Wonderful expansion. Much better than HoT, in all respects save for a few. To start, the storytelling, and instances in particular, are excellent. Your writing and story direction feels much more organic, and you seem to be leading the story in a direction that feels more like a sequel to GW1, rather than some totally new, irreverent thing, which is awesome. Special props for including character creation/story decisions in the story itself. My Kormir-blessed human having unique dialogue during SPOILERS was a breath of fresh air, as was Rytlock commenting specifically on elementalists, and then referencing my specific profession! Truly excellent work. I haven't played every elite spec, but I've spent some time with Spellbreaker, Weaver, and Scourge, and I love them all. They all feel engaging, powerful, flavorful, but not overly so in any way (well, Scourge seems ridiculous, lol). I want to give a specific shout out to your excellent, and I mean really excellent, storytelling through mechanics. The spellbreaker, a spec themed on being related to the sunspears opposing Palawa Joko, has tons of boon rip... and the Awakened have the highest boon application, making spellbreakers uniquely great against them. It's great! It explains the choices you made, and really makes spellbreaker feel unique. Major props. The mounts are fun, and I found progression for the mounts to be really balanced overall. The secret mount... costs too much gold. That's not necessarily a bad thing, but the maps themselves are not terribly conducive to farming gold, which means that getting the mount means that players aren't encouraged to play the content the mount is supposedly based in. I would suggest changing the cost to be lots, and LOTS, of trade contracts. Make it really hard to get, sure, but make it reward playing affiliated content rather than just using generic gold. While the story was great, the ending really fun, the sequel-baiting is strong, and it's really frustrating to see the obvious continuation of the story and NOT be able to just go do it. Having a little hint of something leading to the next Living World Season is fine, but you should finish the story you have presented to the players, not go halfway and then cut it off. Overall, though, it's great. I've had a lot of fun moving around, exploring, playing my elite specs, and encountering new enemy and instance types that stretch the boundaries of GW2 to make it feel more like the original game in tone. Overall, 8/10.