvp environment i feel like ranger has already better options. But that might just be me, because i play any pvp environment very casualy. It doesnt bring anything new to the table and feels like core ranger, but somehow worse. I'd rather play core, druid or SB. It doesnt has to be meta defining or anything like that. It just has to be solid and should feel worth to play with. Its also not even that fun to play because a lot of things are just awkward right now and core ranger is much smoother. My friends say, it trys to hard to be something from GW1, which doesnt work for GW2. I never played GW1 so i have no idea if that is true or not.
I would really love a condi (maybe through traits or other unleashed pet- and weaponskill versions) and a soild pve option for this Spec.