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peggo.4067

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  1. Hello, with the recent patch i was hoping, that maybe Untamed would get some love (which it did), but this is sadly not nearly enough to make me wanna try it again. At this point, i think just adjusting numbers isnt really gonna help. Even if it gets even more tankyness and damage, it would still feel kinda boring to play. It feels like its kit (skills and traits) are "underloaded" and i can kinda understand why ppl say mechanist is the new better pet class. You could say, that it is not for PvE (the content i mostly play) but even in WvW and PvP i really dont see anyone playing it. And this cant be the goal. Maybe it is balanced, maybe its just me being to harsh, but it not seeing use anywhere makes me sad. I think it "kinda" lacks an interesting game mechanic and a identity. The only thing i really really liked about it are he Ambush skills. I feel like at this point ANET should go all in on these and make them the prominent feature of the elite spec. Here are my ideas: -The internal CD for Ambushskills should be lower. Right now 15 sec feel too long. Using an ambushskill feels really god so i think it could be half the CD. This way it is more in line with a weapon swap. -Using a cantrip should trigger the Ambushskill, meaning: after using a cantrip the player gets access to use a Ambushskill. Maybe even push it so that this mechanic has no internal CD. -Petswap could also trigger the Ambushmechanic -CC'ing a target could lower the remaining internal CD for the Ambushmechanic. If for some case 2 ore more Ambushskills would be triggered at once, let them be hold as charges. -Some Traits (maybe the GMs) should modifiy/enhance the ambushskills. Let them applie an extra random condition or let them give a few boons to pet and/or player. Or the traits do the things i listed above. -Every Ambush skill should (if you hit a target) spawn this spore-brokoli thingy. Ofc, if some or all of this changes would find their way into the game, the Ambushskills should be toned down a little. Maybe less dmg, maybe more CC. idk. Maybe they could do less dmg if you trigger the Ambush while the pet is unleashed (which could happen with the ideas i listed above). This would give Untamed a mechanic which should make room for fun theorycraftig. IMO it would also give it more the feeling of a CC-Combo-Elitespec that rewards you frequently with really cool attacks. Other than that there are a couple things i wanna mention: -the F1 pet teleport fails if the pet is out of range. It should walk up until the port can successfully happen. Right now it just "farts" in that case. -the spore-brokoli thingy could do alittle more damage -the traits should be looked upon again. they feel really underwhelming. The top adapt and master trait feel bad. its just: CC and get a basic boon/condition. Also the middle GM trait is a joke. The scrapper gets this effect on a minor passive trait. -please please please add some condi synergy. I really like condition focused playstyles. all the damage modifiers Untamed has should also affect condition damage -some traits/skill that get enhanced effects on hardCC'ed target could maybe also work on targets that are immobilised. Ranger has alot immobilise so i think i would work really great with the rest of the tools ranger has. -some pets could really need a buff. most of them dont see any use unless you really love a specific one. (-if the idea with the ambushskills doesnt appeal, i would also not mind if the untamed is becoming a CC and Stability spam Elitespec. But i think the ambushskill idea is better :^>) TL:DR.: Just buffing Untamed's numbers isnt going to help. Go all in on the Ambushskills and enable/enhance them though lower internal CD and trait options. Also please add synergy for conditiondamage builds. Thanks 🙂 Hopefully ANET reads this. I really wish that the Untamed will become something fun that everone likes :^)
  2. I really liked how smooth the hammer weapon animation felt and that the nonunleashed and unleashed pet skills dont share a CD, but thats about it. I hate to write basicly only negative things about the Untamed, but there are alot of things about it that just feel wierd/unintuitiv. The Unleashed mechanic reads nice, but i feel like the cd is just a few seconds too long. When i watched the trailer i thought one could really juggle the buff very frequently. Has the buff is right now i would prob never pass it to my pet, because of the % dmg loss. i thought the pet would get the dmg modifier, but thats not the case. Also the fact that you take more dmg whenm unleashed feels bad. The visual effekt of the buff looks nice, but a little "dirty". I would have prefered a more "healthy" green. Its feels wierd, that every pet has the same unleashed petskills. At least one of them should vari among the different pet familys. I also think that the unleashed buff should work with other core ranger weapons. It should not even change all the weapon skills, but maybe just the Weaponskill 1. Right now, if i wanted to play a pet focused condition build, the untamed would give me no real option (which i had hoped for). But if for example, the main hand axe would apply poison or bleeding when unleashed that would help. Because the F1 skill Attack my target is gone, the pet control is realy awkward. i had situations were my pet would just do nothing after i called it back to me and i had to wait for a CD so it would attack again. I dont love the hammer skills, but i also dont hate them. The amount of cc is nice. The shared CD of the Unleashed/nonunleashed makes sense, but feels wierd to play with and a bit limiting. But i can totally see that one just have to get used to it. The Healing skill feels counterintuitiv. in a pet focused elitespec its basicly killing the pet. every other ranger healing skill benefits the pet in some way. As it is right now i cant see my self using this. the potential heal and the invulnerability with the major tradeoff to kill your pet is just not worth it. Even more because the unleashed pet skills dont work if the pet is dead. they could just be cast around the ranger (like the engi). The only utilityskill that i would use is the sporethingy. that one is nice. but i feel like it should apply poison or something. For the other skills: there are just better options in the other elitespecs or even core. For the traits: the only traits that have somewhat impact are the grandmaster. And i feel like you never want the % strikdmg healing one. The adept and master traits are all really meh and i believe you would feel no difference when they are skilled or not. I cant see myself playing this in any pve content as it is right now. Even in a pvp environment i feel like ranger has already better options. But that might just be me, because i play any pvp environment very casualy. It doesnt bring anything new to the table and feels like core ranger, but somehow worse. I'd rather play core, druid or SB. It doesnt has to be meta defining or anything like that. It just has to be solid and should feel worth to play with. Its also not even that fun to play because a lot of things are just awkward right now and core ranger is much smoother. My friends say, it trys to hard to be something from GW1, which doesnt work for GW2. I never played GW1 so i have no idea if that is true or not. I would really love a condi (maybe through traits or other unleashed pet- and weaponskill versions) and a soild pve option for this Spec.
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