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Gibson.4036

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  1. Allowing people to keep their legendary armor in a sequel would be self-defeating. MMOs require carrots to chase.
  2. That's, unfortunately, MMOs. The only way to keep people playing regularly for years is to have long grinds, because no team could ever generate enough new content. I wish there were more multiplayer (not MMO) RPGs. Unfortunately, they are few and far between, and ones that are milder than M rating are even rarer.
  3. I'm not a fan of the fact that legendary relics won't be an alternate way to access relics that are locked behind content I'm not interested in doing.
  4. He didn't have any progress yet. No progress lost on mine.
  5. My son and I have all the same expansions, all PVE selected, and now have different sets of weeklies. We've always had the same.
  6. I can run old zones at highest settings, but the newest zones are more taxing and I need to turn settings down. And then, of course, when there are a lot of players in a small area for WvW or Metas, settings need to get reduced. The highest/autodetect/performance settings are really crude. There are excellent guides on line for tweaking your settings so that you can max the ones that don't impact things much but tweak the ones that do. Unfortunately, though, every time I need to go "performance" I lose the dialed in settings and have to manually reset. It would be amazing if we could set a few templates and easily switch between them for the various parts of the game that tax our systems differently.
  7. She makes me laugh every time I do the Drizzlewood meta. Props to both her writer and voice actor.
  8. How long does it take you to do the dailies and the weekly? The vast majority of dailies and weeklies happen while doing other things in the open world, so there's no opportunity cost there. And the remaining can be knocked out very quickly, often while doing other rewarding things.
  9. Why's everyone so down on the 1g for 30 wizard bucks? That's 32 gold a week for pretty minimal effort.
  10. I don't know why, but I get completions that pop up for events I didn't even realize I'd accidentally tagged far more often than I get inactivity messages.
  11. I've been playing Virt for the past several weeks. Long range is nice for not having to chase after all the mobs in the first stage of rifts. I might have to give st/axe Mirage a try again, based on reports above. It's one of my favorites, but at some point in the past I realized it just felt like a wet noodle, so I've been playing other things. Both Herald and Renegade felt so much stronger.
  12. Okay, sure, people are dramatic people. But you were talking about smaller guilds working together, how would alliances make it any different. Other than that with restructuring, they need some way to make sure they are on the same side, which Alliances do. With restructuring but no Alliances, you're guaranteed not to be able to have smaller guilds work together because they never know if they're going to be in the same match up, let alone on the same side. Back to your post I responded to, with the 500 player limit, how would Alliances make the huge WvW guilds more dominant?
  13. I stopped the Flight Training mastery shy of Ley-Line Acclimation. I love zooming around the new zones on griffon way too much to take it. Disappointing, because it'd be nice to have Rising Spirits. Enhanced Updrafts are awesome. Enjoy Combat Launch. Fireball does more damage than I thought it would. I can't tell that Wall Spring did anything for me even though it's supposed to launch farther having trained the original Wall Launch. Just finished Ley-Loom Operation on the Research mastery. Haven't used it yet, but maybe it'll still be useful for gliding, since I'm not taking Ley-Line Acclimation. Once again, feels bad to have to advance a mastery just to open chests. Astral Ward seems like a waste of a line. Two mastery points to enable the resting mechanic? And the rest of the line is just more gates that I knocked down as soon as possible and felt no better for having done so.
  14. Alliances, according to the 2021 blog post, were going to be capped at 500, the same size as a max guild. That means if you have a 100% participation, max sized mega-WvW guild, Alliances do nothing for you. There'd be no way to form a bigger meta guild. Alliances, as presented, would help those smaller guild work together. You could have 10 guilds of 50 people assured of ending up together every reset because they'd formed an Alliance.
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