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Drakova.9601

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  1. I love the look of the turtle and how it controls (even though I'm awful at steering it around corners). The cannons are so much fun to use, too. However, please consider adding a mechanic that allows the driver to move into the passenger seat. I understand you want to promote co-op play, but that just isn't viable all the time and now it feels like I am basically locked out of the fun aspect of the turtle whenever I am alone. Being restricted to the driver-only mechanics will not be enough to make me choose the turtle. I was looking forward to running around Cantha maps in the turtle but now it looks more likely I will just use the raptor/springer because it's unrealistic for a friend to be online and in my party all the time. Proposal: Allow the driver to stop the turtle and move into the passenger seat. To balance this, disable ammo recharging over time and make it so ammo only recharges by movement. This would lead to the following scenario: run around in turtle - see enemy and stop turtle - swap into passenger seat - use up ammo - swap into driver seat to run around and reload ammo - repeat. This means a turtle would never just be parked in one spot infinitely firing the cannons. You could introduce various cooldown to ensure players don't get too good at min-maxing their swapping that it looks instant (no firing cannons for x seconds after leaving driver seat, cannons don't reload for x seconds after leaving passenger seat, etc.)
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