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Kreator.3701

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  1. It is incredibly lame. They just don't give a single kitten at this point.
  2. Yep... got 80+ kills there's already an open thread about it I did open 30 + ingame tickets + contacted the support 3-4 times. It's probably going to be fixed in 2028
  3. I wish it would be true but I'm running with a static everyday and I can say we have more than 30 kills w/ no deaths. Nobody can buy it atm. I opened probably 20 tickets too. Nada
  4. Fun thing is I just opened a ticket about that since I know I have more than 35 kills and still can't buy the axe. They told me to open an in-game bug report and this will send info to QA so they can check it out. Looks like I'm not the only one who can't buy the axe <-<
  5. Hello o/ First of all, I'm super excited for ele changes and where it's going! Here is some stuff I was hoping to see in this balance, hope to see it in a near future (PvE): -Glyph of Lesser Elementals: spending 2 minutes to summon 3 eles to finally mount up and loose all of them is not fun -Jade Sphere: Add up an energy bar bigger than what we have right now -Catalyst's hammer 3: Make grand finale only able to cast when all 4 are charged up I would also add this: -Steam Surge + Mud Slide (D/D weaver) are charges like Burning Speed and Earthen Rush, will they have the same changes? Anet made really great changes, we still need more QoLs rather than numbers
  6. I honestly just expected 2 things for eles... Lesser fire eles signet rework. It's rly rly annoying to spend 2 mins to cast 3 of em then mount up and loose em all. Alac rework. It's just not fun at all and clunky
  7. I was honestly looking for couple things about eles, things that we were very vocal about. -Jade Sphere's energy -hammer 3 (not damage buff) but more of a rework -spending 2 mins to pop 3 lesser fire eles to mount up and see them disappear is a rly rly bad design -alacrity on tempest Eles does great damage, they only need couple tweaks like those above.
  8. Hello everyone and devs o/ Would it be possible to make the gen3 axe a little bit bigger? >->?
  9. Hello! I've been playing alot of soulbeast recently and I really love it except for 1 thing: The game puts me out of SB form in random stuff like taking the jade zip line in KO strike and many other places like fractals / raids. It is really annoying to loose 8 secs there. Is it possible for Anet to fix that?
  10. Hello again folks! I would add this to catalyst / general: Wind Storm (hammer skill 4 when attuned to lightning): Remove the ''propel yourself backward'' and add +200 to defiance break for a total of 400. Reason is catalyst offer close to no CC. Fiery Greatsword: Reduce the cd. (imo 90 secs) Weave Self (Weaver's elite skill) could shine a bit more too! Let's keep this discussion open... hope some devs read it 🙂
  11. Yup! I made a post and had those suggestions to my list. It's really annoying lol
  12. Hello all o/ Here are some suggestions I think would make ele way better: -Glyphs of elementals (lessers + elite) should not disappear when mounting. It's really annoying. Especially that it requires 2 minutes to cast 3 elementals...having them going off when mounting is...yeah. -Rework the arcane utilities to offer more choices. Arcane shield is super great! Others... could shine a bit more. -Make lightning flash as relevant as other classes (Range and cooldown especially). -Rework the alacrity mechanic. Maybe make alac pulse when casting an overload. -Rework the Grandmaster talents in Tempest so Lucid Singularity & Elemental Bastion. Heal tempest should normally take Elemental Bastion, but atm.. wants to cover Alac so we have to make a choice that doesn't make sense. -Rework jade sphere mechanic: remove energy cost (it has a cooldown) + make it non-static (will greatly improve the playability). -Rework Grand Finale: accidentally double pressing it (even if being ultra careful about not double pressing it) and seeing the whole build up go away is...yeah. Best way for this to not happen is casting it when casting another skill, but I think it could shine a little bit more! Amazing job to all the dev team, hope to see great changes on Elementalist 🙂
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